forked from github/server
refactoring ship speed, extract total skills of sailors into a function.
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@ -5854,11 +5854,10 @@
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das 50fache und auch im Kampf werden sich die
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das 50fache und auch im Kampf werden sich die
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erhöhte Kraft und die trollisch zähe Haut
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erhöhte Kraft und die trollisch zähe Haut
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positiv auswirken.</text>
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positiv auswirken.</text>
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<text locale="en">This artifact gives the one wearing it
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<text locale="en">This artifact gives the wearer
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the strength of a cavetroll. He will be able to
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the strength of a cavetroll. He will be able to
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carry fifty times as much as normal and also in
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carry fifty times his normal load, as well as
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combat his enhanced strength and tough troll
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gain strength and tough troll skin in combat.</text>
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skin will serve him well.</text>
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</string>
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</string>
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<string name="auraleak">
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<string name="auraleak">
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<text locale="de">Der Schwarzmagier kann mit diesem
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<text locale="de">Der Schwarzmagier kann mit diesem
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@ -5868,7 +5867,7 @@
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Region werden einen Großteil ihrer Aura
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Region werden einen Großteil ihrer Aura
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verlieren.</text>
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verlieren.</text>
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<text locale="en">With this dark ritual the
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<text locale="en">With this dark ritual the
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chaossorcerer causes a deep rift to appear in
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chaos sorcerer causes a deep rift to appear in
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the astral balance that will tear all magical
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the astral balance that will tear all magical
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power from a region. All spellcasters in that
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power from a region. All spellcasters in that
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region will lose most of their aura.</text>
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region will lose most of their aura.</text>
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@ -348,10 +348,6 @@ int shipspeed(const ship * sh, const unit * u)
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c = c->nexthash;
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c = c->nexthash;
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}
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}
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#ifdef SHIPSPEED
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k *= SHIPSPEED;
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#endif
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if (sh->damage>0) {
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if (sh->damage>0) {
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int size = sh->size * DAMAGE_SCALE;
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int size = sh->size * DAMAGE_SCALE;
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k *= (size - sh->damage);
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k *= (size - sh->damage);
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@ -1807,7 +1807,7 @@ void scale_number(unit * u, int n)
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const struct race *u_irace(const struct unit *u)
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const struct race *u_irace(const struct unit *u)
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{
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{
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if (u->irace && skill_enabled(SK_STEALTH)) {
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if (u->irace) {
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return u->irace;
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return u->irace;
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}
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}
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return u->_race;
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return u->_race;
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@ -4582,7 +4582,7 @@ int sp_illusionary_shapeshift(castorder * co)
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irace = u_irace(u);
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irace = u_irace(u);
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if (irace == u_race(u)) {
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if (irace == u_race(u)) {
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trigger *trestore = trigger_changerace(u, NULL, irace);
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trigger *trestore = trigger_changerace(u, NULL, irace);
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add_trigger(&u->attribs, "timer", trigger_timeout((int)power + 2,
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add_trigger(&u->attribs, "timer", trigger_timeout((int)power + 3,
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trestore));
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trestore));
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u->irace = rc;
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u->irace = rc;
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}
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}
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@ -214,7 +214,6 @@ int setstealth_cmd(unit * u, struct order *ord)
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char token[64];
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char token[64];
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const char *s;
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const char *s;
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int level, rule;
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int level, rule;
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const race *trace;
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init_order(ord);
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init_order(ord);
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s = gettoken(token, sizeof(token));
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s = gettoken(token, sizeof(token));
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@ -237,6 +236,9 @@ int setstealth_cmd(unit * u, struct order *ord)
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return 0;
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return 0;
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}
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}
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if (skill_enabled(SK_STEALTH)) { /* hack! E3 erlaubt keine Tarnung */
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const race *trace;
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trace = findrace(s, u->faction->locale);
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trace = findrace(s, u->faction->locale);
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if (trace) {
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if (trace) {
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/* demons can cloak as other player-races */
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/* demons can cloak as other player-races */
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@ -279,6 +281,7 @@ int setstealth_cmd(unit * u, struct order *ord)
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}
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}
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return 0;
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return 0;
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}
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}
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}
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switch (findparam(s, u->faction->locale)) {
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switch (findparam(s, u->faction->locale)) {
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case P_FACTION:
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case P_FACTION:
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