forked from github/server
Merge branch 'develop' of github.com:ennorehling/eressea into develop
This commit is contained in:
commit
af50fe65a3
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@ -1245,7 +1245,7 @@ msgid "error184"
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msgstr "\"$unit($unit) in $region($region): '$order($command)' - The unit does not move.\""
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msgid "income_entertainment"
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msgstr "\"$unit($unit) earns $int($amount) in $region($region) with entertainment.\""
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msgstr "\"$unit($unit) earns $int($amount) in $region($region) from entertainment.\""
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msgid "error180"
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msgstr "\"$unit($unit) in $region($region): '$order($command)' - The spell fails.\""
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@ -1614,7 +1614,7 @@ msgid "curseinfo::deathcloud"
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msgstr "\"A poison elemental is spreading pestilence and death. ($int36($id))\""
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msgid "income"
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msgstr "\"$unit($unit) earns $int($amount)$if($eq($wanted,$amount),\"\",\" of $int($wanted)\") in $region($region) $if($eq($mode,1),\" by entertainment\",$if($eq($mode,2),\" by taxes\",$if($eq($mode,3),\" by trade\",$if($eq($mode,5),\" by stealing\",$if($eq($mode,6),\" by magic\",$if($eq($mode,7),\" by pillaging\",\"\")))))).\""
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msgstr "\"$unit($unit) in $region($region) earns $int($amount)$if($eq($wanted,$amount),\"\",\" of $int($wanted)\") silver.\""
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msgid "researchherb"
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msgstr "\"$unit($unit) discovers that $localize($amount) $resource($herb,0) grow in $region($region).\""
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@ -2109,7 +2109,7 @@ msgid "deathcloud_effect"
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msgstr "\"$unit($mage) summons a poison elemental in $region($region).\""
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msgid "nr_population"
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msgstr "\"Your faction has $int($population) people in $int($units) of $int($limit) possible units.\""
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msgstr "\"Your faction has $int($population) $if($eq($population,1), \"person\", \"persons\") in $int($units) of $int($limit) possible units.\""
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msgid "curseinfo::shipdisorientation"
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msgstr "This ship has lost its path. ($int36($id))"
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@ -2217,7 +2217,7 @@ msgid "curseinfo::healingzone"
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msgstr "Healing in this region is affected by magic. ($int36($id))"
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msgid "income_entertainment_reduced"
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msgstr "\"In $region($region), $unit($unit) earns only $int($amount) instead of$if($eq($wanted,$amount),\"\",\" of$if($eq($wanted,$amount),\"\",\" of $int($wanted)\") \") with entertainment.\""
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msgstr "\"In $region($region), $unit($unit) earns only $int($amount) instead of$if($eq($wanted,$amount),\"\",\" of$if($eq($wanted,$amount),\"\",\" of $int($wanted)\") \") from entertainment.\""
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msgid "errusingpotion"
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msgstr "\"$unit($unit): '$order($command)' - The unit already uses $resource($using,0).\""
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@ -5,10 +5,13 @@ module("tests.e2.trees", package.seeall, lunit.testcase )
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function setup()
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eressea.game.reset()
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eressea.settings.set("rules.food.flags", "4") -- food is free
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eressea.settings.set("rules.treeseeds.chance", "0.0") -- trees make no seeds
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eressea.settings.set("rules.grow.formula", "0") -- no tree or seed growth
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eressea.settings.set("NewbieImmunity", "0")
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end
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function test_no_growth()
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eressea.settings.set("rules.grow.formula", "2") -- E2 growth rules
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set_turn(204)
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assert_equal('spring', get_season())
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local r = region.create(0, 0, 'plain')
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@ -21,6 +24,20 @@ function test_no_growth()
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assert_equal(0, r:get_resource('tree'))
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end
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function test_spring_growth()
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eressea.settings.set("rules.grow.formula", "2") -- E2 growth rules
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set_turn(204)
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assert_equal('spring', get_season())
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local r = region.create(0, 0, 'plain')
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r:set_resource('seed', 6)
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r:set_resource('sapling', 17)
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r:set_resource('tree', 0)
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process_orders()
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assert_equal(5, r:get_resource('seed'))
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assert_equal(16, r:get_resource('sapling'))
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assert_equal(2, r:get_resource('tree'))
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end
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-- hebalism < T6 cannot plant
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function test_plant_fail()
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set_turn(184)
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@ -63,14 +80,22 @@ end
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-- in spring, herbalism >= T12 plants saplings at 10:1 rate
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function test_plant_spring_saplings()
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set_turn(204)
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set_turn(203)
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assert_equal('spring', get_season())
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local f = faction.create('goblin')
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local r = region.create(0, 0, 'plain')
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local u = unit.create(f, r)
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r:set_resource('seed', 0)
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r:set_resource('sapling', 0)
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r:set_resource('tree', 0)
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local u = unit.create(f, r)
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assert_equal('spring', get_season())
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process_orders() -- to initialize at_germs
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assert_equal(0, r:get_resource('sapling'))
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assert_equal(0, r:get_resource('seed'))
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assert_equal(0, r:get_resource('tree'))
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assert_equal('spring', get_season())
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u:set_skill('herbalism', 12)
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u:add_item('seed', 20)
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u:add_order("PFLANZE 20 Samen") -- limited by herbalism
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@ -84,13 +109,20 @@ end
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-- herbalism < T12 means we are still planting seeds at 1:1
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function test_plant_spring_seeds()
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set_turn(204)
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assert_equal('spring', get_season())
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local f = faction.create('goblin')
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local r = region.create(0, 0, 'plain')
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local u = unit.create(f, r)
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r:set_resource('seed', 0)
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r:set_resource('sapling', 0)
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r:set_resource('tree', 0)
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local u = unit.create(f, r)
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assert_equal('spring', get_season())
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process_orders() -- to initialize at_germs
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assert_equal(0, r:get_resource('sapling'))
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assert_equal(0, r:get_resource('seed'))
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assert_equal(0, r:get_resource('tree'))
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assert_equal('spring', get_season())
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u:set_skill('herbalism', 10)
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u:add_item('seed', 40)
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u:add_order("PFLANZE 10 Samen")
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24
src/laws.c
24
src/laws.c
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@ -603,9 +603,9 @@ growing_trees(region * r, const season_t current_season, const season_t last_wee
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{
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int grownup_trees, i, seeds, sprout;
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attrib *a;
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double seedchance = config_get_flt("rules.treeseeds.chance", 0.01F) * RESOURCE_QUANTITY;
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if (current_season == SEASON_SUMMER || current_season == SEASON_AUTUMN) {
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double seedchance = 0.01F * RESOURCE_QUANTITY;
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int mp, elves = count_race(r, get_race(RC_ELF));
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direction_t d;
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@ -653,6 +653,7 @@ growing_trees(region * r, const season_t current_season, const season_t last_wee
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/* Gesamtzahl der Samen:
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* bis zu 6% (FORESTGROWTH*3) der Baeume samen in die Nachbarregionen */
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if (seedchance > 0) {
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seeds = (rtrees(r, 2) * FORESTGROWTH * 3) / 1000000;
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for (d = 0; d != MAXDIRECTIONS; ++d) {
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region *r2 = rconnect(r, d);
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@ -671,11 +672,9 @@ growing_trees(region * r, const season_t current_season, const season_t last_wee
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rsettrees(r2, 0, rtrees(r2, 0) + sprout);
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}
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}
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}
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}
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else if (current_season == SEASON_SPRING) {
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int growth;
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/* in at_germs merken uns die Zahl der Samen und Sproesslinge, die
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* dieses Jahr aelter werden duerfen, damit nicht ein Same im selben
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* Zyklus zum Baum werden kann */
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@ -685,19 +684,11 @@ growing_trees(region * r, const season_t current_season, const season_t last_wee
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a->data.sa[0] = cap_short(rtrees(r, 0));
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a->data.sa[1] = cap_short(rtrees(r, 1));
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}
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/* wir haben 6 Wochen zum wachsen, jeder Same/Spross hat 18% Chance
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* zu wachsen, damit sollten nach 5-6 Wochen alle gewachsen sein */
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growth = 1800;
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/* Baumwachstum */
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sprout = rtrees(r, 1);
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if (sprout > a->data.sa[1]) sprout = a->data.sa[1];
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grownup_trees = 0;
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for (i = 0; i < sprout; i++) {
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if (rng_int() % 10000 < growth)
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grownup_trees++;
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}
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grownup_trees = sprout / 6;
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/* aus dem Sproesslingepool dieses Jahres abziehen */
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a->data.sa[1] = (short)(sprout - grownup_trees);
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/* aus dem gesamt Sproesslingepool abziehen */
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/* Samenwachstum */
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seeds = rtrees(r, 0);
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if (seeds > a->data.sa[0]) seeds = a->data.sa[0];
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sprout = 0;
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for (i = 0; i < seeds; i++) {
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if (rng_int() % 10000 < growth)
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sprout++;
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}
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sprout = seeds / 6;
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/* aus dem Samenpool dieses Jahres abziehen */
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a->data.sa[0] = (short)(seeds - sprout);
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/* aus dem gesamt Samenpool abziehen */
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