forked from github/server
fewer units for new players, two players per region
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7cf1062650
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b7b20bdec6
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@ -30,38 +30,8 @@ local function seed(r, email, race, lang)
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for it, num in pairs(items) do
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for it, num in pairs(items) do
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u:add_item(it, num)
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u:add_item(it, num)
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end
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end
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u = nil
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skills ={
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"crossbow",
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"bow",
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"building",
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"trade",
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"forestry",
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"catapult",
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"herbalism",
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"training",
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"riding",
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"armorer",
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"shipcraft",
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"melee",
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"sailing",
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"polearm",
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"espionage",
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"roadwork",
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"tactics",
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"stealth",
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"weaponsmithing",
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"cartmaking",
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"taxation",
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"stamina"
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}
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unit.create(f, r, 50):set_skill("entertainment", 15)
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unit.create(f, r, 5):set_skill("mining", 30)
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unit.create(f, r, 5):set_skill("mining", 30)
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unit.create(f, r, 5):set_skill("quarrying", 30)
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unit.create(f, r, 5):set_skill("quarrying", 30)
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for _, sk in ipairs(skills) do
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u = u or unit.create(f, r, 5)
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if u:set_skill(sk, 15)>0 then u=nil end
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end
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return f
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return f
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end
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end
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@ -94,11 +64,16 @@ end
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math.randomseed(os.time())
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math.randomseed(os.time())
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local newbs = {}
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local newbs = {}
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local per_region = 2
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local num_seeded = 2
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local start = nil
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for _, p in ipairs(players) do
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for _, p in ipairs(players) do
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local index = math.random(#sel)
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if num_seeded == per_region then
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local start = nil
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while not start or start.units() do
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while not start or start.units() do
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local index = math.random(#sel)
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start = sel[index]
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start = sel[index]
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end
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num_seeded = 0
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end
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end
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local dupe = false
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local dupe = false
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for f in factions() do
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for f in factions() do
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@ -109,6 +84,7 @@ for _, p in ipairs(players) do
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end
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end
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end
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end
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if not dupe then
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if not dupe then
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num_seeded = num_seeded + 1
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f = seed(start, p.email, p.race or "human", p.lang or "de")
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f = seed(start, p.email, p.race or "human", p.lang or "de")
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print("new faction ".. tostring(f) .. " starts in ".. tostring(start))
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print("new faction ".. tostring(f) .. " starts in ".. tostring(start))
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table.insert(newbs, f)
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table.insert(newbs, f)
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