har du data saa er det altid en god ide aa spare den, ellers forsvinne ting plutselig

This commit is contained in:
Enno Rehling 2005-12-11 14:31:06 +00:00
parent 5d541465b1
commit a8b9c29be4
2 changed files with 9 additions and 1 deletions

View file

@ -176,6 +176,7 @@ struct building_type;
#define NOLASTORDER_VERSION 320 /* do not use lastorder */
#define SPELLNAME_VERSION 321 /* reference spells by name */
#define TERRAIN_VERSION 322 /* terrains are a full type and saved by name */
#define REGIONITEMS_VERSION 323 /* regions have items */
#define MIN_VERSION CURSETYPE_VERSION
#define REGIONOWNERS_VERSION 400
@ -184,7 +185,7 @@ struct building_type;
#ifdef ENEMIES
# define RELEASE_VERSION ENEMIES_VERSION
#else
# define RELEASE_VERSION TERRAIN_VERSION
# define RELEASE_VERSION REGIONITEMS_VERSION
#endif
#if RESOURCE_CONVERSION

View file

@ -1410,6 +1410,9 @@ readregion(FILE * F, short x, short y)
assert(itype->rtype->ltype);
r_setdemand(r, itype->rtype->ltype, ri(F));
}
if (global.data_version>=REGIONITEMS_VERSION) {
read_items(F, &r->land->items);
}
}
a_read(F, &r->attribs);
@ -1462,6 +1465,10 @@ writeregion(FILE * F, const region * r)
wi(F, demand->value);
}
fputs("end \n", F);
#if RELEASE_VERSION>=REGIONITEMS_VERSION
write_items(F, r->land->items);
wnl(F);
#endif
}
a_write(F, r->attribs);
wnl(F);