forked from github/server
refactor the resurrection code. There is more work to be done here, too much duplicaton between battle and volcano.
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parent
a9375200e4
commit
ad86e69e6b
22
src/battle.c
22
src/battle.c
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@ -1130,6 +1130,21 @@ int calculate_armor(troop dt, const weapon_type *dwtype, const weapon_type *awty
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return ar;
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}
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static bool resurrect_troop(troop dt)
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{
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fighter *df = dt.fighter;
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unit *du = df->unit;
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if (oldpotiontype[P_HEAL] && !fval(&df->person[dt.index], FL_HEALING_USED)) {
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if (i_get(du->items, oldpotiontype[P_HEAL]) > 0) {
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fset(&df->person[dt.index], FL_HEALING_USED);
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i_change(&du->items, oldpotiontype[P_HEAL], -1);
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df->person[dt.index].hp = u_race(du)->hitpoints * 5; /* give the person a buffer */
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return true;
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}
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}
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return false;
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}
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bool
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terminate(troop dt, troop at, int type, const char *damage, bool missile)
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{
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@ -1301,17 +1316,12 @@ terminate(troop dt, troop at, int type, const char *damage, bool missile)
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}
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/* healing potions can avert a killing blow */
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if (oldpotiontype[P_HEAL] && !fval(&df->person[dt.index], FL_HEALING_USED)) {
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if (i_get(du->items, oldpotiontype[P_HEAL]) > 0) {
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if (resurrect_troop(dt)) {
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message *m = msg_message("potionsave", "unit", du);
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battle_message_faction(b, du->faction, m);
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msg_release(m);
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i_change(&du->items, oldpotiontype[P_HEAL], -1);
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fset(&df->person[dt.index], FL_HEALING_USED);
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df->person[dt.index].hp = u_race(du)->hitpoints * 5; /* give the person a buffer */
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return false;
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}
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}
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++at.fighter->kills;
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for (pitm = &du->items; *pitm;) {
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@ -12,11 +12,16 @@ without prior permission by the authors of Eressea.
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#ifndef H_KRNL_ITEMS
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#define H_KRNL_ITEMS
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#include <stdbool.h>
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struct unit;
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#ifdef __cplusplus
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extern "C" {
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#endif
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extern void register_itemfunctions(void);
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void register_itemfunctions(void);
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#ifdef __cplusplus
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}
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@ -74,12 +74,31 @@ static int nb_armor(const unit * u, int index)
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return av;
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}
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static bool resurrect_unit(unit *u) {
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if (oldpotiontype[P_HEAL]) {
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bool heiltrank = false;
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if (get_effect(u, oldpotiontype[P_HEAL]) > 0) {
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change_effect(u, oldpotiontype[P_HEAL], -1);
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heiltrank = true;
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}
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else if (i_get(u->items, oldpotiontype[P_HEAL]) > 0) {
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i_change(&u->items, oldpotiontype[P_HEAL], -1);
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change_effect(u, oldpotiontype[P_HEAL], 3);
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heiltrank = true;
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}
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if (heiltrank && chance(0.50)) {
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return true;
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}
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}
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return false;
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}
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static int
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damage_unit(unit * u, const char *dam, bool physical, bool magic)
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{
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int *hp, hpstack[20];
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int h;
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int i, dead = 0, hp_rem = 0, heiltrank;
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int i, dead = 0, hp_rem = 0;
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assert(u->number);
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if (fval(u_race(u), RCF_ILLUSIONARY)) {
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@ -118,33 +137,19 @@ damage_unit(unit * u, const char *dam, bool physical, bool magic)
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/* Auswirkungen */
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for (i = 0; i < u->number; i++) {
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if (hp[i] <= 0) {
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heiltrank = 0;
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/* Sieben Leben */
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if (u_race(u) == get_race(RC_CAT) && (chance(1.0 / 7))) {
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hp[i] = u->hp / u->number;
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hp_rem += hp[i];
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continue;
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}
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else if (resurrect_unit(u)) {
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/* Heiltrank */
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if (oldpotiontype[P_HEAL]) {
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if (get_effect(u, oldpotiontype[P_HEAL]) > 0) {
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change_effect(u, oldpotiontype[P_HEAL], -1);
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heiltrank = 1;
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}
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else if (i_get(u->items, oldpotiontype[P_HEAL]) > 0) {
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i_change(&u->items, oldpotiontype[P_HEAL], -1);
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change_effect(u, oldpotiontype[P_HEAL], 3);
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heiltrank = 1;
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}
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if (heiltrank && (chance(0.50))) {
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hp[i] = u->hp / u->number;
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hp_rem += hp[i];
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continue;
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}
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else {
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++dead;
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}
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dead++;
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}
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else {
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hp_rem += hp[i];
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