Ponnuki should not be aggressive.

This commit is contained in:
Enno Rehling 2017-05-07 17:29:55 +02:00
parent bf935f5bb7
commit ad465f1028
2 changed files with 1 additions and 4 deletions

View File

@ -38,6 +38,7 @@ function ponnuki.init()
u.name = "Ponnuki" u.name = "Ponnuki"
u.info = "Go, Ponnuki, Go!" u.info = "Go, Ponnuki, Go!"
u.race_name = "Ritter von Go" u.race_name = "Ritter von Go"
u.status = 5 -- FLIEHE
print(u:show()) print(u:show())
end end
else else

View File

@ -748,10 +748,6 @@ void plan_monsters(faction * f)
produceexp(u, SK_PERCEPTION, u->number); produceexp(u, SK_PERCEPTION, u->number);
} }
if (u->status > ST_BEHIND) {
setstatus(u, ST_FIGHT);
/* all monsters fight */
}
if (attacking && (!r->land || is_guard(u))) { if (attacking && (!r->land || is_guard(u))) {
monster_attacks(u, true, false); monster_attacks(u, true, false);
} }