forked from github/server
make att_modification not crash when a good/bad dream curse has no magician.
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2
clibs
2
clibs
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@ -1 +1 @@
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Subproject commit f91ef37f08c5244bf616f1836c0aa9caaf36805c
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Subproject commit 27c8b3202b52766465743c3324fc0b52c5ba4b11
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@ -0,0 +1,12 @@
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<?xml version="1.0"?>
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<eressea xmlns:xi="http://www.w3.org/2001/XInclude">
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<xi:include href="config://core/messages.xml"/>
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<xi:include href="config://core/de/strings.xml"/>
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<xi:include href="config://core/en/strings.xml"/>
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<xi:include href="config://game/spellinfo.xml" />
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<xi:include href="config://default/names-undead.xml"/>
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<xi:include href="config://default/names-skeletons.xml"/>
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<xi:include href="config://default/names-zombies.xml"/>
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<xi:include href="config://default/names-ghouls.xml"/>
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<xi:include href="config://default/names-dragons.xml"/>
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</eressea>
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@ -1301,7 +1301,7 @@ static int att_modification(const unit * u, skill_t sk)
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while (a && a->type == &at_curse) {
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curse *c = (curse *)a->data.v;
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if (curse_active(c) && c->type == gbdream_ct) {
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if (c->magician && curse_active(c) && c->type == gbdream_ct) {
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int effect = curse_geteffect_int(c);
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bool allied = alliedunit(c->magician, u->faction, HELP_GUARD);
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if (allied) {
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@ -4726,7 +4726,7 @@ static int sp_gbdreams(castorder * co, const char *curse_name, int effect)
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/* Erfolg melden */
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ADDMSG(&mage->faction->msgs, msg_message("regionmagic_effect",
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"unit region command", c->magician, mage->region, co->order));
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"unit region command", mage, mage->region, co->order));
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return cast_level;
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}
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@ -4867,7 +4867,7 @@ int sp_sweetdreams(castorder * co)
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effect = 0.05f;
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c = create_curse(mage, &u->attribs, ct_find("orcish"), power, duration, effect, men);
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msg = msg_message("sp_sweetdreams_effect", "mage unit region", c->magician, u, r);
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msg = msg_message("sp_sweetdreams_effect", "mage unit region", mage, u, r);
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r_addmessage(r, mage->faction, msg);
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if (u->faction != mage->faction) {
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r_addmessage(r, u->faction, msg);
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@ -4892,7 +4892,7 @@ int sp_disturbingdreams(castorder * co)
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c = create_curse(mage, &r->attribs, ct_find("badlearn"), power, duration, effect, 0);
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ADDMSG(&mage->faction->msgs, msg_message("sp_disturbingdreams_effect",
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"mage region", c->magician, r));
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"mage region", mage, r));
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return cast_level;
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}
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