forked from github/server
"Monster-Fraktion geniesst Welpen-Schutz"
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parent
b067c1d511
commit
b1ac90ff63
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@ -2927,7 +2927,7 @@ steal_cmd(unit * u, struct order * ord, request ** stealorders)
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return;
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}
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if (u2->faction->age < NewbieImmunity()) {
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if (IsImmune(u2->faction)) {
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ADDMSG(&u->faction->msgs,
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msg_feedback(u, ord, "newbie_immunity_error",
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"turns", NewbieImmunity()));
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@ -2603,7 +2603,7 @@ can_start_guarding(const unit * u)
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if (u->status>=ST_FLEE) return E_GUARD_FLEEING;
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if (fval(u->race, RCF_UNARMEDGUARD)) return E_GUARD_OK;
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if (!armedmen(u, true)) return E_GUARD_UNARMED;
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if (u->faction->age < NewbieImmunity()) return E_GUARD_NEWBIE;
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if (IsImmune(u->faction)) return E_GUARD_NEWBIE;
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return E_GUARD_OK;
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}
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@ -4028,7 +4028,7 @@ init_battle(region * r, battle **bp)
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cmistake(u, ord, 47, MSG_BATTLE);
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continue;
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}
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if (u2->faction->age < NewbieImmunity()) {
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if (IsImmune(u2->faction)) {
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add_message(&u->faction->msgs,
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msg_feedback(u, u->thisorder, "newbie_immunity_error", "turns", NewbieImmunity()));
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continue;
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@ -117,6 +117,7 @@ attrib_type at_xontormiaexpress = {
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ATF_UNIQUE
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};
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#endif
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int
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NewbieImmunity(void) {
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static int value = -1;
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@ -126,6 +127,12 @@ NewbieImmunity(void) {
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return value;
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}
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boolean
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IsImmune(const faction * f)
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{
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return !fval(f, FFL_NPC) && f->age < NewbieImmunity();
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}
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static int
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MaxAge(void) {
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static int value = -1;
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@ -405,6 +405,7 @@ extern int NMRTimeout(void);
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extern int LongHunger(const struct unit * u);
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extern int SkillCap(skill_t sk);
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extern int NewbieImmunity(void);
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extern boolean IsImmune(const struct faction * f);
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extern int AllianceAuto(void); /* flags that allied factions get automatically */
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extern int AllianceRestricted(void); /* flags restricted to allied factions */
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extern int HelpMask(void); /* flags restricted to allied factions */
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@ -1,7 +1,5 @@
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Microsoft Visual Studio Solution File, Format Version 9.00
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# Visual Studio 2005
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "util", "common\util.vcproj", "{F70CFB27-8A2F-E447-B452-4E1C590EDA6D}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "kernel", "common\kernel.vcproj", "{6F104C0A-DDF5-A34B-A89C-0DC278DCEF6D}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "gamecode", "common\gamecode.vcproj", "{1E8BFF9E-3044-0742-992F-C5765B80FE65}"
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@ -21,10 +19,6 @@ Global
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Release|Win32 = Release|Win32
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{F70CFB27-8A2F-E447-B452-4E1C590EDA6D}.Debug|Win32.ActiveCfg = Debug|Win32
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{F70CFB27-8A2F-E447-B452-4E1C590EDA6D}.Profile|Win32.ActiveCfg = Profile|Win32
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{F70CFB27-8A2F-E447-B452-4E1C590EDA6D}.Profile|Win32.Build.0 = Profile|Win32
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{F70CFB27-8A2F-E447-B452-4E1C590EDA6D}.Release|Win32.ActiveCfg = Release|Win32
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{6F104C0A-DDF5-A34B-A89C-0DC278DCEF6D}.Debug|Win32.ActiveCfg = Debug|Win32
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{6F104C0A-DDF5-A34B-A89C-0DC278DCEF6D}.Profile|Win32.ActiveCfg = Profile|Win32
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{6F104C0A-DDF5-A34B-A89C-0DC278DCEF6D}.Profile|Win32.Build.0 = Profile|Win32
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