forked from github/server
BUG 2357: make sure starting regions have enough recruits
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@ -283,12 +283,20 @@ faction *addfaction(const char *email, const char *password,
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return f;
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}
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#define PEASANT_MIN (10 * RECRUITFRACTION)
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#define PEASANT_MAX (20 * RECRUITFRACTION)
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unit *addplayer(region * r, faction * f)
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{
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unit *u;
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const char * name;
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const struct equipment* eq;
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assert(r->land);
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if (rpeasants(r) < PEASANT_MIN) {
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rsetpeasants(r, PEASANT_MIN + rng_int() % (PEASANT_MAX - PEASANT_MIN));
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}
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assert(f->units == NULL);
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faction_setorigin(f, 0, r->x, r->y);
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u = create_unit(r, f, 1, f->race, 0, NULL, NULL);
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