forked from github/server
Aus dem TODO:
- WDW spells per XML definiert, so dass sie nicht in Eressea auftauchen, aber auch kein define benötigen - Neue Variante des seenspell-attributes. - weniger find_spellbyid() aufrufe.
This commit is contained in:
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eadda41bcb
commit
b49d1cadca
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@ -1179,7 +1179,7 @@ report_computer(const char * filename, report_context * ctx)
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cr_find_address(F, f, ctx->addresses);
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a = a_find(f->attribs, &at_reportspell);
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while (a) {
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spell *sp = find_spellbyid((spellid_t)a->data.i);
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spell *sp = (spell *)a->data.v;
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cr_reportspell(F, sp, f->locale);
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a = a->nexttype;
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}
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@ -2481,7 +2481,7 @@ reshow(unit * u, struct order * ord, const char * s, param_t p)
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sp = get_spellfromtoken(u, s, u->faction->locale);
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if (sp!=NULL && has_spell(u, sp)) {
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attrib *a = a_find(u->faction->attribs, &at_seenspell);
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while (a!=NULL && a->data.i!=(int)sp->id) a = a->nexttype;
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while (a!=NULL && a->data.v!=sp) a = a->nexttype;
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if (a!=NULL) a_remove(&u->faction->attribs, a);
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break;
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}
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@ -376,11 +376,10 @@ rparagraph(FILE *F, const char *s, int indent, char mark)
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}
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static void
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report_spell(FILE * F, spellid_t id, const struct locale * lang)
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report_spell(FILE * F, spell *sp, const struct locale * lang)
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{
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int k, itemanz, costtyp;
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int dh = 0;
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spell *sp = find_spellbyid(id);
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char * bufp;
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rnl(F);
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@ -1824,7 +1823,7 @@ report_building(FILE *F, const region * r, const building * b, const faction * f
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if (i != '!' && i != '?' && i != '.')
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scat(", ");
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if(b->type == bt_find("pyramid")) {
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if (b->type == bt_find("pyramid")) {
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unit * owner = buildingowner(r, b);
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scat("Größenstufe ");
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icat(wdw_pyramid_level(b));
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@ -2095,7 +2094,8 @@ report_plaintext(const char * filename, report_context * ctx)
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rnl(F);
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centre(F, LOC(f->locale, "section_newspells"), true);
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while (a) {
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report_spell(F, (spellid_t)a->data.i, f->locale);
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spell *sp = (spell *)a->data.v;
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report_spell(F, sp, f->locale);
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a = a->nexttype;
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}
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}
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@ -357,17 +357,45 @@ create_mage(unit * u, magic_t mtyp)
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* Spruch zu seiner List-of-known-spells hinzugefügt werden.
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*/
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static int
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read_seenspell(attrib * a, FILE * f)
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{
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int i;
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spell * sp = NULL;
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fscanf(f, "%s", buf);
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i = atoi(buf);
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if (i!=0) {
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sp = find_spellbyid((spellid_t)i);
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} else {
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int mtype;
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fscanf(f, "%d", &mtype);
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sp = find_spell((magic_t)mtype, buf);
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}
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a->data.v = sp;
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return AT_READ_OK;
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}
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static void
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write_seenspell(const attrib * a, FILE * f)
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{
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const spell * sp = (const spell*)a->data.v;
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fprintf(f, "%s %d ", sp->sname, sp->magietyp);
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}
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attrib_type at_seenspell = {
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"seenspell", NULL, NULL, NULL, DEFAULT_WRITE, DEFAULT_READ
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"seenspell", NULL, NULL, NULL, write_seenspell, read_seenspell
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};
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static boolean
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already_seen(const faction * f, spellid_t id)
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already_seen(const faction * f, const spell * sp)
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{
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attrib *a;
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for (a = a_find(f->attribs, &at_seenspell); a; a=a->nexttype)
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if (a->data.i==(int)id) return true;
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for (a = a_find(f->attribs, &at_seenspell); a; a=a->nexttype) {
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if (a->data.v==sp) return true;
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}
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return false;
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}
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@ -424,9 +452,9 @@ updatespelllist(unit * u)
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faction * f = u->faction;
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if (!know) add_spell(mage, sp);
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if (!ismonster && !already_seen(u->faction, sp->id)) {
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a_add(&f->attribs, a_new(&at_reportspell))->data.i = sp->id;
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a_add(&f->attribs, a_new(&at_seenspell))->data.i = sp->id;
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if (!ismonster && !already_seen(u->faction, sp)) {
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a_add(&f->attribs, a_new(&at_reportspell))->data.v = sp;
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a_add(&f->attribs, a_new(&at_seenspell))->data.v = sp;
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}
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}
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}
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@ -1623,7 +1623,7 @@ readfaction(FILE * F)
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spell * sp = slist->data;
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if (sp->magietyp==f->magiegebiet && sp->level<=sk) {
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a_add(&f->attribs, a_new(&at_seenspell))->data.i = sp->id;
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a_add(&f->attribs, a_new(&at_seenspell))->data.v = sp;
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}
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}
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}
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@ -197,13 +197,12 @@ enum {
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SPL_FIREODEM, /* 181 */
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SPL_ICEODEM,
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SPL_ACIDODEM,
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#ifdef WDW_PYRAMIDSPELL
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SPL_WDWPYRAMID_TRAUM,
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SPL_WDWPYRAMID_ASTRAL,
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SPL_WDWPYRAMID_DRUIDE,
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SPL_WDWPYRAMID_BARDE,
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SPL_WDWPYRAMID_CHAOS,
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#endif
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/* no longer used, but kept for reference: */
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XMLSPL_WDWPYRAMID_TRAUM = 184,
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XMLSPL_WDWPYRAMID_ASTRAL = 185,
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XMLSPL_WDWPYRAMID_DRUIDE = 186,
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XMLSPL_WDWPYRAMID_BARDE = 187,
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XMLSPL_WDWPYRAMID_CHAOS = 188,
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};
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#endif
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@ -1201,6 +1201,7 @@ parse_spells(xmlDocPtr doc)
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xmlFree(property);
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/* level, rank and flags */
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sp->id = xml_ivalue(node, "index", 0);
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sp->level = xml_ivalue(node, "level", -1);
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sp->rank = (char)xml_ivalue(node, "rank", -1);
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if (xml_bvalue(node, "ship", false)) sp->sptyp |= ONSHIPCAST;
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@ -93,11 +93,9 @@ attrib_type at_unitdissolve = {
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"unitdissolve", NULL, NULL, NULL, a_writedefault, a_readdefault
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};
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#ifdef WDW_PYRAMIDSPELL
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attrib_type at_wdwpyramid = {
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"wdwpyramid", NULL, NULL, NULL, a_writedefault, a_readdefault
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};
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#endif
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/* ----------------------------------------------------------------------- */
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@ -7096,7 +7094,6 @@ sp_becomewyrm(castorder *co)
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return co->level;
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}
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#ifdef WDW_PYRAMIDSPELL
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/* ------------------------------------------------------------- */
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/* Name: WDW-Pyramidenfindezauber
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* Stufe: unterschiedlich
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@ -7144,7 +7141,6 @@ sp_wdwpyramid(castorder *co)
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return cast_level;
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}
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#endif
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/* ------------------------------------------------------------- */
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/* Name: Alltagszauber, hat je nach Gebiet anderen Namen
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@ -9501,79 +9497,6 @@ static spelldata spelldaten[] =
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},
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(spell_f)sp_immolation, NULL
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},
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#ifdef WDW_PYRAMIDSPELL
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{
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SPL_WDWPYRAMID_TRAUM, "wdwpyramid_illaun",
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"Mit Hilfe dieses Zaubers kann der Magier erkennen, ob eine "
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"Region für den Pyramidenbau geeignet ist.", NULL, NULL,
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M_TRAUM, (0), 5, 4,
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{
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{ "aura", 2, SPC_FIX },
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{ "h2", 1, SPC_FIX },
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{ 0, 0, 0 },
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{ 0, 0, 0 },
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{ 0, 0, 0 }
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},
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(spell_f)sp_wdwpyramid, NULL
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},
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{
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SPL_WDWPYRAMID_ASTRAL, "wdwpyramid_tybied",
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"Mit Hilfe dieses Zaubers kann der Magier erkennen, ob eine "
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"Region für den Pyramidenbau geeignet ist.", NULL, NULL,
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M_ASTRAL, (0), 5, 3,
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{
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{ "aura", 4, SPC_FIX },
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{ "p6", 1, SPC_FIX },
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{ 0, 0, 0 },
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{ 0, 0, 0 },
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{ 0, 0, 0 }
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},
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(spell_f)sp_wdwpyramid, NULL
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},
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{
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SPL_WDWPYRAMID_DRUIDE, "wdwpyramid_gwyrrd",
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"Mit Hilfe dieses Zaubers kann der Magier erkennen, ob eine "
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"Region für den Pyramidenbau geeignet ist.", NULL, NULL,
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M_DRUIDE, (0), 5, 5,
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{
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{ "aura", 3, SPC_FIX },
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{ "mallorn", 5, SPC_FIX },
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{ 0, 0, 0 },
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{ 0, 0, 0 },
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{ 0, 0, 0 }
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},
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(spell_f)sp_wdwpyramid, NULL
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},
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{
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SPL_WDWPYRAMID_BARDE, "wdwpyramid_cerrdor",
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"Mit Hilfe dieses Zaubers kann der Magier erkennen, ob eine "
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"Region für den Pyramidenbau geeignet ist.", NULL, NULL,
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M_BARDE, (0), 5, 4,
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{
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{ "aura", 2, SPC_FIX },
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{ "h14", 1, SPC_FIX },
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{ 0, 0, 0 },
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{ 0, 0, 0 },
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{ 0, 0, 0 }
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},
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(spell_f)sp_wdwpyramid, NULL
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},
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{
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SPL_WDWPYRAMID_CHAOS, "wdwpyramid_draig",
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"Mit Hilfe dieses Zaubers kann der Magier erkennen, ob eine "
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"Region für den Pyramidenbau geeignet ist.", NULL, NULL,
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M_CHAOS, (0), 5, 5,
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{
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{ "aura", 1, SPC_FIX },
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{ "permaura", 1, SPC_FIX },
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{ 0, 0, 0 },
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{ 0, 0, 0 },
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{ 0, 0, 0 }
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},
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(spell_f)sp_wdwpyramid, NULL
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},
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#endif
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/* SPL_NOSPELL MUSS der letzte Spruch der Liste sein*/
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{
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SPL_NOSPELL, "no spell", NULL, NULL, NULL, 0, 0, 0, 0,
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@ -9660,9 +9583,8 @@ init_spells(void)
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}
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at_register(&at_cursewall);
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at_register(&at_unitdissolve);
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#ifdef WDW_PYRAMIDSPELL
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at_register(&at_wdwpyramid);
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#endif
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register_function((pf_generic)&sp_wdwpyramid, "wdwpyramid");
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register_bordertype(&bt_firewall);
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register_bordertype(&bt_wisps);
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register_bordertype(&bt_chaosgate);
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@ -303,11 +303,11 @@ show_newspells(void)
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if (m->magietyp == sp->magietyp || has_spell(u, sp)) {
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attrib * a = a_find(u->faction->attribs, &at_reportspell);
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while (a && a->data.i != (int)sp->id) a = a->nexttype;
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while (a && a->data.v != sp) a = a->nexttype;
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if (!a) {
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/* spell is not being shown yet. if seen before, remove to show again */
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a = a_find(u->faction->attribs, &at_seenspell);
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while (a && a->data.i != (int)sp->id) a = a->nexttype;
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while (a && a->data.v != sp) a = a->nexttype;
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if (a) a_remove(&u->faction->attribs, a);
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}
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}
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@ -100,4 +100,36 @@
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</set>
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</equipment>
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<spells>
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<spell name="wdwpyramid_illaun" type="draig" rank="5" level="4" index="184">
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<function name="cast" value="wdwpyramid"/>
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<resource name="aura" amount="2" cost="fixed"/>
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<resource name="h2" amount="1" cost="fixed"/>
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</spell>
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<spell name="wdwpyramid_tybied" type="draig" rank="5" level="3" index="185">
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<function name="cast" value="wdwpyramid"/>
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<resource name="aura" amount="4" cost="fixed"/>
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<resource name="p6" amount="1" cost="fixed"/>
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</spell>
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<spell name="wdwpyramid_gwyrrd" type="draig" rank="5" level="5" index="186">
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<function name="cast" value="wdwpyramid"/>
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<resource name="aura" amount="3" cost="fixed"/>
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<resource name="mallorn" amount="5" cost="fixed"/>
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</spell>
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<spell name="wdwpyramid_cerrdor" type="draig" rank="5" level="4" index="187">
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<function name="cast" value="wdwpyramid"/>
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<resource name="aura" amount="2" cost="fixed"/>
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<resource name="h14" amount="1" cost="fixed"/>
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</spell>
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<spell name="wdwpyramid_draig" type="draig" rank="5" level="5" index="188">
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<function name="cast" value="wdwpyramid"/>
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<resource name="aura" amount="1" cost="fixed"/>
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<resource name="permaura" amount="1" cost="fixed"/>
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</spell>
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</spells>
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</eressea>
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@ -1,139 +1,157 @@
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<?xml version="1.0" encoding="iso-8859-1" ?>
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<strings>
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<string name="magicskillboost">
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<text locale="de">Schriftrolle</text>
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<text locale="en">scroll</text>
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<namespace name="spellinfo">
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<string name="wdwpyramid_draig">
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<text locale="de">Mit Hilfe dieses Zaubers kann der Magier erkennen, ob eine Region für den Pyramidenbau geeignet ist.</text>
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</string>
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<string name="magicskillboost_p">
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<text locale="de">Schriftrollen</text>
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<text locale="en">scrolls</text>
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<string name="wdwpyramid_cerrdor">
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<text locale="de">Mit Hilfe dieses Zaubers kann der Magier erkennen, ob eine Region für den Pyramidenbau geeignet ist.</text>
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</string>
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<string name="wdwpyramid_gwyrrd">
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<text locale="de">Mit Hilfe dieses Zaubers kann der Magier erkennen, ob eine Region für den Pyramidenbau geeignet ist.</text>
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</string>
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<string name="wdwpyramid_tybied">
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<text locale="de">Mit Hilfe dieses Zaubers kann der Magier erkennen, ob eine Region für den Pyramidenbau geeignet ist.</text>
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</string>
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<string name="wdwpyramid_illaun">
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<text locale="de">Mit Hilfe dieses Zaubers kann der Magier erkennen, ob eine Region für den Pyramidenbau geeignet ist.</text>
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</string>
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</namespace>
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<string name="gem">
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<text locale="de">Edelstein</text>
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<text locale="en">gem</text>
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</string>
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<string name="gem_p">
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<text locale="de">Edelsteine</text>
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<text locale="en">gems</text>
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</string>
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<string name="magicskillboost">
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<text locale="de">Schriftrolle</text>
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<text locale="en">scroll</text>
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</string>
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<string name="magicskillboost_p">
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<text locale="de">Schriftrollen</text>
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<text locale="en">scrolls</text>
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</string>
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<string name="opal">
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<text locale="de">Opal</text>
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<text locale="en">opal</text>
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</string>
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<string name="opal_p">
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<text locale="de">Opale</text>
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<text locale="en">opals</text>
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</string>
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<string name="gem">
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<text locale="de">Edelstein</text>
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<text locale="en">gem</text>
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</string>
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<string name="gem_p">
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<text locale="de">Edelsteine</text>
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<text locale="en">gems</text>
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</string>
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<string name="diamond">
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<text locale="de">Diamant</text>
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<text locale="en">diamond</text>
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</string>
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<string name="diamond_p">
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<text locale="de">Diamanten</text>
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<text locale="en">diamonds</text>
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</string>
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<string name="opal">
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<text locale="de">Opal</text>
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<text locale="en">opal</text>
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</string>
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<string name="opal_p">
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<text locale="de">Opale</text>
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<text locale="en">opals</text>
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</string>
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<string name="zaphire">
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<text locale="de">Saphir</text>
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<text locale="en">zaphire</text>
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</string>
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<string name="zaphire_p">
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<text locale="de">Saphire</text>
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<text locale="en">zaphires</text>
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</string>
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<string name="diamond">
|
||||
<text locale="de">Diamant</text>
|
||||
<text locale="en">diamond</text>
|
||||
</string>
|
||||
<string name="diamond_p">
|
||||
<text locale="de">Diamanten</text>
|
||||
<text locale="en">diamonds</text>
|
||||
</string>
|
||||
|
||||
<string name="topaz">
|
||||
<text locale="de">Topas</text>
|
||||
<text locale="en">topaz</text>
|
||||
</string>
|
||||
<string name="topaz_p">
|
||||
<text locale="de">Topase</text>
|
||||
<text locale="en">topazes</text>
|
||||
</string>
|
||||
<string name="zaphire">
|
||||
<text locale="de">Saphir</text>
|
||||
<text locale="en">zaphire</text>
|
||||
</string>
|
||||
<string name="zaphire_p">
|
||||
<text locale="de">Saphire</text>
|
||||
<text locale="en">zaphires</text>
|
||||
</string>
|
||||
|
||||
<string name="beryl">
|
||||
<text locale="de">Beryll</text>
|
||||
<text locale="en">beryl</text>
|
||||
</string>
|
||||
<string name="beryl_p">
|
||||
<text locale="de">Berylle</text>
|
||||
<text locale="en">beryls</text>
|
||||
</string>
|
||||
<string name="topaz">
|
||||
<text locale="de">Topas</text>
|
||||
<text locale="en">topaz</text>
|
||||
</string>
|
||||
<string name="topaz_p">
|
||||
<text locale="de">Topase</text>
|
||||
<text locale="en">topazes</text>
|
||||
</string>
|
||||
|
||||
<string name="agate">
|
||||
<text locale="de">Achat</text>
|
||||
<text locale="en">agate</text>
|
||||
</string>
|
||||
<string name="agate_p">
|
||||
<text locale="de">Achate</text>
|
||||
<text locale="en">agates</text>
|
||||
</string>
|
||||
<string name="beryl">
|
||||
<text locale="de">Beryll</text>
|
||||
<text locale="en">beryl</text>
|
||||
</string>
|
||||
<string name="beryl_p">
|
||||
<text locale="de">Berylle</text>
|
||||
<text locale="en">beryls</text>
|
||||
</string>
|
||||
|
||||
<string name="garnet">
|
||||
<text locale="de">Granat</text>
|
||||
<text locale="en">garnet</text>
|
||||
</string>
|
||||
<string name="garnet_p">
|
||||
<text locale="de">Granate</text>
|
||||
<text locale="en">garnets</text>
|
||||
</string>
|
||||
<string name="agate">
|
||||
<text locale="de">Achat</text>
|
||||
<text locale="en">agate</text>
|
||||
</string>
|
||||
<string name="agate_p">
|
||||
<text locale="de">Achate</text>
|
||||
<text locale="en">agates</text>
|
||||
</string>
|
||||
|
||||
<string name="emerald">
|
||||
<text locale="de">Smaragd</text>
|
||||
<text locale="en">emerald</text>
|
||||
</string>
|
||||
<string name="emerald_p">
|
||||
<text locale="de">Smaragde</text>
|
||||
<text locale="en">emeralds</text>
|
||||
</string>
|
||||
<string name="pyramid0">
|
||||
<text locale="de">Pyramide des Hapi</text>
|
||||
<text locale="en">pyramid of Hapi</text>
|
||||
</string>
|
||||
<string name="pyramid1">
|
||||
<text locale="de">Pyramide der Tayet</text>
|
||||
<text locale="en">pyramid of Tayet</text>
|
||||
</string>
|
||||
<string name="pyramid2">
|
||||
<text locale="de">Pyramide der Tefnut</text>
|
||||
<text locale="en">pyramid of Tefnut</text>
|
||||
</string>
|
||||
<string name="pyramid3">
|
||||
<text locale="de">Pyramide des Shu</text>
|
||||
<text locale="en">pyramid of Shu</text>
|
||||
</string>
|
||||
<string name="pyramid4">
|
||||
<text locale="de">Pyramide der Nuit</text>
|
||||
<text locale="en">pyramid of Nuit</text>
|
||||
</string>
|
||||
<string name="pyramid5">
|
||||
<text locale="de">Pyramide der Bastet</text>
|
||||
<text locale="en">pyramid of Bastet</text>
|
||||
</string>
|
||||
<string name="pyramid6">
|
||||
<text locale="de">Pyramide des Horus</text>
|
||||
<text locale="en">pyramid of Horus </text>
|
||||
</string>
|
||||
<string name="pyramid7">
|
||||
<text locale="de">Pyramide der Maat</text>
|
||||
<text locale="en">pyramid of Maat</text>
|
||||
</string>
|
||||
<string name="pyramid8">
|
||||
<text locale="de">Pyramide des Osiris</text>
|
||||
<text locale="en">pyramid of Osiris</text>
|
||||
</string>
|
||||
<string name="pyramid9">
|
||||
<text locale="de">Pyramide des Set</text>
|
||||
<text locale="en">pyramid of Set</text>
|
||||
</string>
|
||||
<string name="pyramid10">
|
||||
<text locale="de">Pyramide des Thoth</text>
|
||||
<text locale="en">pyramid of Thoth</text>
|
||||
</string>
|
||||
<string name="garnet">
|
||||
<text locale="de">Granat</text>
|
||||
<text locale="en">garnet</text>
|
||||
</string>
|
||||
<string name="garnet_p">
|
||||
<text locale="de">Granate</text>
|
||||
<text locale="en">garnets</text>
|
||||
</string>
|
||||
|
||||
<string name="emerald">
|
||||
<text locale="de">Smaragd</text>
|
||||
<text locale="en">emerald</text>
|
||||
</string>
|
||||
<string name="emerald_p">
|
||||
<text locale="de">Smaragde</text>
|
||||
<text locale="en">emeralds</text>
|
||||
</string>
|
||||
<string name="pyramid0">
|
||||
<text locale="de">Pyramide des Hapi</text>
|
||||
<text locale="en">pyramid of Hapi</text>
|
||||
</string>
|
||||
<string name="pyramid1">
|
||||
<text locale="de">Pyramide der Tayet</text>
|
||||
<text locale="en">pyramid of Tayet</text>
|
||||
</string>
|
||||
<string name="pyramid2">
|
||||
<text locale="de">Pyramide der Tefnut</text>
|
||||
<text locale="en">pyramid of Tefnut</text>
|
||||
</string>
|
||||
<string name="pyramid3">
|
||||
<text locale="de">Pyramide des Shu</text>
|
||||
<text locale="en">pyramid of Shu</text>
|
||||
</string>
|
||||
<string name="pyramid4">
|
||||
<text locale="de">Pyramide der Nuit</text>
|
||||
<text locale="en">pyramid of Nuit</text>
|
||||
</string>
|
||||
<string name="pyramid5">
|
||||
<text locale="de">Pyramide der Bastet</text>
|
||||
<text locale="en">pyramid of Bastet</text>
|
||||
</string>
|
||||
<string name="pyramid6">
|
||||
<text locale="de">Pyramide des Horus</text>
|
||||
<text locale="en">pyramid of Horus </text>
|
||||
</string>
|
||||
<string name="pyramid7">
|
||||
<text locale="de">Pyramide der Maat</text>
|
||||
<text locale="en">pyramid of Maat</text>
|
||||
</string>
|
||||
<string name="pyramid8">
|
||||
<text locale="de">Pyramide des Osiris</text>
|
||||
<text locale="en">pyramid of Osiris</text>
|
||||
</string>
|
||||
<string name="pyramid9">
|
||||
<text locale="de">Pyramide des Set</text>
|
||||
<text locale="en">pyramid of Set</text>
|
||||
</string>
|
||||
<string name="pyramid10">
|
||||
<text locale="de">Pyramide des Thoth</text>
|
||||
<text locale="en">pyramid of Thoth</text>
|
||||
</string>
|
||||
<string name="trappedairelemental">
|
||||
<text locale="de">Gefangener Windgeist</text>
|
||||
<text locale="en">trapped air elemental</text>
|
||||
|
|
|
@ -18,6 +18,7 @@ Code cleanup:
|
|||
- kick init_oldherbs out (good for terrain)
|
||||
- allocators aus economy nach XML
|
||||
- reporting units: http://eressea.upb.de/mantis/view.php?id=781
|
||||
- wdw pyramid spell could be written in lua (replace attrib with a flag)
|
||||
|
||||
Larger Features:
|
||||
- eressea (b/g)zip reports?
|
||||
|
@ -51,7 +52,5 @@ unterschiede in vin3 + wdw per config statt defines?
|
|||
#define ATSBONUS 2
|
||||
#define ROIBONUS 4
|
||||
|
||||
#define WDW_PYRAMIDSPELL
|
||||
|
||||
#define ARENA_MODULE
|
||||
#define WORMHOLE_MODULE
|
||||
|
|
Loading…
Reference in New Issue