forked from github/server
seltsame konstrukte in der 2. welt mit strassen drin fuehren zu irrsinnigem crash, der 2 stunden debugging gebraucht hat
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@ -444,9 +444,9 @@ b_nameroad(const border * b, const region * r, const struct faction * f, int gfl
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unused(f);
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unused(f);
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if (gflags & GF_ARTICLE) {
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if (gflags & GF_ARTICLE) {
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if (!(gflags & GF_DETAILED)) strcpy(buffer, "eine Straße");
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if (!(gflags & GF_DETAILED)) strcpy(buffer, "eine Straße");
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else if (terrain[rterrain(r)].roadreq==local) {
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else if (terrain[rterrain(r)].roadreq>=local) {
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int remote = (r!=b->to)?(rval & 0xFFFF):((rval>>16) & 0xFFFF);
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int remote = (r!=b->to)?(rval & 0xFFFF):((rval>>16) & 0xFFFF);
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if (terrain[rterrain(r2)].roadreq==remote) {
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if (terrain[rterrain(r2)].roadreq>=remote) {
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strcpy(buffer, "eine Straße");
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strcpy(buffer, "eine Straße");
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} else {
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} else {
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strcpy(buffer, "eine unvollständige Straße");
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strcpy(buffer, "eine unvollständige Straße");
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