forked from github/server
shorten some names, too many messages with the same prefix are inefficient.
This commit is contained in:
parent
e2c7b2c711
commit
b337373bc9
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@ -7154,7 +7154,7 @@
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<text locale="de">"Das Wurmloch in $region($region) schließt sich."</text>
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<text locale="en">"The wormhole in $region($region) disappears."</text>
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</message>
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<message name="battle::useflamingsword" section="battle">
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<message name="useflamingsword" section="battle">
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<type>
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<arg name="unit" type="unit"/>
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<arg name="amount" type="int"/>
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@ -7162,7 +7162,7 @@
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<text locale="de">"$int($amount) Krieger von $unit($unit) benutzen ihre Flammenschwerter."</text>
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<text locale="en">"$int($amount) fighters of $unit($unit) are using their flaming sword."</text>
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</message>
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<message name="battle::usecatapult" section="battle">
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<message name="usecatapult" section="battle">
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<type>
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<arg name="unit" type="unit"/>
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<arg name="amount" type="int"/>
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@ -7170,35 +7170,35 @@
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<text locale="de">"$int($amount) Krieger von $unit($unit) feuern ihre Katapulte ab."</text>
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<text locale="en">"$int($amount) fighters of $unit($unit) launch their catapults."</text>
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</message>
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<message name="battle::starters" section="battle">
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<message name="start_battle" section="battle">
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<type>
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<arg name="factions" type="string"/>
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</type>
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<text locale="de">"Der Kampf wurde ausgelöst von ${factions}."</text>
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<text locale="en">"The battle was initiated by ${factions}."</text>
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</message>
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<message name="battle::potionsave" section="battle">
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<message name="potionsave" section="battle">
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<type>
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<arg name="unit" type="unit"/>
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</type>
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<text locale="de">"Eine Person von $unit($unit) konnte durch einen Heiltrank überleben."</text>
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<text locale="en">"A fighter of $unit($unit) was saved by a healing potion."</text>
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</message>
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<message name="battle::tactics_lost" section="battle">
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<message name="tactics_lost" section="battle">
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<type>
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<arg name="unit" type="unit"/>
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</type>
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<text locale="de">"$unit($unit) konnte dem Gegner eine Falle stellen."</text>
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<text locale="en">"$unit($unit) lured the enemy into an ambush."</text>
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</message>
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<message name="battle::tactics_won" section="battle">
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<message name="tactics_won" section="battle">
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<type>
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<arg name="unit" type="unit"/>
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</type>
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<text locale="de">"$unit($unit) überrascht den Gegner."</text>
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<text locale="en">"$unit($unit) surprises the enemies."</text>
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</message>
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<message name="battle::spell_failed" section="battle">
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<message name="spell_failed" section="battle">
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<type>
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<arg name="unit" type="unit"/>
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<arg name="spell" type="spell"/>
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@ -7206,20 +7206,20 @@
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<text locale="de">"$unit($unit) versucht $spell($spell) zu zaubern, doch der Zauber schlägt fehl!"</text>
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<text locale="en">"$unit($unit) tries to cast $spell($spell), but the spell fails!"</text>
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</message>
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<message name="battle::aborted" section="battle">
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<message name="aborted_battle" section="battle">
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<type>
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</type>
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<text locale="de">"Der Kampf wurde abgebrochen, da alle Verteidiger flohen."</text>
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<text locale="en">"The battle was aborted because all enemies escaped."</text>
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</message>
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<message name="battle::row_header" section="battle">
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<message name="battle_row" section="battle">
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<type>
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<arg name="row" type="int"/>
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</type>
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<text locale="de">"... in der $int($row). Kampflinie:"</text>
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<text locale="en">"... in combat rank $int($row):"</text>
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</message>
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<message name="battle::out_of_range" section="battle">
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<message name="spell_out_of_range" section="battle">
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<type>
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<arg name="mage" type="unit"/>
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<arg name="spell" type="spell"/>
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@ -7228,14 +7228,14 @@
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<text locale="en">"$unit($mage) casts $spell($spell), but nobody was in range."</text>
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</message>
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<message name="battle::after" section="battle">
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<message name="after_battle" section="battle">
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<type>
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</type>
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<text locale="de">"Einheiten nach dem Kampf:"</text>
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<text locale="en">"Units after the battle:"</text>
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</message>
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<message name="battle::section" section="battle">
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<message name="section_battle" section="battle">
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<type>
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</type>
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<text locale="de">""</text>
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@ -7301,21 +7301,21 @@
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<text locale="en">"$unit($mage) causes the walls of $building($building) to glow in an eerie magic light."</text>
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</message>
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<message name="battle::lineup" section="battle">
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<message name="lineup_battle" section="battle">
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<type>
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<arg name="turn" type="int"/>
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</type>
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<text locale="de">"Einheiten vor der $int($turn). Runde:"</text>
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<text locale="en">"Units before turn $int($turn):"</text>
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</message>
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<message name="battle::header" section="battle">
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<message name="header_battle" section="battle">
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<type>
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<arg name="region" type="region"/>
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</type>
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<text locale="de">"In $region($region) findet ein Kampf statt."</text>
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<text locale="en">"There is a battle in $region($region)."</text>
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</message>
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<message name="battle::combatspell" section="battle">
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<message name="cast_combatspell" section="battle">
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<type>
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<arg name="mage" type="unit"/>
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<arg name="spell" type="spell"/>
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@ -7516,7 +7516,7 @@
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<text locale="en">"$unit($mage) casts $spell($spell). $int($amount) fighters are temporarily losing some of their memories."</text>
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</message>
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<message name="battle::killed" section="battle">
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<message name="killed_battle" section="battle">
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<type>
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<arg name="unit" type="unit"/>
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<arg name="dead" type="int"/>
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@ -7524,7 +7524,7 @@
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<text locale="de">"$unit($unit) tötete $int($dead) Krieger."</text>
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<text locale="en">"$unit($unit) killed $int($dead) opponents."</text>
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</message>
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<message name="battle::army_report" section="battle">
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<message name="army_report" section="battle">
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<type>
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<arg name="index" type="int"/>
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<arg name="abbrev" type="string"/>
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26
src/battle.c
26
src/battle.c
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@ -1295,7 +1295,7 @@ terminate(troop dt, troop at, int type, const char *damage, bool missile)
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if (oldpotiontype[P_HEAL] && !fval(&df->person[dt.index], FL_HEALING_USED)) {
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if (i_get(du->items, oldpotiontype[P_HEAL]->itype) > 0) {
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message *m = msg_message("battle::potionsave", "unit", du);
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message *m = msg_message("potionsave", "unit", du);
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message_faction(b, du->faction, m);
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msg_release(m);
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i_change(&du->items, oldpotiontype[P_HEAL]->itype, -1);
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@ -1630,7 +1630,7 @@ selist *fighters(battle * b, const side * vs, int minrow, int maxrow, int mask)
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static void report_failed_spell(struct battle * b, struct unit * mage, const struct spell *sp)
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{
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message *m = msg_message("battle::spell_failed", "unit spell", mage, sp);
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message *m = msg_message("spell_failed", "unit spell", mage, sp);
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message_all(b, m);
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msg_release(m);
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}
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@ -2277,7 +2277,7 @@ void do_attack(fighter * af)
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* Ladezeit neu und generiert die Meldung. */
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if (af->catmsg >= 0) {
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struct message *m =
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msg_message("battle::killed", "unit dead", au, af->catmsg);
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msg_message("killed_battle", "unit dead", au, af->catmsg);
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message_all(b, m);
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msg_release(m);
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af->catmsg = -1;
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@ -2752,10 +2752,10 @@ static void aftermath(battle * b)
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battle_effects(b, dead_players);
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for (s = b->sides; s != b->sides + b->nsides; ++s) {
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message *seen = msg_message("battle::army_report",
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message *seen = msg_message("army_report",
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"index abbrev dead fled survived",
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army_index(s), sideabkz(s, false), s->dead, s->flee, s->alive);
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message *unseen = msg_message("battle::army_report",
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message *unseen = msg_message("army_report",
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"index abbrev dead fled survived",
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army_index(s), "-?-", s->dead, s->flee, s->alive);
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@ -2864,7 +2864,7 @@ static void print_fighters(battle * b, const side * s)
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if (row == thisrow) {
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if (m == NULL) {
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m = msg_message("battle::row_header", "row", row);
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m = msg_message("battle_row", "row", row);
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message_all(b, m);
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}
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battle_punit(du, b);
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@ -2927,7 +2927,7 @@ static void print_header(battle * b)
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bufp = STRLCPY(bufp, lastf, size);
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}
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m = msg_message("battle::starters", "factions", zText);
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m = msg_message("start_battle", "factions", zText);
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message_faction(b, f, m);
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msg_release(m);
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}
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@ -3049,10 +3049,10 @@ static void print_stats(battle * b)
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unit *u = tf->unit;
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message *m = NULL;
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if (!is_attacker(tf)) {
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m = msg_message("battle::tactics_lost", "unit", u);
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m = msg_message("tactics_lost", "unit", u);
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}
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else {
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m = msg_message("battle::tactics_won", "unit", u);
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m = msg_message("tactics_won", "unit", u);
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}
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message_all(b, m);
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msg_release(m);
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@ -3579,9 +3579,9 @@ static int battle_report(battle * b)
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message_faction(b, fac, msg_separator);
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if (cont)
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m = msg_message("battle::lineup", "turn", b->turn);
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m = msg_message("lineup_battle", "turn", b->turn);
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else
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m = msg_message("battle::after", "");
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m = msg_message("after_battle", "");
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message_faction(b, fac, m);
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msg_release(m);
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@ -4073,7 +4073,7 @@ void do_battle(region * r)
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bool fighting = false;
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ship *sh;
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if (msg_separator == NULL) {
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msg_separator = msg_message("battle::section", "");
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msg_separator = msg_message("section_battle", "");
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}
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fighting = start_battle(r, &b);
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@ -4087,7 +4087,7 @@ void do_battle(region * r)
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print_header(b);
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if (!fighting) {
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/* Niemand mehr da, Kampf kann nicht stattfinden. */
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message *m = msg_message("battle::aborted", "");
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message *m = msg_message("aborted_battle", "");
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message_all(b, m);
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msg_release(m);
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free_battle(b);
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@ -63,7 +63,7 @@ int *casualties)
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if (wp != NULL && wp->type == wtype)
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++k;
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}
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msg = msg_message("battle::useflamingsword", "amount unit", k, fi->unit);
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msg = msg_message("useflamingsword", "amount unit", k, fi->unit);
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message_all(fi->side->battle, msg);
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msg_release(msg);
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fi->catmsg = 0;
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@ -119,7 +119,7 @@ int *casualties)
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if (af->person[i].reload == 0 && af->person[i].missile == wp)
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++k;
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}
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msg = msg_message("battle::usecatapult", "amount unit", k, au);
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msg = msg_message("usecatapult", "amount unit", k, au);
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message_all(b, msg);
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msg_release(msg);
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af->catmsg = 0;
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@ -768,7 +768,7 @@ static void rp_battles(struct stream *out, faction * f)
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while (bm) {
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char buf[256];
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RENDER(f, buf, sizeof(buf), ("battle::header", "region", bm->r));
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RENDER(f, buf, sizeof(buf), ("header_battle", "region", bm->r));
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newline(out);
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centre(out, buf, true);
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newline(out);
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@ -131,7 +131,7 @@ int damage_spell(struct castorder * co, int dmg, int strength)
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enemies = count_enemies(b, fi, FIGHT_ROW, BEHIND_ROW - 1, SELECT_ADVANCE);
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if (enemies == 0) {
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message *m =
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msg_message("battle::out_of_range", "mage spell", fi->unit, sp);
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msg_message("spell_out_of_range", "mage spell", fi->unit, sp);
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message_all(b, m);
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msg_release(m);
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return 0;
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@ -144,7 +144,7 @@ int damage_spell(struct castorder * co, int dmg, int strength)
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killed += terminate(dt, at, AT_COMBATSPELL, damage, false);
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}
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m = msg_message("battle::combatspell", "mage spell dead",
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m = msg_message("cast_combatspell", "mage spell dead",
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fi->unit, sp, killed);
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message_all(b, m);
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msg_release(m);
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@ -171,7 +171,7 @@ int sp_petrify(struct castorder * co)
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enemies = count_enemies(b, fi, FIGHT_ROW, BEHIND_ROW, SELECT_ADVANCE);
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if (!enemies) {
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message *m =
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msg_message("battle::out_of_range", "mage spell", fi->unit, sp);
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msg_message("spell_out_of_range", "mage spell", fi->unit, sp);
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message_all(b, m);
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msg_release(m);
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return 0;
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@ -218,7 +218,7 @@ int sp_stun(struct castorder * co)
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enemies = count_enemies(b, fi, FIGHT_ROW, BEHIND_ROW, SELECT_ADVANCE);
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if (!enemies) {
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message *m =
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msg_message("battle::out_of_range", "mage spell", fi->unit, sp);
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msg_message("spell_out_of_range", "mage spell", fi->unit, sp);
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message_all(b, m);
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msg_release(m);
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return 0;
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@ -366,7 +366,7 @@ int sp_sleep(struct castorder * co)
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enemies = count_enemies(b, fi, FIGHT_ROW, BEHIND_ROW, SELECT_ADVANCE);
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if (!enemies) {
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m = msg_message("battle::out_of_range", "mage spell", fi->unit, sp);
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m = msg_message("spell_out_of_range", "mage spell", fi->unit, sp);
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message_all(b, m);
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msg_release(m);
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return 0;
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@ -485,7 +485,7 @@ int sp_mindblast_temp(struct castorder * co)
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int enemies = count_enemies(b, fi, FIGHT_ROW, BEHIND_ROW, SELECT_ADVANCE);
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if (!enemies) {
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m = msg_message("battle::out_of_range", "mage spell", fi->unit, sp);
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m = msg_message("spell_out_of_range", "mage spell", fi->unit, sp);
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message_all(b, m);
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msg_release(m);
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return 0;
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@ -551,7 +551,7 @@ int sp_mindblast(struct castorder * co)
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int enemies = count_enemies(b, fi, FIGHT_ROW, BEHIND_ROW, SELECT_ADVANCE);
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if (!enemies) {
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m = msg_message("battle::out_of_range", "mage spell", fi->unit, sp);
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m = msg_message("spell_out_of_range", "mage spell", fi->unit, sp);
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message_all(b, m);
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msg_release(m);
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return 0;
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@ -634,7 +634,7 @@ int sp_dragonodem(struct castorder * co)
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if (!enemies) {
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struct message *m =
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msg_message("battle::out_of_range", "mage spell", fi->unit, sp);
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msg_message("spell_out_of_range", "mage spell", fi->unit, sp);
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message_all(b, m);
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msg_release(m);
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return 0;
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@ -653,7 +653,7 @@ int sp_dragonodem(struct castorder * co)
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}
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m =
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msg_message("battle::combatspell", "mage spell dead", fi->unit, sp,
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msg_message("cast_combatspell", "mage spell dead", fi->unit, sp,
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killed);
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message_all(b, m);
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msg_release(m);
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@ -682,7 +682,7 @@ int sp_immolation(struct castorder * co)
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if (!count_enemies(b, fi, FIGHT_ROW, AVOID_ROW, SELECT_ADVANCE | SELECT_FIND)) {
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message *m =
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msg_message("battle::out_of_range", "mage spell", fi->unit, sp);
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msg_message("spell_out_of_range", "mage spell", fi->unit, sp);
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message_all(b, m);
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msg_release(m);
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return 0;
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@ -710,7 +710,7 @@ int sp_immolation(struct castorder * co)
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selist_free(fgs);
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m =
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msg_message("battle::combatspell", "mage spell killed", fi->unit, sp,
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msg_message("cast_combatspell", "mage spell killed", fi->unit, sp,
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killed);
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message_all(b, m);
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msg_release(m);
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@ -736,7 +736,7 @@ int sp_drainodem(fighter * fi, int level, double power, spell * sp)
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enemies = count_enemies(b, fi, FIGHT_ROW, BEHIND_ROW - 1, SELECT_ADVANCE);
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if (!enemies) {
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m = msg_message("battle::out_of_range", "mage spell", fi->unit, sp);
|
||||
m = msg_message("spell_out_of_range", "mage spell", fi->unit, sp);
|
||||
message_all(b, m);
|
||||
msg_release(m);
|
||||
return 0;
|
||||
|
@ -917,7 +917,7 @@ int sp_chaosrow(struct castorder * co)
|
|||
bool chaosrow = strcmp(sp->sname, "chaosrow") == 0;
|
||||
|
||||
if (!count_enemies(b, fi, FIGHT_ROW, NUMROWS, SELECT_ADVANCE | SELECT_FIND)) {
|
||||
m = msg_message("battle::out_of_range", "mage spell", fi->unit, sp);
|
||||
m = msg_message("spell_out_of_range", "mage spell", fi->unit, sp);
|
||||
message_all(b, m);
|
||||
msg_release(m);
|
||||
return 0;
|
||||
|
@ -1167,7 +1167,7 @@ int sp_frighten(struct castorder * co)
|
|||
enemies = count_enemies(b, fi, FIGHT_ROW, BEHIND_ROW - 1, SELECT_ADVANCE);
|
||||
if (!enemies) {
|
||||
message *m =
|
||||
msg_message("battle::out_of_range", "mage spell", fi->unit, sp);
|
||||
msg_message("spell_out_of_range", "mage spell", fi->unit, sp);
|
||||
message_all(b, m);
|
||||
msg_release(m);
|
||||
return 0;
|
||||
|
@ -1217,7 +1217,7 @@ int sp_tiredsoldiers(struct castorder * co)
|
|||
if (!count_enemies(b, fi, FIGHT_ROW, BEHIND_ROW,
|
||||
SELECT_ADVANCE | SELECT_FIND)) {
|
||||
message *m =
|
||||
msg_message("battle::out_of_range", "mage spell", fi->unit, sp);
|
||||
msg_message("spell_out_of_range", "mage spell", fi->unit, sp);
|
||||
message_all(b, m);
|
||||
msg_release(m);
|
||||
return 0;
|
||||
|
@ -1263,7 +1263,7 @@ int sp_windshield(struct castorder * co)
|
|||
|
||||
enemies = count_enemies(b, fi, BEHIND_ROW, BEHIND_ROW, SELECT_ADVANCE);
|
||||
if (!enemies) {
|
||||
m = msg_message("battle::out_of_range", "mage spell", fi->unit, sp);
|
||||
m = msg_message("spell_out_of_range", "mage spell", fi->unit, sp);
|
||||
message_all(b, m);
|
||||
msg_release(m);
|
||||
return 0;
|
||||
|
|
Loading…
Reference in New Issue