forked from github/server
BUG 2317: wyrms in E2 didn't move
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@ -701,7 +701,7 @@
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<attack type="4" damage="2d12"/>
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<attack type="4" damage="2d12"/>
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<attack type="4" damage="2d12"/>
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<attack type="4" damage="2d12"/>
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</race>
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</race>
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<race name="wyrm" magres="90" maxaura="1.000000" regaura="3.000000" weight="18000" capacity="1000000" speed="1.000000" hp="2700" ac="8" damage="2d60" unarmedattack="0" unarmeddefense="0" attackmodifier="10" defensemodifier="10" scarepeasants="yes" fly="yes" walk="yes" teach="no" getitem="yes" resistbash="yes" unarmedguard="yes">
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<race name="wyrm" magres="90" maxaura="1.000000" regaura="3.000000" weight="18000" capacity="1000000" speed="1.000000" hp="2700" ac="8" damage="2d60" unarmedattack="0" unarmeddefense="0" attackmodifier="10" defensemodifier="10" scarepeasants="yes" fly="yes" walk="yes" teach="no" getitem="yes" resistbash="yes" dragon="yes" unarmedguard="yes">
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<ai splitsize="1" killpeasants="yes" learn="yes"/>
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<ai splitsize="1" killpeasants="yes" learn="yes"/>
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<skill name="magic" modifier="12"/>
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<skill name="magic" modifier="12"/>
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<skill name="tactics" modifier="12"/>
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<skill name="tactics" modifier="12"/>
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@ -738,7 +738,7 @@ void plan_monsters(faction * f)
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order *long_order = NULL;
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order *long_order = NULL;
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/* Ab hier nur noch Befehle für NPC-Einheiten. */
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/* Ab hier nur noch Befehle für NPC-Einheiten. */
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if (!is_monsters(u->faction))
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if (u->faction!=f)
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continue;
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continue;
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/* Befehle müssen jede Runde neu gegeben werden: */
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/* Befehle müssen jede Runde neu gegeben werden: */
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