kingdoms: crashfix mapper when finding random terrain

This commit is contained in:
Enno Rehling 2005-11-26 00:34:05 +00:00
parent b04b3ea168
commit b086e9f93a
3 changed files with 17 additions and 4 deletions

View file

@ -1192,7 +1192,7 @@ Create_Island(region *r, int * n, const terrain_type * terrain, int x, int y) {
}
void
create_island(region *r, int n, terrain_t t)
create_island(region *r, int n, const struct terrain_type * terrain)
{
short sx=r->x, sy=r->y, i, x = 0, y = 0;
direction_t d;
@ -1203,7 +1203,7 @@ create_island(region *r, int n, terrain_t t)
r2->msgs = (void *)0;
}
tradegood = NULL;
terraform(r,t);
terraform_region(r, terrain);
if(r->land) settg(r);
r->msgs = (void *)(rand()%6);

View file

@ -1153,7 +1153,20 @@ movearound(short rx, short ry) {
case 'I':
a=map_input(0,0,0,"Wieviele Regionen?",0,500,0);
if (a) {
create_island(r, a, (terrain_t)(rand()%(T_GLACIER)+1));
const terrain_type * terrain;
int nterrains;
for (terrain=terrains();terrain;terrain=terrain->next) {
if (fval(terrain, NORMAL_TERRAIN)) {
++nterrains;
}
}
nterrains = rand() % nterrains;
for (terrain=terrains();nterrains;terrain=terrain->next) {
if (fval(terrain, NORMAL_TERRAIN)) {
--nterrains;
}
}
create_island(r, a, terrain);
modified=1;
}
ch = -9;

View file

@ -55,7 +55,7 @@ void showregion(struct region * r, char full);
int modify_region(struct region * r);
void NeueBurg(struct region * r);
void NeuesSchiff(struct region * r);
void create_island(struct region *r, int n, terrain_t t);
void create_island(struct region *r, int n, const struct terrain_type * t);
void make_ocean_block(short x, short y);
void make_new_block(int x, int y);
void moveln(const int x);