forked from github/server
remove some ifdef options to maybe accelerate cppcheck.
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8efc7f1829
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@ -41,11 +41,7 @@ extern "C" {
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/* Stufe 3 */
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/* Stufe 3 */
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P_WISE, /* 6 */
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P_WISE, /* 6 */
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P_FOOL,
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P_FOOL,
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#ifdef INSECT_POTION
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P_WARMTH,
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#else
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P_STEEL,
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P_STEEL,
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#endif
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P_HORSE,
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P_HORSE,
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P_BERSERK, /* 10 */
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P_BERSERK, /* 10 */
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/* Stufe 4 */
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/* Stufe 4 */
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@ -84,9 +84,6 @@ extern "C" {
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score_t score;
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score_t score;
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struct alliance *alliance;
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struct alliance *alliance;
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int alliance_joindate; /* the turn on which the faction joined its current alliance (or left the last one) */
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int alliance_joindate; /* the turn on which the faction joined its current alliance (or left the last one) */
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#ifdef VICTORY_DELAY
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unsigned char victory_delay;
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#endif
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struct unit *units;
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struct unit *units;
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struct attrib *attribs;
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struct attrib *attribs;
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struct message_list *msgs;
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struct message_list *msgs;
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@ -1280,10 +1280,8 @@ static int sp_rosthauch(castorder * co)
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add_ironweapon(it_find("axe"), it_find("rustyaxe"), 1.0);
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add_ironweapon(it_find("axe"), it_find("rustyaxe"), 1.0);
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add_ironweapon(it_find("greatsword"), it_find("rustygreatsword"), 1.0);
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add_ironweapon(it_find("greatsword"), it_find("rustygreatsword"), 1.0);
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add_ironweapon(it_find("halberd"), it_find("rustyhalberd"), 0.5f);
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add_ironweapon(it_find("halberd"), it_find("rustyhalberd"), 0.5f);
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#ifndef NO_RUSTY_ARMOR
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add_ironweapon(it_find("shield"), it_find("rustyshield"), 0.5f);
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add_ironweapon(it_find("shield"), it_find("rustyshield"), 0.5f);
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add_ironweapon(it_find("chainmail"), it_find("rustychainmail"), 0.2f);
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add_ironweapon(it_find("chainmail"), it_find("rustychainmail"), 0.2f);
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#endif
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}
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}
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if (force > 0) {
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if (force > 0) {
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@ -5454,7 +5452,8 @@ int sp_fetchastral(castorder * co)
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return cast_level;
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return cast_level;
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}
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}
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#ifdef SHOWASTRAL_NOT_BORKED
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#define SHOWASTRAL_IS_BORKED
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#ifndef SHOWASTRAL_IS_BORKED
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int sp_showastral(castorder * co)
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int sp_showastral(castorder * co)
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{
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{
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unit *u;
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unit *u;
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@ -6493,7 +6492,7 @@ static spelldata spell_functions[] = {
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{ "analyze_magic", sp_analysemagic, 0 },
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{ "analyze_magic", sp_analysemagic, 0 },
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{ "concealing_aura", sp_itemcloak, 0 },
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{ "concealing_aura", sp_itemcloak, 0 },
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{ "tybiedfumbleshield", sp_fumbleshield, 0 },
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{ "tybiedfumbleshield", sp_fumbleshield, 0 },
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#ifdef SHOWASTRAL_NOT_BORKED
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#ifndef SHOWASTRAL_IS_BORKED
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{ "show_astral", sp_showastral, 0 },
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{ "show_astral", sp_showastral, 0 },
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#endif
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#endif
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{ "resist_magic", sp_resist_magic_bonus, 0 },
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{ "resist_magic", sp_resist_magic_bonus, 0 },
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@ -811,23 +811,21 @@ void produceexp(struct unit *u, skill_t sk, int n)
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produceexp_ex(u, sk, n, learn_skill);
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produceexp_ex(u, sk, n, learn_skill);
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}
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}
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#ifndef NO_TESTS
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static learn_fun inject_learn_fun = 0;
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static learn_fun inject_learn_fun = 0;
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void inject_learn(learn_fun fun) {
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void inject_learn(learn_fun fun) {
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inject_learn_fun = fun;
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inject_learn_fun = fun;
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}
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}
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#endif
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/** days should be scaled by u->number; STUDYDAYS * u->number is one week worth of learning */
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/** days should be scaled by u->number; STUDYDAYS * u->number is one week worth of learning */
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void learn_skill(unit *u, skill_t sk, int days) {
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void learn_skill(unit *u, skill_t sk, int days) {
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int leveldays = STUDYDAYS * u->number;
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int leveldays = STUDYDAYS * u->number;
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int weeks = 0;
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int weeks = 0;
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#ifndef NO_TESTS
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if (inject_learn_fun) {
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if (inject_learn_fun) {
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inject_learn_fun(u, sk, days);
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inject_learn_fun(u, sk, days);
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return;
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return;
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}
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}
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#endif
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while (days >= leveldays) {
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while (days >= leveldays) {
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++weeks;
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++weeks;
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days -= leveldays;
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days -= leveldays;
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