forked from github/server
reanimated dead code
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@ -1156,13 +1156,11 @@ terminate(troop dt, troop at, int type, const char *damage, bool missile)
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/* Momentan nur Trollgürtel und Werwolf-Eigenschaft */
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am = select_magicarmor(dt);
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#if CHANGED_CROSSBOWS
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if (awtype && fval(awtype, WTF_ARMORPIERCING)) {
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/* crossbows */
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ar /= 2;
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an /= 2;
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}
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#endif
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if (rule_armor < 0) {
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rule_armor = get_param_int(global.parameters, "rules.combat.nat_armor", 0);
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