forked from github/server
eliminate old_race. make the catdragon act like a dragon.
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parent
043ff40d02
commit
a7fbe4901b
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@ -717,7 +717,7 @@
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<attack type="4" damage="1d6"/>
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<attack type="4" damage="1d6"/>
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<attack type="1" damage="1d5"/>
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<attack type="1" damage="1d5"/>
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</race>
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</race>
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<race name="catdragon" magres="0.900000" maxaura="1.000000" regaura="1.000000" recruitcost="500000" weight="20000" capacity="10000" speed="1.000000" hp="20" damage="2d40" unarmedattack="0" unarmeddefense="0" defensemodifier="50" fly="yes" walk="yes" teach="no" shapeshift="yes" giveperson="yes" getitem="yes">
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<race name="catdragon" magres="0.900000" maxaura="1.000000" regaura="1.000000" recruitcost="500000" weight="20000" capacity="10000" speed="1.000000" hp="20" damage="2d40" unarmedattack="0" unarmeddefense="0" defensemodifier="50" fly="yes" walk="yes" teach="no" shapeshift="yes" giveperson="yes" getitem="yes" dragon="yes">
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<ai splitsize="1"/>
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<ai splitsize="1"/>
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<attack type="4" damage="2d40"/>
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<attack type="4" damage="2d40"/>
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<attack type="4" damage="2d40"/>
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<attack type="4" damage="2d40"/>
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18
src/battle.c
18
src/battle.c
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@ -1037,17 +1037,18 @@ static int rc_specialdamage(const unit *au, const unit *du, const struct weapon_
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{
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{
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const race *ar = u_race(au);
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const race *ar = u_race(au);
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int m, modifier = 0;
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int m, modifier = 0;
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if (wtype != NULL) {
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switch (old_race(ar)) {
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if (fval(u_race(du), RCF_DRAGON)) {
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case RC_HALFLING:
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static int cache;
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if (wtype != NULL && dragonrace(u_race(du))) {
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static race *rc_halfling;
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if (rc_changed(&cache)) {
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rc_halfling = get_race(RC_HALFLING);
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}
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if (ar == rc_halfling) {
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modifier += 5;
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modifier += 5;
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}
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}
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break;
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default:
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break;
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}
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}
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if (wtype != NULL && wtype->modifiers != NULL) {
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if (wtype->modifiers != NULL) {
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for (m = 0; wtype->modifiers[m].value; ++m) {
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for (m = 0; wtype->modifiers[m].value; ++m) {
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/* weapon damage for this weapon, possibly by race */
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/* weapon damage for this weapon, possibly by race */
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if (wtype->modifiers[m].flags & WMF_DAMAGE) {
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if (wtype->modifiers[m].flags & WMF_DAMAGE) {
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@ -1065,6 +1066,7 @@ static int rc_specialdamage(const unit *au, const unit *du, const struct weapon_
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}
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}
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}
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}
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}
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}
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}
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return modifier;
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return modifier;
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}
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}
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@ -114,6 +114,8 @@ static void recruit_init(void)
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int income(const unit * u)
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int income(const unit * u)
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{
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{
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// TODO: make this a property, like race.income, no hard-coding of values
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if (fval(u_race(u), RCF_DRAGON)) {
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switch (old_race(u_race(u))) {
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switch (old_race(u_race(u))) {
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case RC_FIREDRAGON:
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case RC_FIREDRAGON:
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return 150 * u->number;
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return 150 * u->number;
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@ -122,9 +124,11 @@ int income(const unit * u)
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case RC_WYRM:
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case RC_WYRM:
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return 5000 * u->number;
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return 5000 * u->number;
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default:
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default:
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return 20 * u->number;
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break;
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}
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}
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}
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}
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return 20 * u->number;
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}
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static void scramble(void *data, unsigned int n, size_t width)
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static void scramble(void *data, unsigned int n, size_t width)
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{
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{
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30
src/guard.c
30
src/guard.c
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@ -67,28 +67,34 @@ void update_guards(void)
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unsigned int guard_flags(const unit * u)
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unsigned int guard_flags(const unit * u)
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{
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{
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// TODO: this should be a property of the race, like race.guard_flags
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static int rc_cache;
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static race *rc_elf, *rc_ent, *rc_ironkeeper;
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const race *rc = u_race(u);
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unsigned int flags =
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unsigned int flags =
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GUARD_CREWS | GUARD_LANDING | GUARD_TRAVELTHRU | GUARD_TAX;
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GUARD_CREWS | GUARD_LANDING | GUARD_TRAVELTHRU | GUARD_TAX;
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// TODO: configuration, not define
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#if GUARD_DISABLES_PRODUCTION == 1
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#if GUARD_DISABLES_PRODUCTION == 1
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flags |= GUARD_PRODUCE;
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flags |= GUARD_PRODUCE;
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#endif
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#endif
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#if GUARD_DISABLES_RECRUIT == 1
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#if GUARD_DISABLES_RECRUIT == 1
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flags |= GUARD_RECRUIT;
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flags |= GUARD_RECRUIT;
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#endif
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#endif
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switch (old_race(u_race(u))) {
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if (rc_changed(&rc_cache)) {
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case RC_ELF:
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rc_elf = get_race(RC_ELF);
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if (u->faction->race != u_race(u))
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rc_ent = get_race(RC_TREEMAN);
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break;
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rc_ironkeeper = get_race(RC_IRONKEEPER);
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/* else fallthrough */
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}
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case RC_TREEMAN:
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if (rc == rc_elf) {
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if (u->faction->race == u_race(u)) {
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flags |= GUARD_TREES;
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flags |= GUARD_TREES;
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break;
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}
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case RC_IRONKEEPER:
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}
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else if (rc == rc_ent) {
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flags |= GUARD_TREES;
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}
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else if (rc == rc_ironkeeper) {
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flags = GUARD_MINING;
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flags = GUARD_MINING;
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break;
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default:
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/* TODO: This should be configuration variables, all of it */
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break;
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}
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}
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return flags;
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return flags;
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}
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}
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@ -244,7 +244,7 @@ extern "C" {
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#define omniscient(f) ((f)->race==get_race(RC_ILLUSION) || (f)->race==get_race(RC_TEMPLATE))
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#define omniscient(f) ((f)->race==get_race(RC_ILLUSION) || (f)->race==get_race(RC_TEMPLATE))
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#define playerrace(rc) (!fval((rc), RCF_NPC))
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#define playerrace(rc) (!fval((rc), RCF_NPC))
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#define dragonrace(rc) ((rc) == get_race(RC_FIREDRAGON) || (rc) == get_race(RC_DRAGON) || (rc) == get_race(RC_WYRM) || (rc) == get_race(RC_BIRTHDAYDRAGON))
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#define dragonrace(rc) (fval(rc, RCF_DRAGON))
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#define humanoidrace(rc) (fval((rc), RCF_UNDEAD) || (rc)==get_race(RC_DRACOID) || playerrace(rc))
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#define humanoidrace(rc) (fval((rc), RCF_UNDEAD) || (rc)==get_race(RC_DRACOID) || playerrace(rc))
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#define illusionaryrace(rc) (fval(rc, RCF_ILLUSIONARY))
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#define illusionaryrace(rc) (fval(rc, RCF_ILLUSIONARY))
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