forked from github/server
do not leak terrain.herbs
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c04bda102b
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b5455531e7
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@ -270,6 +270,7 @@ static void json_terrain(cJSON *json, terrain_type *ter) {
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int size = cJSON_GetArraySize(child);
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int size = cJSON_GetArraySize(child);
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if (size > 0) {
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if (size > 0) {
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int n;
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int n;
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free(ter->herbs);
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ter->herbs = malloc(sizeof(const item_type *) * (size + 1));
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ter->herbs = malloc(sizeof(const item_type *) * (size + 1));
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ter->herbs[size] = 0;
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ter->herbs[size] = 0;
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for (n = 0, entry = child->child; entry; entry = entry->next) {
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for (n = 0, entry = child->child; entry; entry = entry->next) {
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@ -63,6 +63,7 @@ void free_terrains(void)
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terrain_type * t = registered_terrains;
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terrain_type * t = registered_terrains;
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registered_terrains = t->next;
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registered_terrains = t->next;
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free(t->_name);
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free(t->_name);
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free(t->herbs);
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if (t->production) {
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if (t->production) {
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for (n = 0; t->production[n].type; ++n) {
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for (n = 0; t->production[n].type; ++n) {
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free(t->production[n].base);
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free(t->production[n].base);
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