forked from github/server
optimization: the orcish curse is pretty rare, and we are spending a lot of time on processing it.
remove static variables.
This commit is contained in:
parent
8ff26eb0e4
commit
aa998166e4
|
@ -682,7 +682,7 @@ static void godcurse(void)
|
|||
}
|
||||
|
||||
/** handles the "orcish" curse that makes units grow like old orks
|
||||
* This would probably be better handled in an age-function for the curse,
|
||||
* TODO: This would probably be better handled in an age-function for the curse,
|
||||
* but it's now being called by randomevents()
|
||||
*/
|
||||
static void orc_growth(void)
|
||||
|
@ -691,18 +691,13 @@ static void orc_growth(void)
|
|||
for (r = regions; r; r = r->next) {
|
||||
unit *u;
|
||||
for (u = r->units; u; u = u->next) {
|
||||
static bool init = false;
|
||||
static const curse_type *ct_orcish = 0;
|
||||
curse *c = 0;
|
||||
if (!init) {
|
||||
init = true;
|
||||
ct_orcish = ct_find("orcish");
|
||||
}
|
||||
if (ct_orcish)
|
||||
c = get_curse(u->attribs, ct_orcish);
|
||||
|
||||
if (c && !has_skill(u, SK_MAGIC) && !has_skill(u, SK_ALCHEMY)
|
||||
if (u->attribs && !has_skill(u, SK_MAGIC) && !has_skill(u, SK_ALCHEMY)
|
||||
&& !fval(u, UFL_HERO)) {
|
||||
const curse_type *ct_orcish = ct_find("orcish");
|
||||
|
||||
if (ct_orcish) {
|
||||
curse *c = get_curse(u->attribs, ct_orcish);
|
||||
if (c) {
|
||||
int n;
|
||||
int increase = 0;
|
||||
int num = get_cursedmen(u, c);
|
||||
|
@ -728,6 +723,8 @@ static void orc_growth(void)
|
|||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/** Talente von Dämonen verschieben sich.
|
||||
*/
|
||||
|
|
Loading…
Reference in New Issue