forked from github/server
added assert to check the faction-pointer
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@ -1346,7 +1346,9 @@ void writefaction(struct gamedata *data, const faction * f)
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WRITE_SECTION(data->store);
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WRITE_SECTION(data->store);
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for (sf = f->allies; sf; sf = sf->next) {
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for (sf = f->allies; sf; sf = sf->next) {
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int no = (sf->faction != NULL) ? sf->faction->no : 0;
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assert(sf->faction);
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int no = sf->faction->no;
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int status = alliedfaction(NULL, f, sf->faction, HELP_ALL);
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int status = alliedfaction(NULL, f, sf->faction, HELP_ALL);
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if (status != 0) {
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if (status != 0) {
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WRITE_INT(data->store, no);
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WRITE_INT(data->store, no);
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