forked from github/server
cherry-picking ship tests from range_max code
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da2b116ea9
commit
b3a8a95a24
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@ -40,3 +40,4 @@ Thumbs.db
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.gdb_history
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*.cfg
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*.cmd
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tmp/
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@ -282,6 +282,20 @@ static int ShipSpeedBonus(const unit * u)
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return 0;
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}
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int crew_skill(const ship *sh) {
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int n = 0;
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unit *u;
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n = 0;
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for (u = sh->region->units; u; u = u->next) {
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if (u->ship == sh) {
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n += eff_skill(u, SK_SAILING, sh->region) * u->number;
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}
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}
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return n;
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}
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int shipspeed(const ship * sh, const unit * u)
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{
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double k = sh->type->range;
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@ -290,14 +304,19 @@ int shipspeed(const ship * sh, const unit * u)
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attrib *a;
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struct curse *c;
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assert(sh);
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if (!u) u = ship_owner(sh);
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if (!u) return 0;
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assert(u->ship == sh);
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assert(u == ship_owner(sh));
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assert(sh->type->construction);
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assert(sh->type->construction->improvement == NULL); /* sonst ist construction::size nicht ship_type::maxsize */
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if (!init) {
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init = true;
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stormwind_ct = ct_find("stormwind");
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nodrift_ct = ct_find("nodrift");
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}
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assert(u->ship == sh);
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assert(sh->type->construction->improvement == NULL); /* sonst ist construction::size nicht ship_type::maxsize */
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if (sh->size != sh->type->construction->maxsize)
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return 0;
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@ -442,18 +461,3 @@ const char *ship_getname(const ship * self)
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{
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return self->name;
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}
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unit *get_captain(const ship * sh)
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{
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const region *r = sh->region;
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unit *u;
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for (u = r->units; u; u = u->next) {
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if (u->ship == sh && u->number
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&& eff_skill(u, SK_SAILING, r) >= sh->type->cptskill)
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return u;
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}
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return NULL;
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}
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@ -124,7 +124,7 @@ extern "C" {
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const char *ship_getname(const struct ship *self);
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void ship_setname(struct ship *self, const char *name);
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int shipspeed(const struct ship *sh, const struct unit *u);
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struct unit *get_captain(const struct ship *sh);
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int crew_skill(const struct ship *sh);
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#ifdef __cplusplus
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}
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@ -10,6 +10,7 @@
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#include <tests.h>
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#include <stdlib.h>
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#include <string.h>
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#include <assert.h>
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static void test_register_ship(CuTest * tc)
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{
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@ -367,6 +368,69 @@ static void test_stype_defaults(CuTest *tc) {
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test_cleanup();
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}
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static void test_crew_skill(CuTest *tc) {
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ship *sh;
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region *r;
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struct faction *f;
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int i;
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test_cleanup();
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test_create_world();
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r = findregion(0, 0);
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f = test_create_faction(0);
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assert(r && f);
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sh = test_create_ship(r, st_find("boat"));
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for (i = 0; i != 4; ++i) {
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unit * u = test_create_unit(f, r);
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set_level(u, SK_SAILING, 5);
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u->ship = sh;
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}
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CuAssertIntEquals(tc, 20, crew_skill(sh));
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test_cleanup();
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}
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static void test_shipspeed(CuTest *tc) {
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ship *sh;
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ship_type *stype;
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region *r;
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struct faction *f;
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unit *cap, *crew;
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test_cleanup();
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test_create_world();
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r = test_create_region(0, 0, test_create_terrain("ocean", 0));
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f = test_create_faction(0);
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assert(r && f);
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stype = test_create_shiptype("longboat");
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stype->cptskill = 1;
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stype->sumskill = 10;
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stype->minskill = 1;
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stype->range = 2;
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sh = test_create_ship(r, stype);
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CuAssertIntEquals_Msg(tc, "ship without a captain cannot move", 0, shipspeed(sh, NULL));
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cap = test_create_unit(f, r);
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crew = test_create_unit(f, r);
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cap->ship = sh;
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crew->ship = sh;
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CuAssertPtrEquals(tc, cap, ship_owner(sh));
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set_level(cap, SK_SAILING, stype->cptskill);
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set_level(crew, SK_SAILING, stype->sumskill - stype->cptskill);
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CuAssertIntEquals_Msg(tc, "ship with fully skilled crew can sail at max speed", 2, shipspeed(sh, cap));
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set_level(cap, SK_SAILING, stype->cptskill + 5);
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CuAssertIntEquals_Msg(tc, "higher captain skill should not affect top speed", 2, shipspeed(sh, cap));
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set_level(cap, SK_SAILING, stype->cptskill);
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CuAssertIntEquals(tc, 2, shipspeed(sh, cap));
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set_level(crew, SK_SAILING, (stype->sumskill - stype->cptskill) * 11);
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set_level(cap, SK_SAILING, stype->cptskill + 10);
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CuAssertIntEquals_Msg(tc, "regular skills should not exceed sh.range", 2, shipspeed(sh, cap));
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}
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CuSuite *get_ship_suite(void)
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{
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CuSuite *suite = CuSuiteNew();
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@ -381,5 +445,6 @@ CuSuite *get_ship_suite(void)
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SUITE_ADD_TEST(suite, test_shipowner_goes_to_other_after_leave);
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SUITE_ADD_TEST(suite, test_shipowner_goes_to_same_faction_after_leave);
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SUITE_ADD_TEST(suite, test_shipowner_goes_to_empty_unit_after_leave);
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SUITE_ADD_TEST(suite, test_shipspeed);
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return suite;
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}
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22
src/laws.c
22
src/laws.c
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@ -2797,17 +2797,17 @@ void sinkships(struct region * r)
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ship *sh = *shp;
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if (!sh->type->construction || sh->size >= sh->type->construction->maxsize) {
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if (fval(r->terrain, SEA_REGION) && (!enoughsailors(sh, r)
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|| get_captain(sh) == NULL)) {
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/* Schiff nicht seetüchtig */
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float dmg = get_param_flt(global.parameters,
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"rules.ship.damage.nocrewocean",
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0.30F);
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damage_ship(sh, dmg);
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}
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if (ship_owner(sh) == NULL) {
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float dmg = get_param_flt(global.parameters, "rules.ship.damage.nocrew",
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0.05F);
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if (fval(r->terrain, SEA_REGION)) {
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if (!enoughsailors(sh, crew_skill(sh))) {
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// ship is at sea, but not enough people to control it
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float dmg = get_param_flt(global.parameters,
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"rules.ship.damage.nocrewocean",
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0.30F);
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damage_ship(sh, dmg);
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}
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} else if (!ship_owner(sh)) {
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// any ship lying around without an owner slowly rots
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float dmg = get_param_flt(global.parameters, "rules.ship.damage.nocrew", 0.05F);
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damage_ship(sh, dmg);
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}
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}
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17
src/move.c
17
src/move.c
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@ -469,18 +469,9 @@ static bool cansail(const region * r, ship * sh)
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return true;
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}
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int enoughsailors(const ship * sh, const region * r)
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int enoughsailors(const ship * sh, int sumskill)
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{
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int n;
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unit *u;
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n = 0;
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for (u = r->units; u; u = u->next) {
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if (u->ship == sh)
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n += eff_skill(u, SK_SAILING, r) * u->number;
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}
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return n >= sh->type->sumskill;
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return sumskill >= sh->type->sumskill;
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}
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/* ------------------------------------------------------------- */
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@ -778,7 +769,7 @@ static void drifting_ships(region * r)
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assert(sh->type->construction->improvement == NULL); /* sonst ist construction::size nicht ship_type::maxsize */
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if (captain && sh->size == sh->type->construction->maxsize
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&& enoughsailors(sh, r) && cansail(r, sh)) {
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&& enoughsailors(sh, crew_skill(sh)) && cansail(r, sh)) {
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shp = &sh->next;
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continue;
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}
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@ -1767,7 +1758,7 @@ static bool ship_ready(const region * r, unit * u)
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cmistake(u, u->thisorder, 15, MSG_MOVE);
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return false;
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}
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if (!enoughsailors(u->ship, r)) {
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if (!enoughsailors(u->ship, crew_skill(u->ship))) {
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cmistake(u, u->thisorder, 1, MSG_MOVE);
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/* mistake(u, u->thisorder,
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"Auf dem Schiff befinden sich zuwenig erfahrene Seeleute.", MSG_MOVE); */
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@ -61,7 +61,7 @@ extern "C" {
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void run_to(struct unit *u, struct region *to);
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struct unit *is_guarded(struct region *r, struct unit *u, unsigned int mask);
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bool is_guard(const struct unit *u, unsigned int mask);
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int enoughsailors(const struct ship *sh, const struct region *r);
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int enoughsailors(const struct ship *sh, int sumskill);
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bool canswim(struct unit *u);
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bool canfly(struct unit *u);
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void travelthru(const struct unit *u, struct region *r);
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@ -342,7 +342,7 @@ int setstealth_cmd(unit * u, struct order *ord)
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return 0;
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}
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static int crew_skill(region * r, faction * f, ship * sh, skill_t sk)
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static int top_skill(region * r, faction * f, ship * sh, skill_t sk)
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{
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int value = 0;
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unit *u;
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r = u->region;
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if (u2->faction != u->faction) {
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skdiff =
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eff_skill(u, SK_SPY, r) - crew_skill(r, u2->faction, sh, SK_PERCEPTION);
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eff_skill(u, SK_SPY, r) - top_skill(r, u2->faction, sh, SK_PERCEPTION);
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}
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if (try_destruction(u, u2, sh, skdiff)) {
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sink_ship(r, sh, u);
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