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cherry-pick test for mine and smithy
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@ -11,6 +11,46 @@ function setup()
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eressea.settings.set("rules.encounters", "0")
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end
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function test_mine_bonus()
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local r = region.create(0, 0, "mountain")
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r:set_resource("iron", 100)
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local level = r:get_resourcelevel("iron")
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assert_equal(1, level)
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local u = unit.create(faction.create("human"), r)
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u.number = 10
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u:set_skill("mining", 1)
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u:add_order("MACHE EISEN")
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process_orders()
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assert_equal(10, u:get_item("iron"))
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assert_equal(90, r:get_resource("iron"))
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u.building = building.create(r, "mine")
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u.building.size = 10
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u:add_item("money", 500) -- maintenance
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process_orders()
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assert_equal(30, u:get_item("iron"))
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assert_equal(80, r:get_resource("iron"))
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end
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function test_smithy_bonus()
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local r = region.create(0, 0, "mountain")
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local u = unit.create(faction.create("human"), r)
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u:set_skill("weaponsmithing", 5)
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u:add_item("iron", 20)
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u:add_order("MACHE SCHWERT")
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process_orders()
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assert_equal(1, u:get_item('sword'))
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assert_equal(19, u:get_item('iron'))
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u.building = building.create(r, "smithy")
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u.building.size = 10
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u:add_item("money", 300) -- maintenance
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u:add_item("log", 1) -- maintenance
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process_orders()
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assert_equal(3, u:get_item('sword'))
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assert_equal(18, u:get_item('iron'))
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end
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function test_no_guards()
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local r = region.create(0, 0, "plain")
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r:set_resource("tree", 100)
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