forked from github/server
Kleine Fehler bereinigt
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6084a67a31
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@ -136,7 +136,9 @@ resourcename(const resource_type * rtype, int flags)
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if (rtype->name) return rtype->name(rtype, flags);
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if (flags & NMF_PLURAL) i = 1;
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if (flags & NMF_APPEARANCE) return rtype->_appearance[i];
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if (flags & NMF_APPEARANCE && rtype->_appearance[i]) {
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return rtype->_appearance[i];
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}
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return rtype->_name[i];
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}
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@ -2604,11 +2606,11 @@ tagbegin(struct xml_stack * stack, void * data)
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if (tmp!=NULL) {
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appearance[0] = strdup(tmp);
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appearance[1] = strcat(strcpy((char*)malloc(strlen(tmp)+3), tmp), "_p");
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state->rtype = new_resourcetype(names, appearance, flags);
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state->rtype = new_resourcetype((const char**)names, (const char**)appearance, flags);
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free(appearance[0]);
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free(appearance[1]);
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} else {
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state->rtype = new_resourcetype(names, NULL, flags);
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state->rtype = new_resourcetype((const char**)names, NULL, flags);
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}
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free(names[0]);
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free(names[1]);
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@ -2631,13 +2633,12 @@ tagbegin(struct xml_stack * stack, void * data)
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int reload = xml_ivalue(tag, "reload");
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double magres = xml_fvalue(tag, "magres");
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unsigned int flags = WTF_NONE;
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const char * damage[2] = { NULL, NULL };
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assert(strcmp(stack->next->tag->name, "item")==0);
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assert(state->itype!=NULL);
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state->itype->flags |= ITF_WEAPON;
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state->wtype = new_weapontype(state->itype,
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flags, magres, damage, offmod, defmod, reload, skill, minskill);
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flags, magres, NULL, offmod, defmod, reload, skill, minskill);
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} else if (strcmp(tag->name, "damage")==0) {
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/* damage of a weapon */
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int pos = 0;
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