forked from github/server
Test: After a faction is eliminated, nobody should have it as an ally.
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@ -1,5 +1,6 @@
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#include <platform.h>
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#include <platform.h>
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#include <kernel/ally.h>
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#include <kernel/faction.h>
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#include <kernel/faction.h>
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#include <kernel/types.h>
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#include <kernel/types.h>
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#include <kernel/race.h>
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#include <kernel/race.h>
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@ -13,6 +14,21 @@
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#include <assert.h>
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#include <assert.h>
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#include <stdio.h>
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#include <stdio.h>
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static void test_remove_empty_factions_allies(CuTest *tc) {
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faction *f1, *f2;
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region *r;
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test_cleanup();
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r = test_create_region(0, 0, 0);
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f1 = test_create_faction(0);
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test_create_unit(f1, r);
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f2 = test_create_faction(0);
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ally_add(&f1->allies, f2);
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remove_empty_factions();
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CuAssertPtrEquals(tc, 0, f1->allies);
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test_cleanup();
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}
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static void test_remove_empty_factions(CuTest *tc) {
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static void test_remove_empty_factions(CuTest *tc) {
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faction *f, *fm;
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faction *f, *fm;
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int fno;
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int fno;
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@ -95,6 +111,7 @@ CuSuite *get_faction_suite(void)
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CuSuite *suite = CuSuiteNew();
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CuSuite *suite = CuSuiteNew();
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SUITE_ADD_TEST(suite, test_addfaction);
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SUITE_ADD_TEST(suite, test_addfaction);
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SUITE_ADD_TEST(suite, test_remove_empty_factions);
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SUITE_ADD_TEST(suite, test_remove_empty_factions);
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SUITE_ADD_TEST(suite, test_remove_empty_factions_allies);
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SUITE_ADD_TEST(suite, test_remove_dead_factions);
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SUITE_ADD_TEST(suite, test_remove_dead_factions);
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SUITE_ADD_TEST(suite, test_get_monsters);
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SUITE_ADD_TEST(suite, test_get_monsters);
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return suite;
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return suite;
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