forked from github/server
removing the naming confusion between elven horse and unicorn in the source
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parent
02fec778b9
commit
a79d40a91f
5 changed files with 33 additions and 33 deletions
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@ -2920,13 +2920,13 @@ age_building(building * b)
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int n, unicorns = 0;
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int n, unicorns = 0;
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for (n=0; n!=u->number; ++n) {
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for (n=0; n!=u->number; ++n) {
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if (chance(0.02)) {
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if (chance(0.02)) {
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i_change(&u->items, olditemtype[I_UNICORN], 1);
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i_change(&u->items, olditemtype[I_ELVENHORSE], 1);
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++unicorns;
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++unicorns;
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}
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}
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if (unicorns) {
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if (unicorns) {
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ADDMSG(&u->faction->msgs, msg_message("scunicorn",
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ADDMSG(&u->faction->msgs, msg_message("scunicorn",
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"unit amount rtype", u, unicorns,
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"unit amount rtype", u, unicorns,
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olditemtype[I_UNICORN]->rtype));
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olditemtype[I_ELVENHORSE]->rtype));
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}
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}
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}
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}
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}
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}
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@ -2110,7 +2110,7 @@ fleechance(unit * u)
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c += (eff_skill(u, SK_STEALTH, r) * 0.05);
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c += (eff_skill(u, SK_STEALTH, r) * 0.05);
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if (get_item(u, I_UNICORN) >= u->number && eff_skill(u, SK_RIDING, r) >= 5)
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if (get_item(u, I_ELVENHORSE) >= u->number && eff_skill(u, SK_RIDING, r) >= 5)
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c += 0.30;
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c += 0.30;
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else if (get_item(u, I_HORSE) >= u->number && eff_skill(u, SK_RIDING, r) >= 1)
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else if (get_item(u, I_HORSE) >= u->number && eff_skill(u, SK_RIDING, r) >= 1)
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c += 0.10;
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c += 0.10;
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@ -3061,7 +3061,7 @@ make_fighter(battle * b, unit * u, side * s1, boolean attack)
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fig->elvenhorses = 0;
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fig->elvenhorses = 0;
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} else {
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} else {
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fig->horses = get_item(u, I_HORSE);
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fig->horses = get_item(u, I_HORSE);
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fig->elvenhorses = get_item(u, I_UNICORN);
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fig->elvenhorses = get_item(u, I_ELVENHORSE);
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}
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}
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if (u->race->battle_flags & BF_EQUIPMENT) {
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if (u->race->battle_flags & BF_EQUIPMENT) {
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@ -267,7 +267,7 @@ enum {
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I_FEENSTIEFEL,
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I_FEENSTIEFEL,
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I_BIRTHDAYAMULET,
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I_BIRTHDAYAMULET,
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I_PEGASUS,
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I_PEGASUS,
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I_UNICORN,
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I_ELVENHORSE,
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I_DOLPHIN,
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I_DOLPHIN,
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I_RING_OF_NIMBLEFINGER,
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I_RING_OF_NIMBLEFINGER,
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I_TROLLBELT,
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I_TROLLBELT,
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@ -1097,7 +1097,7 @@ magic_resistance(unit *target)
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}
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}
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/* Unicorn +10 */
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/* Unicorn +10 */
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n = get_item(target, I_UNICORN);
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n = get_item(target, I_ELVENHORSE);
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if (n) probability += n*0.1/target->number;
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if (n) probability += n*0.1/target->number;
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/* Auswirkungen von Zaubern auf der Region */
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/* Auswirkungen von Zaubern auf der Region */
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@ -421,7 +421,7 @@ canride(unit * u)
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int pferde, maxpferde, unicorns, maxunicorns;
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int pferde, maxpferde, unicorns, maxunicorns;
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int skill = effskill(u, SK_RIDING);
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int skill = effskill(u, SK_RIDING);
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unicorns = get_item(u, I_UNICORN);
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unicorns = get_item(u, I_ELVENHORSE);
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pferde = get_item(u, I_HORSE);
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pferde = get_item(u, I_HORSE);
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maxunicorns = (skill/5) * u->number;
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maxunicorns = (skill/5) * u->number;
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maxpferde = skill * u->number * 2;
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maxpferde = skill * u->number * 2;
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@ -1412,7 +1412,7 @@ travel_route(unit * u, region_list * route_begin, region_list * route_end, order
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if (fval(current->terrain, SEA_REGION) || fval(next->terrain, SEA_REGION)) {
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if (fval(current->terrain, SEA_REGION) || fval(next->terrain, SEA_REGION)) {
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/* trying to enter or exit ocean with horses, are we? */
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/* trying to enter or exit ocean with horses, are we? */
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if (get_item(u, I_HORSE) > 0 || get_item(u, I_UNICORN) > 0) {
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if (get_item(u, I_HORSE) > 0 || get_item(u, I_ELVENHORSE) > 0) {
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/* tries to do it with horses */
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/* tries to do it with horses */
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if (ord!=NULL) cmistake(u, ord, 67, MSG_MOVE);
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if (ord!=NULL) cmistake(u, ord, 67, MSG_MOVE);
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break;
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break;
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