forked from github/server
har du data saa er det altid en god ide aa spare den, ellers forsvinne ting plutselig
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2 changed files with 9 additions and 1 deletions
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@ -176,6 +176,7 @@ struct building_type;
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#define NOLASTORDER_VERSION 320 /* do not use lastorder */
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#define SPELLNAME_VERSION 321 /* reference spells by name */
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#define TERRAIN_VERSION 322 /* terrains are a full type and saved by name */
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#define REGIONITEMS_VERSION 323 /* regions have items */
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#define MIN_VERSION CURSETYPE_VERSION
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#define REGIONOWNERS_VERSION 400
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@ -184,7 +185,7 @@ struct building_type;
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#ifdef ENEMIES
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# define RELEASE_VERSION ENEMIES_VERSION
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#else
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# define RELEASE_VERSION TERRAIN_VERSION
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# define RELEASE_VERSION REGIONITEMS_VERSION
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#endif
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#if RESOURCE_CONVERSION
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@ -1410,6 +1410,9 @@ readregion(FILE * F, short x, short y)
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assert(itype->rtype->ltype);
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r_setdemand(r, itype->rtype->ltype, ri(F));
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}
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if (global.data_version>=REGIONITEMS_VERSION) {
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read_items(F, &r->land->items);
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}
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}
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a_read(F, &r->attribs);
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@ -1462,6 +1465,10 @@ writeregion(FILE * F, const region * r)
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wi(F, demand->value);
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}
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fputs("end \n", F);
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#if RELEASE_VERSION>=REGIONITEMS_VERSION
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write_items(F, r->land->items);
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wnl(F);
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#endif
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}
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a_write(F, r->attribs);
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wnl(F);
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