forked from github/server
Testing for C90 compatibility
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@ -172,7 +172,7 @@ endif(CURSES_FOUND)
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if(IWYU_PATH)
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if(IWYU_PATH)
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# set(C_INCLUDE_WHAT_YOU_USE "${IWYU_PATH} -Xiwyu --no_fwd_decls")
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# set(C_INCLUDE_WHAT_YOU_USE "${IWYU_PATH} -Xiwyu --no_fwd_decls")
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else(IWYU_PATH)
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else(IWYU_PATH)
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message(STATUS "Could not find the program include-what-you-use")
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# message(STATUS "Could not find the program include-what-you-use")
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endif()
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endif()
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add_library(version STATIC ${VERSION_SRC})
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add_library(version STATIC ${VERSION_SRC})
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@ -204,9 +204,6 @@ add_library(game ${ERESSEA_SRC})
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target_link_libraries(game ${EXTRA_LIBS} parser version)
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target_link_libraries(game ${EXTRA_LIBS} parser version)
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add_executable(eressea ${SERVER_SRC})
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add_executable(eressea ${SERVER_SRC})
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if (IWYU_PATH)
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set_property(TARGET eressea PROPERTY C_INCLUDE_WHAT_YOU_USE ${IWYU_PATH})
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endif(IWYU_PATH)
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target_link_libraries(eressea
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target_link_libraries(eressea
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game
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game
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${TOLUA_LIBRARIES}
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${TOLUA_LIBRARIES}
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@ -275,6 +272,11 @@ target_link_libraries(test_eressea
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${IniParser_LIBRARIES}
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${IniParser_LIBRARIES}
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)
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)
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set_target_properties(test_eressea eressea PROPERTIES C_STANDARD 90)
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if (IWYU_PATH)
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set_target_properties(test_eressea eressea PROPERTIES C_INCLUDE_WHAT_YOU_USE ${IWYU_PATH})
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endif(IWYU_PATH)
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add_test(server test_eressea)
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add_test(server test_eressea)
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#add_test(NAME E3
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#add_test(NAME E3
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# WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}/game-e3
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# WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}/game-e3
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@ -325,6 +325,10 @@ static double peasant_luck_factor(void)
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return config_get_flt("rules.peasants.peasantluck.factor", PEASANTLUCK);
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return config_get_flt("rules.peasants.peasantluck.factor", PEASANTLUCK);
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}
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}
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inline int round_births(double growth) {
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return (int)growth;
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}
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int peasant_luck_effect(int peasants, int luck, int maxp, double variance)
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int peasant_luck_effect(int peasants, int luck, int maxp, double variance)
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{
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{
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int births = 0;
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int births = 0;
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@ -334,7 +338,7 @@ int peasant_luck_effect(int peasants, int luck, int maxp, double variance)
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mean *= peasant_luck_factor() * peasant_growth_factor();
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mean *= peasant_luck_factor() * peasant_growth_factor();
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mean *= ((peasants / (double)maxp < .9) ? 1 : PEASANTFORCE);
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mean *= ((peasants / (double)maxp < .9) ? 1 : PEASANTFORCE);
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births = (int)ceil(normalvariate(mean, variance * mean));
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births = round_births(normalvariate(mean, variance * mean));
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if (births <= 0)
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if (births <= 0)
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births = 1;
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births = 1;
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if (births > peasants / 2)
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if (births > peasants / 2)
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@ -353,7 +357,7 @@ static void peasants(region * r, int rule)
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if (peasants > 0 && rule > 0) {
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if (peasants > 0 && rule > 0) {
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int luck = 0;
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int luck = 0;
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double fraction = peasants * peasant_growth_factor();
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double fraction = peasants * peasant_growth_factor();
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int births = (int)ceil(fraction);
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int births = round_births(fraction);
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attrib *a = a_find(r->attribs, &at_peasantluck);
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attrib *a = a_find(r->attribs, &at_peasantluck);
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if (a != NULL) {
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if (a != NULL) {
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