forked from github/server
fix rare bug that created negative peasants
when a region had non-standard wage, immigration could cause negative peasants
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1 changed files with 7 additions and 9 deletions
16
src/laws.c
16
src/laws.c
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@ -707,23 +707,21 @@ void immigration(void)
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int rp = rpeasants(r) + r->land->newpeasants;
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rsetpeasants(r, _max(0, rp));
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}
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/* Genereate some (0-2 to 0-6 depending on the income) peasants out of nothing */
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/*if less then 50 are in the region and there is space and no monster or deamon units in the region */
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/* Genereate some (0-6 depending on the income) peasants out of nothing */
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/* if less than 50 are in the region and there is space and no monster or demon units in the region */
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int peasants = rpeasants(r);
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if (repopulate && r->land && (peasants < repopulate) && maxworkingpeasants(r) >(peasants + 30) * 2)
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{
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int income = wage(r, NULL, NULL, turn) - maintenance_cost(NULL);
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if (repopulate && r->land && (peasants < repopulate) && maxworkingpeasants(r) > (peasants + 30) * 2 && income >= 0) {
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int badunit = 0;
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unit *u;
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for (u = r->units; u; u = u->next) {
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if (!playerrace(u_race(u)) || u_race(u) == get_race(RC_DAEMON))
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{
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if (!playerrace(u_race(u)) || u_race(u) == get_race(RC_DAEMON)) {
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badunit = 1;
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break;
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}
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}
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if (badunit == 0)
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{
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peasants += (int)(rng_double()*(wage(r, NULL, NULL, turn) - 9));
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if (badunit == 0) {
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peasants += (int)(rng_double() * (income + 1));
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rsetpeasants(r, peasants);
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}
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}
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