forked from github/server
fix crash in turn 1181
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@ -557,7 +557,7 @@ void set_level(unit * u, skill_t sk, int value)
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{
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skill *sv = u->skills;
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assert(sk != SK_MAGIC || !u->faction || u->number == 1 || fval(u->faction, FFL_NPC));
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assert(sk != SK_MAGIC || value==0 || !u->faction || u->number == 1 || fval(u->faction, FFL_NPC));
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assert(value <= CHAR_MAX && value >= CHAR_MIN);
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if (!skill_enabled(sk))
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return;
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