test good/bad dreams

This commit is contained in:
Steffen Mecke 2015-05-06 17:36:20 +02:00
parent 5f0a02ecb9
commit b41049da53
5 changed files with 101 additions and 6 deletions

View File

@ -177,8 +177,9 @@ set(TESTS_SRC
market.test.c
move.test.c
skill.test.c
upkeep.test.c
spells.test.c
spy.test.c
upkeep.test.c
${ATTRIBUTES_TESTS}
${UTIL_TESTS}
${KERNEL_TESTS}

View File

@ -1,13 +1,20 @@
#include <platform.h>
#include <kernel/config.h>
#include <kernel/curse.h>
#include <kernel/item.h>
#include <kernel/faction.h>
#include <kernel/order.h>
#include <kernel/race.h>
#include <kernel/region.h>
#include <kernel/spell.h>
#include <util/base36.h>
#include <util/language.h>
#include "alchemy.h"
#include "faction.h"
#include <util/attrib.h>
#include <spells/regioncurse.h>
#include <alchemy.h>
#include <laws.h>
#include <spells.h>
#include "unit.h"
#include "item.h"
#include "race.h"
#include "region.h"
#include <CuTest.h>
#include <tests.h>
@ -232,6 +239,7 @@ static void test_default_name(CuTest *tc) {
test_cleanup();
}
CuSuite *get_unit_suite(void)
{
CuSuite *suite = CuSuiteNew();

View File

@ -14,6 +14,10 @@
#ifndef H_SPL_SPELLS
#define H_SPL_SPELLS
#include "magic.h"
#ifdef __cplusplus
extern "C" {
#endif
@ -26,6 +30,9 @@ extern "C" {
void register_spells(void);
void set_spelldata(struct spell *sp);
int sp_baddreams(castorder * co);
int sp_gooddreams(castorder * co);
#define ACTION_RESET 0x01 /* reset the one-time-flag FFL_SELECT (on first pass) */
#define ACTION_CANSEE 0x02 /* to people who can see the actor */
#define ACTION_CANNOTSEE 0x04 /* to people who can not see the actor */

78
src/spells.test.c Normal file
View File

@ -0,0 +1,78 @@
#include <platform.h>
#include <kernel/config.h>
#include <kernel/curse.h>
#include <kernel/faction.h>
#include <kernel/order.h>
#include <kernel/region.h>
#include <kernel/spell.h>
#include <kernel/unit.h>
#include <util/language.h>
#include <util/attrib.h>
#include <spells/regioncurse.h>
#include "spells.h"
#include <CuTest.h>
#include <tests.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <assert.h>
static struct castorder *test_create_castorder(castorder *order, unit *u, const char *name, int level, float force, int range) {
struct locale * lang;
spell *sp;
lang = get_or_create_locale("en");
sp = create_spell(name, 0);
return order = create_castorder(order, u, NULL, sp, u->region, level, force, range, create_order(K_CAST, lang, ""), NULL);
}
static void test_dreams(CuTest *tc) {
struct region *r;
struct faction *f1, *f2;
unit *u1, *u2;
int level;
castorder order;
test_cleanup();
test_create_world();
r=findregion(0, 0);
f1 = test_create_faction(test_create_race("human"));
f2 = test_create_faction(test_create_race("human"));
u1 = test_create_unit(f1, r);
u2 = test_create_unit(f2, r);
test_create_castorder(&order, u1, "goodreams", 10, 10., 0);
level = sp_gooddreams(&order);
CuAssertIntEquals(tc, 10, level);
curse *curse = get_curse(r->attribs, ct_find("gbdream"));
CuAssertTrue(tc, curse && curse->duration > 1);
CuAssertTrue(tc, curse->effect == 1);
a_age(&r->attribs);
CuAssertIntEquals(tc, 1, get_modifier(u1, SK_MELEE, 11, r, false));
CuAssertIntEquals(tc, 0, get_modifier(u2, SK_MELEE, 11, r, false));
test_create_castorder(&order, u1, "baddreams", 10, 10., 0);
level = sp_baddreams(&order);
CuAssertIntEquals(tc, 10, level);
a_age(&r->attribs);
CuAssertIntEquals(tc, 1, get_modifier(u1, SK_MELEE, 11, r, false));
CuAssertIntEquals(tc, -1, get_modifier(u2, SK_MELEE, 11, r, false));
free_castorder(&order);
test_cleanup();
}
CuSuite *get_spells_suite(void)
{
CuSuite *suite = CuSuiteNew();
SUITE_ADD_TEST(suite, test_dreams);
return suite;
}

View File

@ -71,6 +71,7 @@ int RunAllTests(void)
RUN_TESTS(suite, spellbook);
RUN_TESTS(suite, building);
RUN_TESTS(suite, spell);
RUN_TESTS(suite, spells);
RUN_TESTS(suite, ally);
RUN_TESTS(suite, messages);
/* gamecode */