forked from github/server
remove P_POWER from use_potion
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@ -155,17 +155,6 @@ static int potion_luck(unit *u, region *r, attrib_type *atype, int amount) {
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return amount;
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}
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static int potion_power(unit *u, int amount) {
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int hp = 10 * amount;
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if (hp > u->number) {
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hp = u->number;
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amount = (hp + 9) % 10;
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}
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u->hp += hp * unit_max_hp(u) * 4;
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return amount;
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}
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int use_potion(unit * u, const item_type * itype, int amount, struct order *ord)
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{
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region *r = u->region;
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@ -176,9 +165,6 @@ int use_potion(unit * u, const item_type * itype, int amount, struct order *ord)
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else if (itype == oldpotiontype[P_HORSE]) {
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amount = potion_luck(u, r, &at_horseluck, amount);
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}
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else if (itype == oldpotiontype[P_MACHT]) {
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amount = potion_power(u, amount);
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}
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else {
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change_effect(u, itype, 10 * amount);
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}
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20
src/items.c
20
src/items.c
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@ -458,6 +458,25 @@ static int use_ointment(unit *u, const item_type *itype,
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return potion_ointment(u, amount);
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}
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static int potion_power(unit *u, int amount) {
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int hp = 10 * amount;
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if (hp > u->number) {
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hp = u->number;
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amount = (hp + 9) % 10;
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}
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u->hp += hp * unit_max_hp(u) * 4;
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return amount;
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}
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static int use_power_elixir(unit *u, const item_type *itype,
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int amount, struct order *ord)
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{
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ADDMSG(&u->faction->msgs, msg_message("use_item",
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"unit amount item", u, amount, itype->rtype));
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return potion_power(u, amount);
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}
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void register_itemfunctions(void)
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{
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/* have tests: */
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@ -474,5 +493,6 @@ void register_itemfunctions(void)
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register_item_use(use_bloodpotion, "use_peasantblood");
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register_item_use(use_ointment, "use_ointment");
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register_item_use(use_healing_potion, "use_p14");
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register_item_use(use_power_elixir, "use_p13");
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register_item_use(use_warmthpotion, "use_nestwarmth");
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}
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