forked from github/server
test familiar skill bonus
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1 changed files with 32 additions and 0 deletions
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@ -259,6 +259,10 @@ static void test_skillmod(CuTest *tc) {
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CuAssertIntEquals(tc, 10, effskill(u, SK_ARMORER));
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CuAssertIntEquals(tc, 10, effskill(u, SK_ARMORER));
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a_remove(&u->attribs, a);
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a_remove(&u->attribs, a);
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a_add(&u->attribs, a = make_skillmod(NOSKILL, SMF_ALWAYS, 0, 2.0, 0)); // NOSKILL means any skill
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CuAssertIntEquals(tc, 10, effskill(u, SK_ARMORER));
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a_remove(&u->attribs, a);
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a_add(&u->attribs, a = make_skillmod(SK_ARMORER, SMF_ALWAYS, 0, 0, 2));
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a_add(&u->attribs, a = make_skillmod(SK_ARMORER, SMF_ALWAYS, 0, 0, 2));
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CuAssertIntEquals(tc, 7, effskill(u, SK_ARMORER));
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CuAssertIntEquals(tc, 7, effskill(u, SK_ARMORER));
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a_remove(&u->attribs, a);
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a_remove(&u->attribs, a);
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@ -294,6 +298,33 @@ static void test_skill_hunger(CuTest *tc) {
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CuAssertIntEquals(tc, 1, effskill(u, SK_SAILING));
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CuAssertIntEquals(tc, 1, effskill(u, SK_SAILING));
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}
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}
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static void test_skill_familiar(CuTest *tc) {
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unit *mag, *fam;
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region *r;
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test_cleanup();
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// setup two units
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mag = test_create_unit(test_create_faction(0), test_create_region(0, 0, 0));
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fam = test_create_unit(mag->faction, test_create_region(0, 0, 0));
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set_level(fam, SK_PERCEPTION, 6);
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CuAssertIntEquals(tc, 6, effskill(fam, SK_PERCEPTION));
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set_level(mag, SK_PERCEPTION, 6);
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CuAssertIntEquals(tc, 6, effskill(mag, SK_PERCEPTION));
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// make them mage and familiar to each other
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CuAssertIntEquals(tc, true, create_newfamiliar(mag, fam));
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// when they are in the same region, the mage gets half their skill as a bonus
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CuAssertIntEquals(tc, 6, effskill(fam, SK_PERCEPTION));
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CuAssertIntEquals(tc, 9, effskill(mag, SK_PERCEPTION));
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// when they are further apart, divide bonus by distance
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r = test_create_region(3, 0, 0);
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move_unit(fam, r, &r->units);
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CuAssertIntEquals(tc, 7, effskill(mag, SK_PERCEPTION));
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}
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CuSuite *get_unit_suite(void)
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CuSuite *get_unit_suite(void)
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{
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{
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CuSuite *suite = CuSuiteNew();
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CuSuite *suite = CuSuiteNew();
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@ -310,5 +341,6 @@ CuSuite *get_unit_suite(void)
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SUITE_ADD_TEST(suite, test_default_name);
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SUITE_ADD_TEST(suite, test_default_name);
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SUITE_ADD_TEST(suite, test_skillmod);
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SUITE_ADD_TEST(suite, test_skillmod);
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SUITE_ADD_TEST(suite, test_skill_hunger);
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SUITE_ADD_TEST(suite, test_skill_hunger);
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SUITE_ADD_TEST(suite, test_skill_familiar);
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return suite;
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return suite;
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}
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}
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