Merge pull request #454 from ennorehling/feature/issue-451-destroyfaction-cleanup

destroyfaction cleanup
This commit is contained in:
Enno Rehling 2016-01-11 18:54:21 +01:00
commit b0b63747c4
6 changed files with 55 additions and 24 deletions

View File

@ -170,6 +170,9 @@ int
alliedgroup(const struct plane *pl, const struct faction *f,
const struct faction *f2, const struct ally *sf, int mode)
{
if (!(faction_alive(f) && faction_alive(f2))) {
return 0;
}
while (sf && sf->faction != f2)
sf = sf->next;
if (sf == NULL) {

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@ -1058,9 +1058,6 @@ void free_gamedata(void)
{
int i;
free_donations();
free_units();
free_regions();
free_borders();
for (i = 0; i != MAXLOCALES; ++i) {
if (defaults[i]) {
@ -1068,14 +1065,11 @@ void free_gamedata(void)
defaults[i] = 0;
}
}
free_factions();
free_units();
free_regions();
free_borders();
free_alliances();
while (factions) {
faction *f = factions;
factions = f->next;
funhash(f);
free_faction(f);
free(f);
}
while (planes) {
plane *pl = planes;

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@ -71,9 +71,12 @@ faction *factions;
* but you should still call funhash and remove the faction from the
* global list.
*/
void free_faction(faction * f)
static void free_faction(faction * f)
{
funhash(f);
if (f->alliance && f->alliance->_leader == f) {
setalliance(f, 0);
}
if (f->msgs) {
free_messagelist(f->msgs->begin);
free(f->msgs);
@ -325,13 +328,33 @@ void write_faction_reference(const faction * f, struct storage *store)
WRITE_INT(store, (f && f->_alive) ? f->no : 0);
}
static faction *dead_factions;
void free_flist(faction **fp) {
faction * flist = *fp;
for (flist = factions; flist;) {
faction *f = flist;
flist = f->next;
free_faction(f);
free(f);
}
*fp = 0;
}
void free_factions(void) {
free_flist(&factions);
free_flist(&dead_factions);
}
void destroyfaction(faction ** fp)
{
faction * f = *fp;
unit *u = f->units;
faction *ff;
*fp = f->next;
f->next = dead_factions;
dead_factions = f;
fset(f, FFL_QUIT);
f->_alive = false;
@ -389,8 +412,10 @@ void destroyfaction(faction ** fp)
u = u->nextF;
}
}
/* no way! f->units = NULL; */
handle_event(f->attribs, "destroy", f);
#if 0
faction *ff;
for (ff = factions; ff; ff = ff->next) {
group *g;
ally *sf, **sfp;
@ -417,6 +442,7 @@ void destroyfaction(faction ** fp)
}
}
}
#endif
if (f->alliance && f->alliance->_leader == f) {
setalliance(f, 0);
@ -427,6 +453,7 @@ void destroyfaction(faction ** fp)
/* units of other factions that were disguised as this faction
* have their disguise replaced by ordinary faction hiding. */
if (rule_stealth_other()) {
// TODO: f.alive should be tested for in get_otherfaction
region *rc;
for (rc = regions; rc; rc = rc->next) {
for (u = rc->units; u; u = u->next) {
@ -650,6 +677,8 @@ void remove_empty_factions(void)
if (!(f->_alive && f->units!=NULL) && !fval(f, FFL_NOIDLEOUT)) {
log_debug("dead: %s", factionname(f));
destroyfaction(fp);
free_faction(f);
free(f);
}
else {
fp = &(*fp)->next;
@ -657,7 +686,7 @@ void remove_empty_factions(void)
}
}
bool faction_alive(faction *f) {
bool faction_alive(const faction *f) {
assert(f);
return f->_alive || (f->flags&FFL_NPC);
}

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@ -82,8 +82,8 @@ extern "C" {
int num_total; /* Anzahl Personen mit Monstern */
int options;
int no_units;
struct ally *allies;
struct group *groups;
struct ally *allies; /* alliedgroup and others should check sf.faction.alive before using a faction from f.allies */
struct group *groups; /* alliedgroup and others should check sf.faction.alive before using a faction from f.groups */
int nregions;
int money;
score_t score;
@ -123,7 +123,7 @@ extern "C" {
bool checkpasswd(const faction * f, const char *passwd);
void destroyfaction(faction ** f);
bool faction_alive(struct faction *f);
bool faction_alive(const struct faction *f);
void set_alliance(struct faction *a, struct faction *b, int status);
int get_alliance(const struct faction *a, const struct faction *b);
@ -136,7 +136,7 @@ extern "C" {
int resolve_faction(variant data, void *addr);
void renumber_faction(faction * f, int no);
void free_faction(struct faction *f);
void free_factions(void);
void remove_empty_factions(void);
#ifdef SMART_INTERVALS

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@ -16,18 +16,23 @@
#include <assert.h>
#include <stdio.h>
static void test_remove_empty_factions_allies(CuTest *tc) {
static void test_destroyfaction_allies(CuTest *tc) {
faction *f1, *f2;
region *r;
ally *al;
test_cleanup();
r = test_create_region(0, 0, 0);
f1 = test_create_faction(0);
test_create_unit(f1, r);
f2 = test_create_faction(0);
ally_add(&f1->allies, f2);
remove_empty_factions();
CuAssertPtrEquals(tc, 0, f1->allies);
al = ally_add(&f1->allies, f2);
al->status = HELP_FIGHT;
CuAssertIntEquals(tc, HELP_FIGHT, alliedgroup(0, f1, f2, f1->allies, HELP_ALL));
CuAssertPtrEquals(tc, f2, f1->next);
destroyfaction(&f1->next);
CuAssertIntEquals(tc, false, faction_alive(f2));
CuAssertIntEquals(tc, 0, alliedgroup(0, f1, f2, f1->allies, HELP_ALL));
test_cleanup();
}
@ -174,7 +179,7 @@ CuSuite *get_faction_suite(void)
CuSuite *suite = CuSuiteNew();
SUITE_ADD_TEST(suite, test_addfaction);
SUITE_ADD_TEST(suite, test_remove_empty_factions);
SUITE_ADD_TEST(suite, test_remove_empty_factions_allies);
SUITE_ADD_TEST(suite, test_destroyfaction_allies);
SUITE_ADD_TEST(suite, test_remove_empty_factions_alliance);
SUITE_ADD_TEST(suite, test_remove_dead_factions);
SUITE_ADD_TEST(suite, test_get_monsters);

View File

@ -78,6 +78,7 @@ void test_cleanup(void)
{
int i;
free_gamedata();
free_terrains();
free_resources();
free_config();
@ -89,7 +90,6 @@ void test_cleanup(void)
free_shiptypes();
free_races();
free_spellbooks();
free_gamedata();
free_seen();
free_prefixes();
mt_clear();