reanimated dead code

This commit is contained in:
Philipp Dreher 2015-11-01 17:14:51 +01:00
parent 2f02c27659
commit b6443e40ba

View file

@ -1156,13 +1156,11 @@ terminate(troop dt, troop at, int type, const char *damage, bool missile)
/* Momentan nur Trollgürtel und Werwolf-Eigenschaft */ /* Momentan nur Trollgürtel und Werwolf-Eigenschaft */
am = select_magicarmor(dt); am = select_magicarmor(dt);
#if CHANGED_CROSSBOWS
if (awtype && fval(awtype, WTF_ARMORPIERCING)) { if (awtype && fval(awtype, WTF_ARMORPIERCING)) {
/* crossbows */ /* crossbows */
ar /= 2; ar /= 2;
an /= 2; an /= 2;
} }
#endif
if (rule_armor < 0) { if (rule_armor < 0) {
rule_armor = get_param_int(global.parameters, "rules.combat.nat_armor", 0); rule_armor = get_param_int(global.parameters, "rules.combat.nat_armor", 0);