forked from github/server
crashbug preferre_weapon==0
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@ -2189,14 +2189,13 @@ do_attack(fighter * af)
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if (au->race->attack[a].type!=AT_STANDARD) continue;
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else {
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weapon * wp = preferred_weapon(ta, true);
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if (wp->type->reload) continue;
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if (wp!=NULL && wp->type->reload) continue;
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}
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}
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attack(b, ta, &(au->race->attack[a]));
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attack(b, ta, &(au->race->attack[a]));
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}
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}
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}
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}
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void
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