forked from github/server
angefangen curse umzustellen, weg von der id
neuer Zauber Tybied neue zauber vorbereitet
This commit is contained in:
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b682917dd1
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@ -423,6 +423,7 @@ calculate_emigration(region *r)
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int overpopulation = rpeasants(r) - maxworkingpeasants(r);
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int weight[MAXDIRECTIONS], weightall;
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/* Bauern wandern nur bei Überbevölkerung, sonst gar nicht */
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if(overpopulation <= 0) return;
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weightall = 0;
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@ -1063,11 +1063,11 @@ randomevents(void)
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for (r = regions; r; r = r->next) {
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for (u = r->units; u; u = u->next) {
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if (is_cursed(u->attribs, C_ORC, 0)
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&& !has_skill(u, SK_MAGIC) && !has_skill(u, SK_ALCHEMY)) {
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curse *c = get_curse(u->attribs, C_ORC, 0);
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if (c && !has_skill(u, SK_MAGIC) && !has_skill(u, SK_ALCHEMY)) {
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int n;
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int increase = 0;
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int num = min(get_cursedmen(u->attribs, C_ORC, 0), u->number);
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int num = get_cursedmen(u, c);
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int prob = get_curseeffect(u->attribs, C_ORC, 0);
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for (n = (num - get_item(u, I_CHASTITY_BELT)); n > 0; n--) {
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@ -2743,13 +2743,19 @@ make_fighter(battle * b, unit * u, boolean attack)
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h = u->hp / u->number;
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assert(h);
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rest = u->hp % u->number;
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speeded = get_cursedmen(u->attribs, C_SPEED, 0);
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speed = get_curseeffect(u->attribs, C_SPEED, 0);
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/* Effekte von Sprüchen */
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{
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curse *c = get_curse(u->attribs, C_SPEED, 0);
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if (c) {
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speeded = get_cursedmen(u, c);
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speed = get_curseeffect(u->attribs, C_SPEED, 0);
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}
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}
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/* Effekte von Alchemie */
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berserk = get_effect(u, oldpotiontype[P_BERSERK]);
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/* Effekte von Sprüchen */
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/* Effekte von Artefakten */
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strongmen = min(fig->unit->number, get_item(u, I_TROLLBELT));
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@ -166,9 +166,6 @@ ct_register(const curse_type * ct)
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const curse_type *
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ct_find(const char *c)
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{
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/* TODO: findet nur curse_types, die auch in curse_data sind.
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* da fehlt noch eine registrierung wie für attrib_type
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*/
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cursetype_list * ctl = cursetypes;
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while (ctl) {
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int k = min(strlen(c), strlen(ctl->type->name));
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@ -178,11 +175,28 @@ ct_find(const char *c)
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return NULL;
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}
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const curse_type *
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find_cursetype(curse_t id)
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{
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cursetype_list * ctl = cursetypes;
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/* sollte eigendlich nie mit 0 aufgerufen werden */
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if (!id) return NULL;
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while (ctl) {
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if(ctl->type->cspellid == id) return ctl->type;
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ctl = ctl->next;
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}
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return NULL;
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}
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/* ------------------------------------------------------------- */
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boolean
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is_normalcurse(curse_t id)
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{
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if (cursedaten[id].typ == CURSETYP_NORM)
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const curse_type *ct = find_cursetype(id);
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if (ct->typ == CURSETYP_NORM)
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return true;
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return false;
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@ -191,7 +205,9 @@ is_normalcurse(curse_t id)
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boolean
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is_curseunit(curse_t id)
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{
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if (cursedaten[id].typ == CURSETYP_UNIT)
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const curse_type *ct = find_cursetype(id);
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if (ct->typ == CURSETYP_UNIT)
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return true;
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return false;
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@ -200,7 +216,20 @@ is_curseunit(curse_t id)
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boolean
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is_curseskill(curse_t id)
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{
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if (cursedaten[id].typ == CURSETYP_SKILL)
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const curse_type *ct = find_cursetype(id);
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if (ct->typ == CURSETYP_SKILL)
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return true;
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return false;
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}
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boolean
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is_cursesecondid(curse_t id)
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{
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const curse_type *ct = find_cursetype(id);
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if (ct->typ == CURSETYP_SECONDID)
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return true;
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return false;
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@ -230,24 +259,21 @@ cmp_oldcurse(const attrib * a, const void * data)
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{
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twoids * ti = (twoids*)data;
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const curse * c = (const curse*)a->data.v;
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if (a->type!=&at_curse || c->cspellid!=ti->id) return false;
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switch(cursedaten[ti->id].typ) {
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case CURSETYP_SKILL:
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{
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curse_skill * cc = (curse_skill*)c->data;
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if (cc->skill == (skill_t) ti->id2) return true;
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}
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case CURSETYP_SECONDID:
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{
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curse_secondid * cc = (curse_secondid*)c->data;
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if (cc->secondid == ti->id2) return true;
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}
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case CURSETYP_UNIT:
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case CURSETYP_NORM:
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const curse_type * ct;
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if (a->type!=&at_curse) return false;
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ct = c->type;
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if (ct->cspellid != ti->id) return false;
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if (is_curseskill(ti->id)){
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curse_skill * cc = (curse_skill*)c->data;
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if (cc->skill == (skill_t) ti->id2) return true;
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} else if (is_cursesecondid(ti->id)) {
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curse_secondid * cc = (curse_secondid*)c->data;
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if (cc->secondid == ti->id2) return true;
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} else {
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return true;
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break;
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default:
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assert(!"unbekannter cursetyp entdeckt");
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}
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return false;
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}
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@ -398,77 +424,65 @@ remove_cursemagepointer(unit *magician, attrib *ap_target)
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/* ------------------------------------------------------------- */
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int
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get_cursedmen(attrib *ap, curse_t id, int id2)
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get_cursedmen(unit *u, curse *c)
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{
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switch (cursedaten[id].typ){
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case CURSETYP_UNIT:
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{
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curse *c = get_curse(ap, id, id2);
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if (c){
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curse_unit * cc = (curse_unit*)c->data;
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return cc->cursedmen;
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}
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}
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case CURSETYP_SKILL:
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{
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curse *c = get_curse(ap, id, id2);
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if (c){
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curse_skill * cc = (curse_skill*)c->data;
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return cc->cursedmen;
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}
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}
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case CURSETYP_NORM:
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default:
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break;
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int cursedmen = u->number;
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if (!c) return 0;
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/* je nach curse_type andere data struct */
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if (c->type->typ == CURSETYP_UNIT){
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curse_unit * cc = (curse_unit*)c->data;
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cursedmen = cc->cursedmen;
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}
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return 0;
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if (c->type->typ == CURSETYP_SKILL){
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curse_skill * cc = (curse_skill*)c->data;
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cursedmen = cc->cursedmen;
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}
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return min(u->number, cursedmen);
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}
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void
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set_cursedmen(attrib *ap, curse_t id, int id2, int cursedmen)
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{
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switch (cursedaten[id].typ){
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case CURSETYP_UNIT:
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{
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curse *c = get_curse(ap, id, id2);
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if (c){
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curse_unit * cc = (curse_unit*)c->data;
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cc->cursedmen = cursedmen;
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}
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break;
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}
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case CURSETYP_SKILL:
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{
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curse *c = get_curse(ap, id, id2);
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if (c){
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curse_skill * cc = (curse_skill*)c->data;
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cc->cursedmen = cursedmen;
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}
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break;
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}
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case CURSETYP_NORM:
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default:
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break;
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curse *c = get_curse(ap, id, id2);
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if (!c) return;
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/* je nach curse_type andere data struct */
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if (c->type->typ == CURSETYP_UNIT) {
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curse_unit * cc = (curse_unit*)c->data;
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cc->cursedmen = cursedmen;
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}
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if (c->type->typ == CURSETYP_SKILL) {
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curse_skill * cc = (curse_skill*)c->data;
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cc->cursedmen = cursedmen;
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}
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}
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int
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change_cursedmen(attrib **ap, curse_t id, int id2, int cursedmen)
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{
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switch (cursedaten[id].typ){
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case CURSETYP_UNIT:
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case CURSETYP_SKILL:
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cursedmen += get_cursedmen(*ap, id, id2);
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if (cursedmen <= 0){
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remove_curse(ap,id,id2);
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} else {
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set_cursedmen(*ap, id, id2, cursedmen);
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}
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break;
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case CURSETYP_NORM:
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default:
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break;
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curse *c = get_curse(*ap, id, id2);
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if (!c) return 0;
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/* je nach curse_type andere data struct */
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if (c->type->typ == CURSETYP_UNIT) {
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curse_unit * cc = (curse_unit*)c->data;
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cursedmen += cc->cursedmen;
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}
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if (c->type->typ == CURSETYP_SKILL) {
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curse_skill * cc = (curse_skill*)c->data;
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cursedmen += cc->cursedmen;
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}
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if (cursedmen <= 0){
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remove_curse(ap,id,id2);
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} else {
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set_cursedmen(*ap, id, id2, cursedmen);
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}
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return cursedmen;
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}
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@ -503,7 +517,7 @@ set_curse(unit *mage, attrib **ap, curse_t id, int id2, int vigour,
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a_add(ap, a);
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c = (curse*)a->data.v;
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c->type = &cursedaten[id];
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c->type = find_cursetype(id);
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c->cspellid = id;
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c->flag = (0);
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c->vigour = vigour;
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@ -554,6 +568,7 @@ create_curse(unit *magician, attrib **ap, curse_t id, int id2, int vigour,
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int duration, int effect, int men)
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{
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curse *c;
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const curse_type *ct;
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/* die Kraft eines Spruchs darf nicht 0 sein*/
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assert(vigour >= 0);
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@ -563,28 +578,34 @@ create_curse(unit *magician, attrib **ap, curse_t id, int id2, int vigour,
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if(c && (c->flag & CURSE_ONLYONE)){
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return NULL;
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}
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if(c){
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ct = c->type;
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} else {
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ct = find_cursetype(id);
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}
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/* es gibt schon eins diese Typs */
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if (c && cursedaten[id].mergeflags != NO_MERGE) {
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if(cursedaten[id].mergeflags & M_DURATION){
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if (c && ct->mergeflags != NO_MERGE) {
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if(ct->mergeflags & M_DURATION){
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c->duration = max(c->duration, duration);
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}
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if(cursedaten[id].mergeflags & M_SUMDURATION){
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if(ct->mergeflags & M_SUMDURATION){
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c->duration += duration;
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}
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if(cursedaten[id].mergeflags & M_SUMEFFECT){
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if(ct->mergeflags & M_SUMEFFECT){
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c->effect += effect;
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}
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if(cursedaten[id].mergeflags & M_MAXEFFECT){
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if(ct->mergeflags & M_MAXEFFECT){
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c->effect = max(c->effect, effect);
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}
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if(cursedaten[id].mergeflags & M_VIGOUR){
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if(ct->mergeflags & M_VIGOUR){
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c->vigour = max(vigour, c->vigour);
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}
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if(cursedaten[id].mergeflags & M_VIGOUR_ADD){
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if(ct->mergeflags & M_VIGOUR_ADD){
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c->vigour = vigour + c->vigour;
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}
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if(cursedaten[id].mergeflags & M_MEN){
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switch (cursedaten[id].typ) {
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if(ct->mergeflags & M_MEN){
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switch (ct->typ) {
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case CURSETYP_UNIT:
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{
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curse_unit * cc = (curse_unit*)c->data;
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@ -621,8 +642,9 @@ do_transfer_curse(curse *c, unit * u, unit * u2, int n)
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int cursedmen = 0;
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int men = 0;
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boolean dogive = false;
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const curse_type *ct = c->type;
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switch (cursedaten[id].typ) {
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switch (ct->typ) {
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case CURSETYP_UNIT:
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{
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curse_unit * cc = (curse_unit*)c->data;
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@ -640,7 +662,7 @@ do_transfer_curse(curse *c, unit * u, unit * u2, int n)
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cursedmen = u->number;
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}
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switch (cursedaten[id].givemenacting){
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switch (ct->givemenacting){
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case CURSE_SPREADALWAYS:
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dogive = true;
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men = u2->number + n;
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@ -678,7 +700,7 @@ do_transfer_curse(curse *c, unit * u, unit * u2, int n)
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effect, men);
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set_curseflag(u2->attribs, id, id2, flag);
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switch (cursedaten[id].typ){
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switch (ct->typ){
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case CURSETYP_UNIT:
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case CURSETYP_SKILL:
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set_cursedmen(u2->attribs, id, id2, men);
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@ -1353,95 +1375,100 @@ cinfo_riot(void * obj, typ_t typ, curse *c, int self)
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curse_type cursedaten[MAXCURSE] =
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{
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/* struct's vom typ curse: */
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{ /* C_FOGTRAP, */
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{
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C_FOGTRAP,
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"ct_fogtrap",
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CURSETYP_NORM, 0, (M_DURATION | M_VIGOUR),
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"",
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"",
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(cdesc_fun)cinfo_fogtrap
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},
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{ /* C_ANTIMAGICZONE, */
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{
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C_ANTIMAGICZONE,
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"ct_antimagiczone",
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CURSETYP_NORM, 0, (M_DURATION | M_VIGOUR),
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"Magieschwächezone",
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"Dieser Zauber scheint magische Energien irgendwie abzuleiten und "
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"so alle in der Region gezauberten Sprüche in ihrer Wirkung zu "
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"schwächen oder ganz zu verhindern.",
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NULL
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},
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{ /* C_FARVISION, */
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{
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C_FARVISION,
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"ct_farvision",
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CURSETYP_NORM, 0, (NO_MERGE),
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"",
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"",
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NULL
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},
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{ /* C_GBDREAM, */
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{
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C_GBDREAM,
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"ct_gbdream",
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CURSETYP_NORM, 0, (NO_MERGE),
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"",
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"",
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(cdesc_fun)cinfo_dreamcurse
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},
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{ /* C_AURA, Verändert die max Aura und Regeneration um effect% */
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{ /* Verändert die max Aura und Regeneration um effect% */
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C_AURA,
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"ct_auraboost",
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CURSETYP_NORM, CURSE_SPREADMODULO, (NO_MERGE),
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"Aurafokus",
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"Dieser Zauber greift irgendwie in die Verbindung zwischen Magier "
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"und Magischer Essenz ein. Mit positiver Ausrichtung kann er wohl "
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"wie ein Fokus für Aura wirken, jedoch genauso für das Gegenteil "
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"benutzt werden.",
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(cdesc_fun)cinfo_auraboost
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},
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{ /* C_MAELSTROM, */
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{ C_MAELSTROM,
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"ct_maelstrom",
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CURSETYP_NORM, 0, (M_DURATION | M_VIGOUR),
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"Mahlstrom",
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"Dieser Zauber verursacht einen gigantischen magischen Strudel. Der "
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"Mahlstrom wird alle Schiffe, die in seinen Sog geraten, schwer "
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"beschädigen.",
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NULL
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},
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{ /* C_BLESSEDHARVEST, */
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{ C_BLESSEDHARVEST,
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"ct_blessedharvest",
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CURSETYP_NORM, 0, ( M_DURATION | M_VIGOUR ),
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"Segen der Felder",
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"Dieser Fruchtbarkeitszauber erhöht die Erträge der Felder.",
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(cdesc_fun)cinfo_blessedharvest
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},
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{ /* C_DROUGHT, */
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{ C_DROUGHT,
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"ct_drought",
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CURSETYP_NORM, 0, ( M_DURATION | M_VIGOUR ),
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"Dürre",
|
||||
"Dieser Zauber strahlt starke negative Energien aus. Warscheinlich "
|
||||
"ist er die Ursache der Dürre." ,
|
||||
(cdesc_fun)cinfo_drought
|
||||
},
|
||||
{ /* C_BADLEARN, */
|
||||
{ C_BADLEARN,
|
||||
"ct_badlearn",
|
||||
CURSETYP_NORM, 0, ( M_DURATION | M_VIGOUR ),
|
||||
"",
|
||||
"Dieser Zauber scheint die Ursache für die Schlaflosigkeit und "
|
||||
"Mattigkeit zu sein, unter der die meisten Leute hier leiden und "
|
||||
"die dazu führt, das Lernen weniger Erfolg bringt. ",
|
||||
(cdesc_fun)cinfo_badlearn
|
||||
},
|
||||
{ /* C_SHIP_SPEEDUP, Sturmwind-Zauber, wirkt nur 1 Runde */
|
||||
{ C_SHIP_SPEEDUP, /* Sturmwind-Zauber, wirkt nur 1 Runde */
|
||||
"ct_stormwind",
|
||||
CURSETYP_NORM, 0, NO_MERGE,
|
||||
"Sturmwind",
|
||||
"",
|
||||
NULL
|
||||
},
|
||||
{ /* C_SHIP_FLYING, Luftschiff-Zauber, wirkt nur 1 Runde */
|
||||
{ C_SHIP_FLYING, /* Luftschiff-Zauber, wirkt nur 1 Runde */
|
||||
"ct_flyingship",
|
||||
CURSETYP_NORM, 0, NO_MERGE,
|
||||
"Luftschiff",
|
||||
"",
|
||||
NULL
|
||||
},
|
||||
{ /* C_SHIP_NODRIFT, GünstigeWinde-Zauber */
|
||||
{ C_SHIP_NODRIFT, /* GünstigeWinde-Zauber */
|
||||
"ct_nodrift",
|
||||
CURSETYP_NORM, 0, ( M_DURATION | M_VIGOUR ),
|
||||
"Günstige Winde",
|
||||
"Der Zauber auf diesem Schiff ist aus den elementaren Magien der Luft "
|
||||
"und des Wassers gebunden. Der dem Wasser verbundene Teil des Zaubers "
|
||||
"läßt es leichter durch die Wellen gleiten und der der Luft verbundene "
|
||||
"Teil scheint es vor widrigen Winden zu schützen.",
|
||||
(cdesc_fun)cinfo_shipnodrift
|
||||
},
|
||||
{ /* C_DEPRESSION, Trübsal-Zauber */
|
||||
{ C_DEPRESSION, /* Trübsal-Zauber */
|
||||
"ct_depression",
|
||||
CURSETYP_NORM, 0, ( M_DURATION | M_VIGOUR ),
|
||||
"Schwermut",
|
||||
"Wie schon zu vermuten war, sind der ewig graue Himmel und die "
|
||||
"depressive Stimmung in der Region nicht natürlich. Dieser Fluch "
|
||||
"hat sich wie ein bleiernes Tuch auf die Gemüter der Bevölkerung "
|
||||
|
@ -1449,9 +1476,9 @@ curse_type cursedaten[MAXCURSE] =
|
|||
"sich an Gaukelleien erfreuen können.",
|
||||
(cdesc_fun)cinfo_depression
|
||||
},
|
||||
{ /* C_MAGICSTONE, Heimstein-Zauber */
|
||||
{ C_MAGICSTONE, /* Heimstein-Zauber */
|
||||
"ct_magicwalls",
|
||||
CURSETYP_NORM, 0, NO_MERGE,
|
||||
"Felsenmauern",
|
||||
"Die Macht dieses Zaubers ist fast greifbar und tief in die Mauern "
|
||||
"gebunden. Starke elementarmagische Kräfte sind zu spüren. "
|
||||
"Vieleicht wurde gar ein Erdelementar in diese Mauern gebannt. "
|
||||
|
@ -1459,275 +1486,275 @@ curse_type cursedaten[MAXCURSE] =
|
|||
"gefährden können.",
|
||||
(cdesc_fun)cinfo_magicstone
|
||||
},
|
||||
{ /* C_STRONGWALL, Feste Mauer - Präkampfzauber, wirkt nur 1 Runde */
|
||||
{ C_STRONGWALL, /* Feste Mauer - Präkampfzauber, wirkt nur 1 Runde */
|
||||
"ct_strongwall",
|
||||
CURSETYP_NORM, 0, NO_MERGE,
|
||||
"Burgschutzzauber",
|
||||
"",
|
||||
NULL
|
||||
},
|
||||
{ /* C_ASTRALBLOCK, Astralblock, auf Astralregion */
|
||||
{ C_ASTRALBLOCK, /* Astralblock, auf Astralregion */
|
||||
"ct_astralblock",
|
||||
CURSETYP_NORM, 0, NO_MERGE,
|
||||
"",
|
||||
"",
|
||||
(cdesc_fun)cinfo_astralblock
|
||||
},
|
||||
{ /* C_GENEROUS, Unterhaltungsanteil vermehren */
|
||||
{ C_GENEROUS, /* Unterhaltungsanteil vermehren */
|
||||
"ct_generous",
|
||||
CURSETYP_NORM, 0, ( M_DURATION | M_VIGOUR | M_MAXEFFECT ),
|
||||
"Feierlaune",
|
||||
"Dieser Zauber beeinflusst die allgemeine Stimmung in der Region positiv. "
|
||||
"Die gute Laune macht die Leute freigiebiger.",
|
||||
(cdesc_fun)cinfo_generous
|
||||
},
|
||||
{ /* C_PEACE, verhindert Attackiere regional */
|
||||
{ C_PEACE, /* verhindert Attackiere regional */
|
||||
"ct_peacezone",
|
||||
CURSETYP_NORM, 0, NO_MERGE,
|
||||
"Friedensbann",
|
||||
"Dieser machtvoller Beeinflussungszauber erstickt jeden Streit schon im "
|
||||
"Keim.",
|
||||
(cdesc_fun)cinfo_peace
|
||||
},
|
||||
{ /* C_REGCONF, erschwert geordnete Bewegungen */
|
||||
{ C_REGCONF, /* erschwert geordnete Bewegungen */
|
||||
"ct_disorientationzone",
|
||||
CURSETYP_NORM, 0, NO_MERGE,
|
||||
"",
|
||||
"",
|
||||
(cdesc_fun)cinfo_regconf
|
||||
},
|
||||
{ /* C_MAGICSTREET, erzeugt Straßennetz */
|
||||
{ C_MAGICSTREET, /* erzeugt Straßennetz */
|
||||
"ct_magicstreet",
|
||||
CURSETYP_NORM, 0, (M_DURATION | M_VIGOUR),
|
||||
"magische Pfade",
|
||||
"Es scheint sich um einen elementarmagischen Zauber zu handeln, der alle "
|
||||
"Pfade und Wege so gut festigt, als wären sie gepflastert. Wie auf einer "
|
||||
"Straße kommt man so viel besser und schneller vorwärts.",
|
||||
(cdesc_fun)cinfo_magicstreet
|
||||
},
|
||||
{ /* C_RESIST_MAGIC, */
|
||||
{ C_RESIST_MAGIC,
|
||||
"ct_magicresistance",
|
||||
CURSETYP_NORM, 0, M_SUMEFFECT,
|
||||
"Magieschutz",
|
||||
"Dieses Zauber verstärkt die natürliche Widerstandskraft gegen eine "
|
||||
"Verzauberung.",
|
||||
(cdesc_fun)cinfo_magicrunes
|
||||
},
|
||||
{ /* C_SONG_BADMR,
|
||||
erniedigt Magieresistenz von nicht-aliierten Einheiten, wirkt nur
|
||||
{ /* erniedigt Magieresistenz von nicht-aliierten Einheiten, wirkt nur
|
||||
1x pro Einheit */
|
||||
C_SONG_BADMR,
|
||||
"ct_badmagicresistancezone",
|
||||
CURSETYP_NORM, 0, NO_MERGE,
|
||||
"Gesang des schwachen Geistes",
|
||||
"Dieses Lied, das irgendwie in die magische Essenz der Region gewoben "
|
||||
"ist, schwächt die natürliche Widerstandskraft gegen eine "
|
||||
"Verzauberung. Es scheint jedoch nur auf bestimmte Einheiten zu wirken.",
|
||||
NULL
|
||||
},
|
||||
{ /* C_SONG_GOODMR,
|
||||
erhöht Magieresistenz von aliierten Einheiten, wirkt nur 1x pro
|
||||
{ /* erhöht Magieresistenz von aliierten Einheiten, wirkt nur 1x pro
|
||||
Einheit */
|
||||
C_SONG_GOODMR,
|
||||
"ct_goodmagicresistancezone",
|
||||
CURSETYP_NORM, 0, NO_MERGE,
|
||||
"Gesang des wachen Geistes",
|
||||
"Dieser Lied, das irgendwie in die magische Essenz der Region gewoben "
|
||||
"ist, verstärkt die natürliche Widerstandskraft gegen eine "
|
||||
"Verzauberung. Es scheint jedoch nur auf bestimmte Einheiten zu wirken.",
|
||||
NULL
|
||||
},
|
||||
{ /* C_SLAVE,
|
||||
dient fremder Partei. Zählt nicht zu Migranten, attackiert nicht */
|
||||
{ /* dient fremder Partei. Zählt nicht zu Migranten, attackiert nicht */
|
||||
C_SLAVE,
|
||||
"ct_slavery",
|
||||
CURSETYP_NORM, 0, NO_MERGE,
|
||||
"Sklavenketten",
|
||||
"Dieser mächtige Bann scheint die Einheit ihres freien Willens "
|
||||
"zu berauben. Solange der Zauber wirkt, wird sie nur den Befehlen "
|
||||
"ihres neuen Herrn gehorchen.",
|
||||
(cdesc_fun)cinfo_slave
|
||||
},
|
||||
{ /* C_DISORIENTATION, */
|
||||
{ C_DISORIENTATION,
|
||||
"ct_shipdisorientation",
|
||||
CURSETYP_NORM, 0, NO_MERGE,
|
||||
"Irrfahrt",
|
||||
"Dieses Schiff hat sich verfahren.",
|
||||
(cdesc_fun)cinfo_disorientation
|
||||
},
|
||||
{ /* C_CALM, */
|
||||
{ C_CALM,
|
||||
"ct_calmmonster",
|
||||
CURSETYP_NORM, CURSE_SPREADNEVER, NO_MERGE,
|
||||
"Besänftigen",
|
||||
"Dieser Beeinflussungszauber scheint die Einheit einem ganz "
|
||||
"bestimmten Volk wohlgesonnen zu machen.",
|
||||
(cdesc_fun)cinfo_calm
|
||||
},
|
||||
{ /* C_OLDRACE,
|
||||
Merkt sich die alte 'richtige' Rasse einer gestalltwandelnden
|
||||
{ /* Merkt sich die alte 'richtige' Rasse einer gestalltwandelnden
|
||||
Einheit */
|
||||
C_OLDRACE,
|
||||
"ct_oldrace",
|
||||
CURSETYP_NORM, CURSE_SPREADALWAYS, NO_MERGE,
|
||||
"",
|
||||
"",
|
||||
NULL
|
||||
},
|
||||
{ /* C_FUMBLE, */
|
||||
{ C_FUMBLE,
|
||||
"ct_fumble",
|
||||
CURSETYP_NORM, CURSE_SPREADNEVER, NO_MERGE,
|
||||
"Tollpatschfluch",
|
||||
"Eine Wolke negativer Energie umgibt die Einheit.",
|
||||
(cdesc_fun)cinfo_fumble
|
||||
},
|
||||
{ /* C_RIOT, */
|
||||
{ C_RIOT,
|
||||
"ct_riotzone",
|
||||
CURSETYP_NORM, 0, (M_DURATION),
|
||||
"Aufruhr",
|
||||
"Eine Wolke negativer Energie liegt über der Region.",
|
||||
(cdesc_fun)cinfo_riot
|
||||
},
|
||||
{ /* C_NOCOST, Ewige Mauern-Zauber */
|
||||
{ C_NOCOST, /* Ewige Mauern-Zauber */
|
||||
"ct_nocostbuilding",
|
||||
CURSETYP_NORM, 0, NO_MERGE,
|
||||
"Ewige Mauern",
|
||||
"Die Macht dieses Zaubers ist fast greifbar und tief in die Mauern "
|
||||
"gebunden. Unbeeindruck vom Zahn der Zeit wird dieses Gebäude wohl "
|
||||
"auf Ewig stehen.",
|
||||
(cdesc_fun)cinfo_nocost
|
||||
},
|
||||
{ /* C_HOLYGROUND, */
|
||||
{ C_HOLYGROUND,
|
||||
"ct_holyground",
|
||||
CURSETYP_NORM, 0, (M_VIGOUR_ADD),
|
||||
"Heiliger Boden",
|
||||
"Verschiedene Naturgeistern sind im Boden der Region gebunden und "
|
||||
"beschützen diese vor dem der dunklen Magie des lebenden Todes.",
|
||||
(cdesc_fun)cinfo_holyground
|
||||
},
|
||||
{ /* C_CURSED_BY_THE_GODS, */
|
||||
{ C_CURSED_BY_THE_GODS,
|
||||
"ct_goodcursezone",
|
||||
CURSETYP_NORM, 0, (NO_MERGE),
|
||||
"Verflucht von den Göttern",
|
||||
"Diese Region wurde von den Göttern verflucht. Stinkende Nebel ziehen "
|
||||
"über die tote Erde, furchbare Kreaturen ziehen über das Land. Die Brunnen "
|
||||
"sind vergiftet, und die wenigen essbaren Früchte sind von einem rosa Pilz "
|
||||
"überzogen. Niemand kann hier lange überleben.",
|
||||
(cdesc_fun)cinfo_cursed_by_the_gods,
|
||||
},
|
||||
{ /* C_FREE_14, */
|
||||
CURSETYP_NORM, 0, (NO_MERGE),
|
||||
{ C_FREE_14,
|
||||
"",
|
||||
CURSETYP_NORM, 0, (NO_MERGE),
|
||||
"",
|
||||
NULL
|
||||
},
|
||||
{ /* C_FREE_15, */
|
||||
CURSETYP_NORM, 0, (NO_MERGE),
|
||||
{ C_FREE_15,
|
||||
"",
|
||||
CURSETYP_NORM, 0, (NO_MERGE),
|
||||
"",
|
||||
NULL
|
||||
},
|
||||
{ /* C_FREE_16, */
|
||||
CURSETYP_NORM, 0, (NO_MERGE),
|
||||
{ C_FREE_16,
|
||||
"",
|
||||
CURSETYP_NORM, 0, (NO_MERGE),
|
||||
"",
|
||||
NULL
|
||||
},
|
||||
{ /* C_FREE_17, */
|
||||
CURSETYP_NORM, 0, (NO_MERGE),
|
||||
{ C_FREE_17,
|
||||
"",
|
||||
CURSETYP_NORM, 0, (NO_MERGE),
|
||||
"",
|
||||
NULL
|
||||
},
|
||||
{ /* C_FREE_18, */
|
||||
CURSETYP_NORM, 0, (NO_MERGE),
|
||||
{ C_FREE_18,
|
||||
"",
|
||||
CURSETYP_NORM, 0, (NO_MERGE),
|
||||
"",
|
||||
NULL
|
||||
},
|
||||
{ /* C_FREE_19, */
|
||||
CURSETYP_NORM, 0, (NO_MERGE),
|
||||
{ C_FREE_19,
|
||||
"",
|
||||
CURSETYP_NORM, 0, (NO_MERGE),
|
||||
"",
|
||||
NULL
|
||||
},
|
||||
|
||||
/* struct's vom typ curse_unit: */
|
||||
{ /* C_SPEED, */
|
||||
CURSETYP_UNIT, CURSE_SPREADNEVER, M_MEN,
|
||||
{ C_SPEED,
|
||||
"Beschleunigen II",
|
||||
CURSETYP_UNIT, CURSE_SPREADNEVER, M_MEN,
|
||||
"Diese Einheit bewegt sich doppelt so schnell.",
|
||||
(cdesc_fun)cinfo_speed
|
||||
},
|
||||
{ /* C_ORC, */
|
||||
CURSETYP_UNIT, CURSE_SPREADMODULO, M_MEN,
|
||||
{ C_ORC,
|
||||
"Orkfieber",
|
||||
CURSETYP_UNIT, CURSE_SPREADMODULO, M_MEN,
|
||||
"Dieser Zauber scheint die Einheit zu 'orkisieren'. Wie bei Orks "
|
||||
"ist eine deutliche Neigung zur Fortpflanzung zu beobachten.",
|
||||
(cdesc_fun)cinfo_orc
|
||||
},
|
||||
{ /* C_MBOOST, */
|
||||
CURSETYP_UNIT, CURSE_SPREADMODULO, M_MEN,
|
||||
{ C_MBOOST,
|
||||
"",
|
||||
CURSETYP_UNIT, CURSE_SPREADMODULO, M_MEN,
|
||||
"",
|
||||
NULL
|
||||
},
|
||||
{ /* C_KAELTESCHUTZ, */
|
||||
CURSETYP_UNIT, CURSE_SPREADMODULO, ( M_MEN | M_DURATION ),
|
||||
{ C_KAELTESCHUTZ,
|
||||
"Winterfell",
|
||||
CURSETYP_UNIT, CURSE_SPREADMODULO, ( M_MEN | M_DURATION ),
|
||||
"Dieser Zauber schützt vor den Auswirkungen der Kälte.",
|
||||
(cdesc_fun)cinfo_kaelteschutz
|
||||
},
|
||||
{ /* C_STRENGTH, */
|
||||
CURSETYP_UNIT, CURSE_SPREADMODULO, M_MEN,
|
||||
{ C_STRENGTH, /* */
|
||||
"Trollstärke",
|
||||
CURSETYP_UNIT, CURSE_SPREADMODULO, M_MEN,
|
||||
"Dieser Zauber vermehrt die Stärke der verzauberten Personen um ein "
|
||||
"vielfaches.",
|
||||
(cdesc_fun)cinfo_strength
|
||||
},
|
||||
{ /* C_ALLSKILLS, Alp */
|
||||
CURSETYP_UNIT, CURSE_SPREADMODULO, M_MEN,
|
||||
{ C_ALLSKILLS, /* Alp */
|
||||
"",
|
||||
CURSETYP_UNIT, CURSE_SPREADMODULO, M_MEN,
|
||||
"",
|
||||
(cdesc_fun)cinfo_allskills
|
||||
},
|
||||
{ /* C_MAGICRESISTANCE, */
|
||||
CURSETYP_UNIT, CURSE_SPREADMODULO, M_MEN,
|
||||
{ C_MAGICRESISTANCE, /* */
|
||||
"Magieschutz",
|
||||
CURSETYP_UNIT, CURSE_SPREADMODULO, M_MEN,
|
||||
"Dieser Zauber verstärkt die natürliche Widerstandskraft gegen eine "
|
||||
"Verzauberung.",
|
||||
NULL
|
||||
},
|
||||
{ /* C_ITEMCLOAK, */
|
||||
CURSETYP_UNIT, CURSE_SPREADNEVER, M_DURATION,
|
||||
{ C_ITEMCLOAK, /* */
|
||||
"Schleieraura",
|
||||
CURSETYP_UNIT, CURSE_SPREADNEVER, M_DURATION,
|
||||
"Dieser Zauber macht die Ausrüstung unsichtbar.",
|
||||
(cdesc_fun)cinfo_itemcloak
|
||||
},
|
||||
{ /* C_SPARKLE, */
|
||||
CURSETYP_UNIT, CURSE_SPREADMODULO, ( M_MEN | M_DURATION ),
|
||||
{ C_SPARKLE, /* */
|
||||
"Leichte Verzauberung",
|
||||
CURSETYP_UNIT, CURSE_SPREADMODULO, ( M_MEN | M_DURATION ),
|
||||
"Dieser Zauber ist einer der ersten, den junge Magier in der Schule lernen.",
|
||||
(cdesc_fun)cinfo_sparkle
|
||||
},
|
||||
{ /* C_FREE_22, */
|
||||
CURSETYP_UNIT, 0, (NO_MERGE),
|
||||
{ C_FREE_22, /* */
|
||||
"",
|
||||
CURSETYP_UNIT, 0, (NO_MERGE),
|
||||
"",
|
||||
NULL
|
||||
},
|
||||
{ /* C_FREE_23, */
|
||||
CURSETYP_UNIT, 0, (NO_MERGE),
|
||||
{ C_FREE_23, /* */
|
||||
"",
|
||||
CURSETYP_UNIT, 0, (NO_MERGE),
|
||||
"",
|
||||
NULL
|
||||
},
|
||||
{ /* C_FREE_24, */
|
||||
CURSETYP_UNIT, 0, (NO_MERGE),
|
||||
{ C_FREE_24, /* */
|
||||
"",
|
||||
CURSETYP_UNIT, 0, (NO_MERGE),
|
||||
"",
|
||||
NULL
|
||||
},
|
||||
|
||||
/* struct's vom typ curse_skill: */
|
||||
{ /* C_SKILL, */
|
||||
CURSETYP_SKILL, CURSE_SPREADMODULO, M_MEN,
|
||||
{ C_SKILL, /* */
|
||||
"",
|
||||
CURSETYP_SKILL, CURSE_SPREADMODULO, M_MEN,
|
||||
"",
|
||||
(cdesc_fun)cinfo_skill
|
||||
},
|
||||
{ /* C_FREE_30, */
|
||||
CURSETYP_UNIT, 0, (NO_MERGE),
|
||||
{ C_FREE_30, /* */
|
||||
"",
|
||||
CURSETYP_UNIT, 0, (NO_MERGE),
|
||||
"",
|
||||
NULL
|
||||
},
|
||||
{ /* C_FREE_31, */
|
||||
CURSETYP_UNIT, 0, (NO_MERGE),
|
||||
{ C_FREE_31, /* */
|
||||
"",
|
||||
CURSETYP_UNIT, 0, (NO_MERGE),
|
||||
"",
|
||||
NULL
|
||||
},
|
||||
{ /* C_FREE_32, */
|
||||
CURSETYP_UNIT, 0, (NO_MERGE),
|
||||
{ C_FREE_32, /* */
|
||||
"",
|
||||
CURSETYP_UNIT, 0, (NO_MERGE),
|
||||
"",
|
||||
NULL
|
||||
},
|
||||
|
|
|
@ -179,8 +179,8 @@ enum {
|
|||
#define NO_MERGE 0 /* erzeugt jedesmal einen neuen Zauber */
|
||||
#define M_DURATION 1 /* Die Zauberdauer ist die maximale Dauer beider */
|
||||
#define M_SUMDURATION 2 /* die Dauer des Zaubers wird summiert */
|
||||
#define M_MAXEFFECT 4 /* der Effekt summiert sich */
|
||||
#define M_SUMEFFECT 8 /* der Effekt ist der maximale Effekt beider */
|
||||
#define M_MAXEFFECT 4 /* der Effekt ist der maximale Effekt beider */
|
||||
#define M_SUMEFFECT 8 /* der Effekt summiert sich */
|
||||
#define M_MEN 16 /* die Anzahl der betroffenen Personen summiert
|
||||
sich */
|
||||
#define M_VIGOUR 32 /* das Maximum der beiden Stärken wird die
|
||||
|
@ -193,8 +193,8 @@ enum {
|
|||
typedef struct curse {
|
||||
struct curse *nexthash;
|
||||
int no; /* 'Einheitennummer' dieses Curse */
|
||||
struct curse_type * type; /* Zeiger auf ein curse_type-struct */
|
||||
curse_t cspellid; /* Id des Cursezaubers */
|
||||
const struct curse_type * type; /* Zeiger auf ein curse_type-struct */
|
||||
int flag; /* generelle Flags wie zb CURSE_ISNEW oder CURSE_NOAGE */
|
||||
int duration; /* Dauer der Verzauberung. Wird jede Runde vermindert */
|
||||
int vigour; /* Stärke der Verzauberung, Widerstand gegen Antimagie */
|
||||
|
@ -237,11 +237,11 @@ typedef int (*cdesc_fun)(const void*, int, curse*, int);
|
|||
/* ------------------------------------------------------------- */
|
||||
|
||||
typedef struct curse_type {
|
||||
curse_t cspellid; /* Id des Cursezaubers */
|
||||
const char *name; /* Name der Zauberwirkung, Identifizierung des curse */
|
||||
int typ;
|
||||
int givemenacting;
|
||||
int mergeflags;
|
||||
const char *name; /* Name der Zauberwirkung, wird bei gezielter Antimagie
|
||||
zur Identifizierung des curse genutzt */
|
||||
const char *info; /* Wirkung des curse, wird bei einer gelungenen
|
||||
Zauberanalyse angezeigt */
|
||||
int (*curseinfo)(const void*, int, curse*, int);
|
||||
|
@ -309,7 +309,7 @@ void set_cursevigour(struct attrib *ap, curse_t id, int id2, int i);
|
|||
int change_cursevigour(struct attrib **ap, curse_t id, int id2, int i);
|
||||
/* verändert die Stärke der Verzauberung um i */
|
||||
|
||||
int get_cursedmen(struct attrib *ap, curse_t id, int id2);
|
||||
int get_cursedmen(struct unit *u, struct curse *c);
|
||||
/* gibt bei Personenbeschränkten Verzauberungen die Anzahl der
|
||||
* betroffenen Personen zurück. Ansonsten wird 0 zurückgegeben. */
|
||||
int change_cursedmen(struct attrib **ap, curse_t id, int id2, int cursedmen);
|
||||
|
@ -365,5 +365,7 @@ extern boolean is_spell_active(const struct region * r, curse_t id);
|
|||
/* prüft, ob ein bestimmter Zauber auf einer struct region liegt */
|
||||
|
||||
extern boolean is_cursed_with(attrib *ap, curse *c);
|
||||
const curse_type * find_cursetype(curse_t id);
|
||||
|
||||
|
||||
#endif
|
||||
|
|
|
@ -1199,6 +1199,7 @@ int
|
|||
magic_resistance(unit *target)
|
||||
{
|
||||
attrib * a;
|
||||
curse *c;
|
||||
int chance;
|
||||
int n;
|
||||
|
||||
|
@ -1209,9 +1210,9 @@ magic_resistance(unit *target)
|
|||
chance += effskill(target, SK_MAGIC)*5;
|
||||
|
||||
/* Auswirkungen von Zaubern auf der Einheit */
|
||||
if (is_cursed(target->attribs, C_MAGICRESISTANCE, 0)) {
|
||||
chance += get_curseeffect(target->attribs, C_MAGICRESISTANCE, 0) *
|
||||
get_cursedmen(target->attribs, C_MAGICRESISTANCE, 0) / target->number;
|
||||
c = get_curse(target->attribs, C_MAGICRESISTANCE, 0);
|
||||
if (c) {
|
||||
chance += get_curseeffect(target->attribs, C_MAGICRESISTANCE, 0) * get_cursedmen(target, c);
|
||||
}
|
||||
|
||||
/* Unicorn +10 */
|
||||
|
|
|
@ -959,10 +959,12 @@ travel(region * first, unit * u, region * next, int flucht)
|
|||
|
||||
dk = u->race->speed;
|
||||
|
||||
if(is_cursed(u->attribs, C_SPEED, 0)) {
|
||||
int men = get_cursedmen(u->attribs, C_SPEED, 0);
|
||||
men = max(u->number, men);
|
||||
dk *= 1.0 + men/(double)u->number;
|
||||
{
|
||||
curse *c = get_curse(u->attribs, C_SPEED, 0);
|
||||
if(c) {
|
||||
int men = get_cursedmen(u, c);
|
||||
dk *= 1.0 + (double)men/(double)u->number;
|
||||
}
|
||||
}
|
||||
|
||||
switch(canride(u)) {
|
||||
|
|
|
@ -103,8 +103,6 @@ rc_find(const char * name)
|
|||
return rc;
|
||||
}
|
||||
|
||||
/* TODO: Tragkraft in die Struktur */
|
||||
|
||||
/** dragon movement **/
|
||||
boolean
|
||||
allowed_dragon(const region * src, const region * target)
|
||||
|
@ -648,6 +646,7 @@ tagbegin(struct xml_stack * stack)
|
|||
if (xml_bvalue(tag, "shapeshiftany")) rc->flags |= RCF_SHAPESHIFTANY;
|
||||
if (xml_bvalue(tag, "illusionary")) rc->flags |= RCF_ILLUSIONARY;
|
||||
if (xml_bvalue(tag, "undead")) rc->flags |= RCF_UNDEAD;
|
||||
if (xml_bvalue(tag, "dragon")) rc->flags |= RCF_DRAGON;
|
||||
|
||||
if (xml_bvalue(tag, "nogive")) rc->ec_flags |= NOGIVE;
|
||||
if (xml_bvalue(tag, "giveitem")) rc->ec_flags |= GIVEITEM;
|
||||
|
|
|
@ -116,6 +116,7 @@ extern int rc_specialdamage(const race *, const race *, const struct weapon_type
|
|||
#define RCF_SHAPESHIFT (1<<18) /* Kann TARNE RASSE benutzen. */
|
||||
#define RCF_SHAPESHIFTANY (1<<19) /* Kann TARNE RASSE "string" benutzen. */
|
||||
#define RCF_UNDEAD (1<<20) /* Undead. */
|
||||
#define RCF_DRAGON (1<<21) /* Drachenart (für Zauber)*/
|
||||
|
||||
/* Economic flags */
|
||||
#define NOGIVE (1<<0) /* gibt niemals nix */
|
||||
|
|
|
@ -1369,7 +1369,7 @@ curse_write(const attrib * a,FILE * f) {
|
|||
fprintf(f, "%d %d %d %d %d %d %d ", c->no, (int)c->cspellid, flag,
|
||||
c->duration, c->vigour, mage_no, c->effect);
|
||||
|
||||
switch(cursedaten[c->cspellid].typ){
|
||||
switch(c->type->typ){
|
||||
case CURSETYP_UNIT:
|
||||
{
|
||||
curse_unit * cc = (curse_unit*)c->data;
|
||||
|
@ -1409,10 +1409,9 @@ curse_read(attrib * a, FILE * f) {
|
|||
&c->duration, &c->vigour, &mageid, &c->effect);
|
||||
}
|
||||
|
||||
c->type = &cursedaten[cspellid];
|
||||
c->type = find_cursetype((curse_t)cspellid);
|
||||
c->cspellid = (curse_t)cspellid;
|
||||
|
||||
|
||||
/* beim Einlesen sind noch nicht alle units da, muss also
|
||||
* zwischengespeichert werden. */
|
||||
if (mageid == -1){
|
||||
|
@ -1421,7 +1420,7 @@ curse_read(attrib * a, FILE * f) {
|
|||
ur_add((void*)mageid, (void**)&c->magician, resolve_unit);
|
||||
}
|
||||
|
||||
switch(cursedaten[cspellid].typ){
|
||||
switch(c->type->typ){
|
||||
case CURSETYP_UNIT:
|
||||
{
|
||||
curse_unit * cc = calloc(1, sizeof(curse_unit));
|
||||
|
|
|
@ -371,23 +371,23 @@ destr_curse(curse* c, int cast_level, int force)
|
|||
|
||||
int
|
||||
destroy_curse(attrib **alist, int cast_level, int force,
|
||||
const curse_type * ctype)
|
||||
curse * c)
|
||||
{
|
||||
int succ = 0;
|
||||
/* attrib **a = a_find(*ap, &at_curse); */
|
||||
attrib ** ap = alist;
|
||||
|
||||
while (*ap && force > 0) {
|
||||
curse * c;
|
||||
curse * c1;
|
||||
attrib * a = *ap;
|
||||
if (!fval(a->type, ATF_CURSE)) {
|
||||
do { ap = &(*ap)->next; } while (*ap && a->type==(*ap)->type);
|
||||
continue;
|
||||
}
|
||||
c = (curse*)a->data.v;
|
||||
c1 = (curse*)a->data.v;
|
||||
|
||||
/* Immunität prüfen */
|
||||
if (c->flag & CURSE_IMMUN) {
|
||||
if (c1->flag & CURSE_IMMUN) {
|
||||
do { ap = &(*ap)->next; } while (*ap && a->type==(*ap)->type);
|
||||
continue;
|
||||
}
|
||||
|
@ -395,7 +395,7 @@ destroy_curse(attrib **alist, int cast_level, int force,
|
|||
/* Wenn kein spezieller cursetyp angegeben ist, soll die Antimagie
|
||||
* auf alle Verzauberungen wirken. Ansonsten prüfe, ob der Curse vom
|
||||
* richtigen Typ ist. */
|
||||
if(!ctype || c->type==ctype) {
|
||||
if(!c || c==c1) {
|
||||
int n;
|
||||
n = destr_curse(c, cast_level, force);
|
||||
if (n != force){
|
||||
|
@ -673,7 +673,7 @@ sp_destroy_magic(castorder *co)
|
|||
int cast_level = co->level;
|
||||
int force = co->force;
|
||||
spellparameter *pa = co->par;
|
||||
const curse_type * ctype;
|
||||
curse * c = NULL;
|
||||
char ts[80];
|
||||
attrib **ap;
|
||||
int obj;
|
||||
|
@ -685,7 +685,6 @@ sp_destroy_magic(castorder *co)
|
|||
|
||||
/* Objekt ermitteln */
|
||||
obj = pa->param[0]->typ;
|
||||
ctype = NULL;
|
||||
|
||||
switch(obj) {
|
||||
case SPP_REGION:
|
||||
|
@ -723,7 +722,7 @@ sp_destroy_magic(castorder *co)
|
|||
return 0;
|
||||
}
|
||||
|
||||
succ = destroy_curse(ap, cast_level, force, ctype);
|
||||
succ = destroy_curse(ap, cast_level, force, c);
|
||||
|
||||
if(succ) {
|
||||
add_message(&mage->faction->msgs, new_message(mage->faction,
|
||||
|
@ -4873,6 +4872,100 @@ sp_depression(castorder *co)
|
|||
return cast_level;
|
||||
}
|
||||
|
||||
/* ------------------------------------------------------------- */
|
||||
/* Name: Hoher Gesang der Drachen
|
||||
* Stufe: 14
|
||||
* Gebiet: Cerddor
|
||||
* Kategorie: Monster, Beschwörung, positiv
|
||||
*
|
||||
* Wirkung:
|
||||
* Erhöht HP-Regeneration in der Region und lockt drachenartige (Wyrm,
|
||||
* Drache, Jungdrache, Seeschlange, ...) aus der Umgebung an
|
||||
*
|
||||
* Flag:
|
||||
* (FARCASTING | REGIONSPELL | TESTRESISTANCE)
|
||||
*/
|
||||
/* TODO zur Aktivierung in Zauberliste aufnehmen*/
|
||||
|
||||
static int
|
||||
sp_dragonsong(castorder *co)
|
||||
{
|
||||
region *r = co->rt; /* Zauberregion */
|
||||
unit *mage = (unit *)co->magician;
|
||||
unit *u;
|
||||
int cast_level = co->level;
|
||||
int power = co->force;
|
||||
regionlist *rl,*rl2;
|
||||
faction *f;
|
||||
int range;
|
||||
|
||||
/* TODO HP-Effekt */
|
||||
|
||||
f = findfaction(MONSTER_FACTION);
|
||||
|
||||
range = power;
|
||||
rl = all_in_range(r, range);
|
||||
|
||||
for(rl2 = rl; rl2; rl2 = rl2->next) {
|
||||
for(u = rl2->region->units; u; u = u->next) {
|
||||
if (u->race->flags & RCF_DRAGON) {
|
||||
attrib * a = a_find(u->attribs, &at_targetregion);
|
||||
if (!a) {
|
||||
a = a_add(&u->attribs, make_targetregion(r));
|
||||
} else {
|
||||
a->data.v = r;
|
||||
}
|
||||
sprintf(buf, "Kommt aus: %s, Will nach: %s", regionid(rl2->region), regionid(r));
|
||||
usetprivate(u, buf);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
add_message(&mage->faction->msgs, new_message(mage->faction,
|
||||
"summondragon%u:unit%r:region%s:command%u:unit%r:region",
|
||||
mage, mage->region, strdup(co->order),mage, co->rt));
|
||||
|
||||
free_regionlist(rl);
|
||||
return cast_level;
|
||||
}
|
||||
|
||||
/* ------------------------------------------------------------- */
|
||||
/* Name: Hoher Gesang der Verlockung
|
||||
* Stufe: 17
|
||||
* Gebiet: Cerddor
|
||||
* Kategorie: Monster, Beschwörung, positiv
|
||||
*
|
||||
* Wirkung:
|
||||
* Lockt Bauern aus den umliegenden Regionen her
|
||||
*
|
||||
* Flag:
|
||||
* (FARCASTING | REGIONSPELL | TESTRESISTANCE)
|
||||
*/
|
||||
/* TODO zur Aktivierung in Zauberliste aufnehmen*/
|
||||
|
||||
static int
|
||||
sp_songofAttraction(castorder *co)
|
||||
{
|
||||
region *r = co->rt; /* Zauberregion */
|
||||
unit *mage = (unit *)co->magician;
|
||||
unit *u;
|
||||
int cast_level = co->level;
|
||||
int power = co->force;
|
||||
region *rn;
|
||||
faction *f;
|
||||
int range;
|
||||
|
||||
/* TODO Wander Effekt */
|
||||
|
||||
add_message(&mage->faction->msgs, new_message(mage->faction,
|
||||
"summon%u:unit%r:region%s:command%u:unit%r:region",
|
||||
mage, mage->region, strdup(co->order),mage, co->rt));
|
||||
|
||||
return cast_level;
|
||||
}
|
||||
|
||||
|
||||
|
||||
/* ------------------------------------------------------------- */
|
||||
/* TRAUM - Illaun */
|
||||
/* ------------------------------------------------------------- */
|
||||
|
@ -6819,11 +6912,11 @@ sp_speed2(castorder *co)
|
|||
* Kann eine bestimmte Verzauberung angreifen und auflösen. Die Stärke
|
||||
* des Zaubers muss stärker sein als die der Verzauberung.
|
||||
* Syntax:
|
||||
* ZAUBERE \"Magiefresser\" REGION [Zaubername]
|
||||
* ZAUBERE \"Magiefresser\" EINHEIT <Einheit-Nr> [Zaubername]
|
||||
* ZAUBERE \"Magiefresser\" BURG <Burg-Nr> [Zaubername]
|
||||
* ZAUBERE \"Magiefresser\" GEBÄUDE <Gebäude-Nr> [Zaubername]
|
||||
* ZAUBERE \"Magiefresser\" SCHIFF <Schiff-Nr> [Zaubername]
|
||||
* ZAUBERE \"Magiefresser\" REGION
|
||||
* ZAUBERE \"Magiefresser\" EINHEIT <Einheit-Nr>
|
||||
* ZAUBERE \"Magiefresser\" BURG <Burg-Nr>
|
||||
* ZAUBERE \"Magiefresser\" GEBÄUDE <Gebäude-Nr>
|
||||
* ZAUBERE \"Magiefresser\" SCHIFF <Schiff-Nr>
|
||||
*
|
||||
* "kc?c"
|
||||
* Flags:
|
||||
|
@ -6836,7 +6929,7 @@ sp_q_antimagie(castorder *co)
|
|||
{
|
||||
attrib **ap;
|
||||
int obj;
|
||||
const curse_type * ctype;
|
||||
curse * c = NULL;
|
||||
int succ;
|
||||
region *r = co->rt;
|
||||
unit *mage = (unit *)co->magician;
|
||||
|
@ -6847,10 +6940,6 @@ sp_q_antimagie(castorder *co)
|
|||
|
||||
obj = pa->param[0]->typ;
|
||||
|
||||
ctype = NULL;
|
||||
if(pa->length == 2)
|
||||
ctype = ct_find(pa->param[1]->data.s);
|
||||
|
||||
switch(obj){
|
||||
case SPP_REGION:
|
||||
ap = &r->attribs;
|
||||
|
@ -6884,7 +6973,7 @@ sp_q_antimagie(castorder *co)
|
|||
return 0;
|
||||
}
|
||||
|
||||
succ = destroy_curse(ap, cast_level, force, ctype);
|
||||
succ = destroy_curse(ap, cast_level, force, c);
|
||||
|
||||
if(succ) {
|
||||
add_message(&mage->faction->msgs, new_message(mage->faction,
|
||||
|
@ -9940,6 +10029,27 @@ spell spelldaten[] =
|
|||
(spell_f)sp_createitem_trueseeing, patzer_createitem
|
||||
},
|
||||
|
||||
{SPL_TYBIED_DESTROY_MAGIC, "Magiefresser",
|
||||
"Dieser Zauber ermöglicht dem Magier, Verzauberungen einer Einheit, "
|
||||
"eines Schiffes, Gebäudes oder auch der Region aufzulösen.",
|
||||
"ZAUBERE [REGION x y] [STUFE n] \"Magiefresser\" REGION\n"
|
||||
"ZAUBERE [REGION x y] [STUFE n] \"Magiefresser\" EINHEIT <Einheit-Nr>\n"
|
||||
"ZAUBERE [REGION x y] [STUFE n] \"Magiefresser\" BURG <Burg-Nr>\n"
|
||||
"ZAUBERE [REGION x y] [STUFE n] \"Magiefresser\" GEBÄUDE <Gebäude-Nr>\n"
|
||||
"ZAUBERE [REGION x y] [STUFE n] \"Magiefresser\" SCHIFF <Schiff-Nr>",
|
||||
"kc",
|
||||
M_ASTRAL,
|
||||
(FARCASTING | SPELLLEVEL | ONSHIPCAST | ONETARGET | TESTCANSEE),
|
||||
2, 5,
|
||||
{
|
||||
{R_AURA, 4, SPC_LEVEL},
|
||||
{0, 0, 0},
|
||||
{0, 0, 0},
|
||||
{0, 0, 0},
|
||||
{0, 0, 0}},
|
||||
(spell_f)sp_destroy_magic, patzer
|
||||
},
|
||||
|
||||
{SPL_PULLASTRAL, "Astraler Ruf",
|
||||
"Ein Magier, der sich in der astralen Ebene befindet, kann mit Hilfe "
|
||||
"dieses Zaubers andere Einheiten zu sich holen. Der Magier kann "
|
||||
|
@ -10050,27 +10160,24 @@ spell spelldaten[] =
|
|||
(spell_f)sp_create_antimagiccrystal, patzer_createitem
|
||||
},
|
||||
|
||||
{SPL_Q_ANTIMAGIE, "Magiefresser",
|
||||
{SPL_DESTROY_MAGIC, "Fluch brechen",
|
||||
"Dieser Zauber ermöglicht dem Magier, gezielt eine bestimmte "
|
||||
"Verzauberung einer Einheit, eines Schiffes, Gebäudes oder auch "
|
||||
"der Region aufzulösen. Dazu muss er den Namen des Fluchs, "
|
||||
"den er aufheben will, beim Zaubern angeben. Ist der Name ihm "
|
||||
"unbekannt, so wird der Zauberspruch zufällig gegen irgendeine "
|
||||
"Verzauberung des Ziels wirken.",
|
||||
"ZAUBERE [REGION x y] [STUFE n] \"Magiefresser\" REGION [Zaubername]\n"
|
||||
"ZAUBERE [REGION x y] [STUFE n] \"Magiefresser\" EINHEIT <Einheit-Nr> [Zaubername]\n"
|
||||
"ZAUBERE [REGION x y] [STUFE n] \"Magiefresser\" BURG <Burg-Nr> [Zaubername]\n"
|
||||
"ZAUBERE [REGION x y] [STUFE n] \"Magiefresser\" GEBÄUDE <Gebäude-Nr> [Zaubername]\n"
|
||||
"ZAUBERE [REGION x y] [STUFE n] \"Magiefresser\" SCHIFF <Schiff-Nr> [Zaubername]",
|
||||
"kc?c",
|
||||
M_ASTRAL, (FARCASTING | SPELLLEVEL | ONSHIPCAST | TESTCANSEE), 3, 7,
|
||||
{
|
||||
"Verzauberung einer Einheit, eines Schiffes, Gebäudes oder auch "
|
||||
"der Region aufzulösen.",
|
||||
"ZAUBERE [REGION x y] [STUFE n] \"Fluch brechen\" REGION <Zauber-Nr>\n"
|
||||
"ZAUBERE [REGION x y] [STUFE n] \"Fluch brechen\" EINHEIT <Einheit-Nr> <Zauber-Nr>\n"
|
||||
"ZAUBERE [REGION x y] [STUFE n] \"Fluch brechen\" BURG <Burg-Nr> <Zauber-Nr>\n"
|
||||
"ZAUBERE [REGION x y] [STUFE n] \"Fluch brechen\" GEBÄUDE <Gebäude-Nr> <Zauber-Nr>\n"
|
||||
"ZAUBERE [REGION x y] [STUFE n] \"Fluch brechen\" SCHIFF <Schiff-Nr> <Zauber-Nr>",
|
||||
"kcc",
|
||||
M_ASTRAL, (FARCASTING | SPELLLEVEL | ONSHIPCAST | TESTCANSEE), 3, 7,
|
||||
{
|
||||
{R_AURA, 3, SPC_LEVEL},
|
||||
{0, 0, 0},
|
||||
{0, 0, 0},
|
||||
{0, 0, 0},
|
||||
{0, 0, 0}},
|
||||
(spell_f)sp_q_antimagie, patzer
|
||||
{0, 0, 0},
|
||||
{0, 0, 0},
|
||||
{0, 0, 0},
|
||||
{0, 0, 0}},
|
||||
(spell_f)sp_destroy_curse, patzer
|
||||
},
|
||||
|
||||
{SPL_ETERNIZEWALL, "Mauern der Ewigkeit",
|
||||
|
|
|
@ -131,8 +131,8 @@ enum {
|
|||
SPL_ANALYSEDREAM,
|
||||
SPL_UNIT_ANALYSESONG,
|
||||
SPL_OBJ_ANALYSESONG,
|
||||
SPL_Q_ANTIMAGIE, /* alt */
|
||||
SPL_DESTROY_MAGIC, /* gibs nicht mehr */
|
||||
SPL_TYBIED_DESTROY_MAGIC,
|
||||
SPL_DESTROY_MAGIC,
|
||||
SPL_METEORRAIN,
|
||||
SPL_REDUCESHIELD,
|
||||
SPL_ARMORSHIELD,
|
||||
|
|
|
@ -582,6 +582,8 @@ show_newspells(void)
|
|||
spellid_t newspellids[] = {
|
||||
SPL_IRONKEEPER,
|
||||
SPL_BLOODSACRIFICE,
|
||||
SPL_TYBIED_DESTROY_MAGIC,
|
||||
SPL_DESTROY_MAGIC,
|
||||
SPL_NOSPELL };
|
||||
|
||||
/* die id's der neuen oder veränderten Sprüche werden in newspellids[]
|
||||
|
|
Loading…
Reference in New Issue