forked from github/server
Im xml reader können jetzt daten, die gamecode-related sind, abgeschaltet werden (etwas komische API, aber es geht. Das verhindert, dass der Mapper (der gamecode nicht linkt) über fehlende use-Funktionen von items jammert.
Mehr von den Funktionen in den gamecode geschoben. Insbesondere Artrewards. Die entsprechenden Items sind raus aus dem Code und rein in eine XML-Datei (artrewards.xml), die dann nur von Eressea geladen wird.
This commit is contained in:
parent
a44951cf6f
commit
b7130d8ba7
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@ -2,8 +2,11 @@
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#include <kernel/eressea.h>
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#include "items.h"
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#include <kernel/curse.h>
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#include <kernel/building.h>
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#include <kernel/faction.h>
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#include <kernel/item.h>
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#include <kernel/magic.h>
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#include <kernel/message.h>
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#include <kernel/movement.h>
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#include <kernel/order.h>
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@ -16,6 +19,7 @@
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#include <util/attrib.h>
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#include <util/functions.h>
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#include <util/rand.h>
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/* BEGIN studypotion */
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#define MAXGAIN 15
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@ -86,9 +90,111 @@ use_speedsail(struct unit * u, const struct item_type * itype, int amount, struc
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}
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/* END speedsail */
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static int
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use_instantartsculpture(struct unit * u, const struct item_type * itype,
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int amount, struct order * ord)
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{
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building *b;
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if(u->region->land == NULL) {
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cmistake(u, ord, 242, MSG_MAGIC);
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return -1;
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}
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b = new_building(bt_find("artsculpture"), u->region, u->faction->locale);
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b->size = 100;
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sprintf(buf, "%s", LOC(u->faction->locale, "artsculpture"));
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set_string(&b->name, buf);
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ADDMSG(&u->region->msgs, msg_message("artsculpture_create", "unit region",
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u, u->region));
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itype->rtype->uchange(u, itype->rtype, -1);
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return 0;
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}
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static int
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use_instantartacademy(struct unit * u, const struct item_type * itype,
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int amount, struct order * ord)
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{
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building *b;
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if(u->region->land == NULL) {
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cmistake(u, ord, 242, MSG_MAGIC);
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return -1;
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}
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b = new_building(bt_find("artacademy"), u->region, u->faction->locale);
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b->size = 100;
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sprintf(buf, "%s", LOC(u->faction->locale, "artacademy"));
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set_string(&b->name, buf);
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ADDMSG(&u->region->msgs, msg_message(
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"artacademy_create", "unit region", u, u->region));
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itype->rtype->uchange(u, itype->rtype, -1);
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return 0;
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}
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#define BAGPIPEFRACTION dice_rand("2d4+2")
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#define BAGPIPEDURATION dice_rand("2d10+4")
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static int
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use_bagpipeoffear(struct unit * u, const struct item_type * itype,
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int amount, struct order * ord)
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{
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int money;
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if(get_curse(u->region->attribs, ct_find("depression"))) {
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cmistake(u, ord, 58, MSG_MAGIC);
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return -1;
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}
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money = entertainmoney(u->region)/BAGPIPEFRACTION;
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change_money(u, money);
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rsetmoney(u->region, rmoney(u->region) - money);
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create_curse(u, &u->region->attribs, ct_find("depression"),
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20, BAGPIPEDURATION, 0, 0);
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ADDMSG(&u->faction->msgs, msg_message("bagpipeoffear_faction",
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"unit region command money", u, u->region, ord, money));
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ADDMSG(&u->region->msgs, msg_message("bagpipeoffear_region",
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"unit money", u, money));
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return 0;
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}
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static int
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use_aurapotion50(struct unit * u, const struct item_type * itype,
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int amount, struct order * ord)
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{
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if(!is_mage(u)) {
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cmistake(u, ord, 214, MSG_MAGIC);
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return -1;
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}
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change_spellpoints(u, 50);
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ADDMSG(&u->faction->msgs, msg_message("aurapotion50",
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"unit region command", u, u->region, ord));
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itype->rtype->uchange(u, itype->rtype, -1);
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return 0;
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}
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void
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register_itemimplementations(void)
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{
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register_function((pf_generic)use_instantartsculpture, "use_instantartsculpture");
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register_function((pf_generic)use_studypotion, "use_studypotion");
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register_function((pf_generic)use_speedsail, "use_speedsail");
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register_function((pf_generic)use_instantartacademy, "use_instantartacademy");
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register_function((pf_generic)use_bagpipeoffear, "use_bagpipeoffear");
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register_function((pf_generic)use_aurapotion50, "use_aurapotion50");
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}
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@ -25,7 +25,6 @@
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#include <kernel/message.h>
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#include <kernel/magic.h>
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#include <kernel/ship.h>
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#include <kernel/building.h>
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/* util includes */
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#include <util/functions.h>
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@ -161,168 +160,6 @@ item_type it_trappedairelemental = {
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};
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static int
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use_aurapotion50(struct unit * u, const struct item_type * itype,
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int amount, struct order * ord)
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{
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if(!is_mage(u)) {
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cmistake(u, ord, 214, MSG_MAGIC);
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return -1;
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}
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change_spellpoints(u, 50);
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ADDMSG(&u->faction->msgs, msg_message("aurapotion50",
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"unit region command", u, u->region, ord));
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itype->rtype->uchange(u, itype->rtype, -1);
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return 0;
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}
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static resource_type rt_aurapotion50 = {
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{ "aurapotion50", "aurapotion50_p" },
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{ "aurapotion50", "aurapotion50_p" },
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RTF_ITEM,
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&res_changeitem
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};
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item_type it_aurapotion50 = {
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&rt_aurapotion50, /* resourcetype */
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0, 1, 0, /* flags, weight, capacity */
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NULL, /* construction */
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&use_aurapotion50,
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NULL,
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NULL
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};
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#define BAGPIPEFRACTION dice_rand("2d4+2")
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#define BAGPIPEDURATION dice_rand("2d10+4")
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static int
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use_bagpipeoffear(struct unit * u, const struct item_type * itype,
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int amount, struct order * ord)
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{
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int money;
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if(get_curse(u->region->attribs, ct_find("depression"))) {
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cmistake(u, ord, 58, MSG_MAGIC);
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return -1;
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}
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money = entertainmoney(u->region)/BAGPIPEFRACTION;
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change_money(u, money);
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rsetmoney(u->region, rmoney(u->region) - money);
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create_curse(u, &u->region->attribs, ct_find("depression"),
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20, BAGPIPEDURATION, 0, 0);
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ADDMSG(&u->faction->msgs, msg_message("bagpipeoffear_faction",
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"unit region command money", u, u->region, ord, money));
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ADDMSG(&u->region->msgs, msg_message("bagpipeoffear_region",
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"unit money", u, money));
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return 0;
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}
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static resource_type rt_bagpipeoffear = {
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{ "bagpipeoffear", "bagpipeoffear_p" },
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{ "bagpipeoffear", "bagpipeoffear_p" },
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RTF_ITEM,
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&res_changeitem
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};
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item_type it_bagpipeoffear = {
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&rt_bagpipeoffear, /* resourcetype */
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0, 1, 0, /* flags, weight, capacity */
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NULL, /* construction */
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&use_bagpipeoffear,
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NULL,
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NULL
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};
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static int
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use_instantartacademy(struct unit * u, const struct item_type * itype,
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int amount, struct order * ord)
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{
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building *b;
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if(u->region->land == NULL) {
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cmistake(u, ord, 242, MSG_MAGIC);
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return -1;
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}
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b = new_building(bt_find("artacademy"), u->region, u->faction->locale);
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b->size = 100;
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sprintf(buf, "%s", LOC(u->faction->locale, "artacademy"));
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set_string(&b->name, buf);
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ADDMSG(&u->region->msgs, msg_message(
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"artacademy_create", "unit region", u, u->region));
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itype->rtype->uchange(u, itype->rtype, -1);
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return 0;
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}
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static resource_type rt_instantartacademy = {
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{ "instantartacademy", "instantartacademy_p" },
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{ "instantartacademy", "instantartacademy_p" },
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RTF_ITEM,
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&res_changeitem
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};
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item_type it_instantartacademy = {
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&rt_instantartacademy, /* resourcetype */
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0, 1, 0, /* flags, weight, capacity */
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NULL, /* construction */
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&use_instantartacademy,
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NULL,
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NULL
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};
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static int
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use_instantartsculpture(struct unit * u, const struct item_type * itype,
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int amount, struct order * ord)
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{
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building *b;
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if(u->region->land == NULL) {
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cmistake(u, ord, 242, MSG_MAGIC);
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return -1;
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}
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b = new_building(bt_find("artsculpture"), u->region, u->faction->locale);
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b->size = 100;
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sprintf(buf, "%s", LOC(u->faction->locale, "artsculpture"));
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set_string(&b->name, buf);
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ADDMSG(&u->region->msgs, msg_message("artsculpture_create", "unit region",
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u, u->region));
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itype->rtype->uchange(u, itype->rtype, -1);
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return 0;
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}
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static resource_type rt_instantartsculpture = {
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{ "instantartsculpture", "instantartsculpture_p" },
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{ "instantartsculpture", "instantartsculpture_p" },
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RTF_ITEM,
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&res_changeitem
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};
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item_type it_instantartsculpture = {
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&rt_instantartsculpture, /* resourcetype */
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0, 1, 0, /* flags, weight, capacity */
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NULL, /* construction */
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&use_instantartsculpture,
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NULL,
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NULL
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};
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void
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register_artrewards(void)
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{
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register_function((pf_generic)use_hornofdancing, "usehornofdancing");
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it_register(&it_trappedairelemental);
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register_function((pf_generic)use_trappedairelemental, "trappedairelemental");
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it_register(&it_aurapotion50);
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register_function((pf_generic)use_aurapotion50, "aurapotion50");
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it_register(&it_bagpipeoffear);
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register_function((pf_generic)use_bagpipeoffear, "bagpipeoffear");
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it_register(&it_instantartacademy);
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register_function((pf_generic)use_instantartacademy, "instantartacademy");
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it_register(&it_instantartsculpture);
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register_function((pf_generic)use_instantartsculpture, "instantartsculpture");
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}
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@ -41,6 +41,13 @@ without prior permission by the authors of Eressea.
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#include <ctype.h>
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#include <string.h>
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static boolean gamecode_enabled = false;
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void
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enable_xml_gamecode(void)
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{
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gamecode_enabled = true;
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}
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static void
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xml_readtext(xmlNodePtr node, struct locale ** lang, xmlChar **text)
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}
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xmlXPathFreeObject(result);
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if (gamecode_enabled) {
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/* reading item/function */
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xpath->node = node;
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result = xmlXPathEvalExpression(BAD_CAST "function", xpath);
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xmlFree(property);
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}
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xmlXPathFreeObject(result);
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}
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xpath->node = node;
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return itype;
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}
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@ -17,6 +17,7 @@ extern "C" {
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#endif
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#include <libxml/tree.h>
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extern void register_xmlreader(void);
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extern void enable_xml_gamecode(void);
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#ifdef __cplusplus
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}
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#endif
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@ -177,6 +177,7 @@ game_init(void)
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#endif
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register_xmlreader();
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enable_xml_gamecode();
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init_spells();
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init_data(xmlfile);
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@ -183,6 +183,7 @@ game_init(void)
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#endif
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register_xmlreader();
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enable_xml_gamecode();
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init_spells();
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init_data(xmlfile);
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@ -32,6 +32,7 @@
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<xi:include href="eressea/en/strings.xml"/>
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<xi:include href="eressea/races.xml"/>
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<xi:include href="eressea/items.xml"/>
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<xi:include href="eressea/artrewards.xml"/>
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<xi:include href="eressea/dungeons.xml"/>
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<xi:include href="eressea/temple.xml"/>
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<strings>
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@ -0,0 +1,32 @@
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<?xml version="1.0"?>
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<resources>
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<resource name="instantartsculpture">
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<function name="change" value="changeitem"/>
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<item weight="1">
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<function name="use" value="use_instantartsculpture"/>
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</item>
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</resource>
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<resource name="instantartacademy">
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<function name="change" value="changeitem"/>
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<item weight="1">
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<function name="use" value="use_instantacademy"/>
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</item>
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</resource>
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<resource name="aurapotion50">
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<function name="change" value="changeitem"/>
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<item weight="1">
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<function name="use" value="use_aurapotion50"/>
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</item>
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</resource>
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<resource name="bagpipeoffear">
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<function name="change" value="changeitem"/>
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<item weight="1">
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<function name="use" value="use_bagpipeoffear"/>
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</item>
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</resource>
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</resources>
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Loading…
Reference in New Issue