- Anteil rekrutierbarer Bauern in die Settings.

This commit is contained in:
Christian Schlittchen 2002-04-23 17:13:45 +00:00
parent 0615485bc7
commit b74b8ffccb
7 changed files with 9 additions and 17 deletions

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@ -1849,8 +1849,8 @@ create_potion(unit * u, const potion_type * ptype, int want)
create_item(unit * u, const item_type * itype, int want) create_item(unit * u, const item_type * itype, int want)
{ {
if (fval(itype->rtype, RTF_LIMITED)) { if (fval(itype->rtype, RTF_LIMITED)) {
#if GUARD_DISABLE_PRODUCTION == 1 #if GUARD_DISABLES_PRODUCTION == 1
if(is_guarded(r, u, GUARD_PRODUCE)) { if(is_guarded(u->region, u, GUARD_PRODUCE)) {
cmistake(u, findorder(u, u->thisorder), 70, MSG_EVENT); cmistake(u, findorder(u, u->thisorder), 70, MSG_EVENT);
return; return;
} }

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@ -22,11 +22,6 @@
#ifndef ECONOMY_H #ifndef ECONOMY_H
#define ECONOMY_H #define ECONOMY_H
/* Wieviel ein Rekrut kostet, und welcher Teil (1/4) der Bauern rekrutiert
* werden kann. */
#define RECRUITFRACTION 20
/* Welchen Teil des Silbers die Bauern fuer Unterhaltung ausgeben (1/20), und /* Welchen Teil des Silbers die Bauern fuer Unterhaltung ausgeben (1/20), und
* wiviel Silber ein Unterhalter pro Talentpunkt bekommt. */ * wiviel Silber ein Unterhalter pro Talentpunkt bekommt. */

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@ -32,6 +32,5 @@
#define PEASANTS_DO_NOT_STARVE 0 #define PEASANTS_DO_NOT_STARVE 0
#define GUARD_DISABLES_RECRUIT 1 #define GUARD_DISABLES_RECRUIT 1
#define GUARD_DISABLES_PRODUCTION 1 #define GUARD_DISABLES_PRODUCTION 1
#define RESOURCE_QUANTITY 1.0 #define RESOURCE_QUANTITY 1.0
#define RECRUITFRACTION 5

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@ -30,8 +30,8 @@
#define SKILLPOINTS 0 #define SKILLPOINTS 0
#define NEW_MIGRATION 1 #define NEW_MIGRATION 1
#define PEASANTS_DO_NOT_STARVE 0 #define PEASANTS_DO_NOT_STARVE 0
#define GUARD_DISABLES_RECRUIT 0 #define GUARD_DISABLES_RECRUIT 0
#define GUARD_DISABLES_PRODUCTION 0 #define GUARD_DISABLES_PRODUCTION 0
#define RESOURCE_QUANTITY 1.0 #define RESOURCE_QUANTITY 1.0
#define RECRUITFRACTION 20

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@ -25,13 +25,11 @@
#define HUNGER_DISABLES_LONGORDERS 1 #define HUNGER_DISABLES_LONGORDERS 1
#define REDUCED_PEASANTGROWTH 0 #define REDUCED_PEASANTGROWTH 0
#define RACE_ADJUSTMENTS 0 #define RACE_ADJUSTMENTS 0
#define SKILLPOINTS 1 #define SKILLPOINTS 1
#define TEACHDIFFERENCE 1 #define TEACHDIFFERENCE 1
#define PEASANT_ADJUSTMENT 0 #define PEASANT_ADJUSTMENT 0
#define GUARD_DISABLES_RECRUIT 0 #define GUARD_DISABLES_RECRUIT 0
#define GUARD_DISABLES_PRODUCTION 0 #define GUARD_DISABLES_PRODUCTION 0
#define RESOURCE_QUANTITY 1.0 #define RESOURCE_QUANTITY 1.0
#define RECRUITFRACTION 20

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@ -33,6 +33,7 @@
#define GUARD_DISABLES_RECRUIT 1 #define GUARD_DISABLES_RECRUIT 1
#define GUARD_DISABLES_PRODUCTION 1 #define GUARD_DISABLES_PRODUCTION 1
#define RESOURCE_QUANTITY 1.0 #define RESOURCE_QUANTITY 1.0
#define RECRUITFRACTION 20
#define VICTORY_CONDITION VICTORY_MURDER #define VICTORY_CONDITION VICTORY_MURDER
#define VICTORY_DELAY 4 #define VICTORY_DELAY 4

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@ -25,12 +25,11 @@
#define HUNGER_DISABLES_LONGORDERS 0 #define HUNGER_DISABLES_LONGORDERS 0
#define REDUCED_PEASANTGROWTH 0 #define REDUCED_PEASANTGROWTH 0
#define RACE_ADJUSTMENTS 0 #define RACE_ADJUSTMENTS 0
#define SKILLPOINTS 1 #define SKILLPOINTS 1
#define TEACHDIFFERENCE 1 #define TEACHDIFFERENCE 1
#define PEASANT_ADJUSTMENT 0 #define PEASANT_ADJUSTMENT 0
#define GUARD_DISABLES_RECRUIT 0 #define GUARD_DISABLES_RECRUIT 0
#define GUARD_DISABLES_PRODUCTION 0 #define GUARD_DISABLES_PRODUCTION 0
#define RESOURCE_QUANTITY 1.0 #define RESOURCE_QUANTITY 1.0
#define RECRUITFRACTION 20