forked from github/server
tests for read/write of triggers that reference factions, with bugfixes.
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325a0ccbf1
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@ -761,6 +761,7 @@ void write_unit(struct gamedata *data, const unit * u)
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const race *irace = u_irace(u);
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write_unit_reference(u, data->store);
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assert(u->faction->_alive);
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write_faction_reference(u->faction, data->store);
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WRITE_STR(data->store, u->_name);
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WRITE_STR(data->store, u->display ? u->display : "");
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@ -6,7 +6,13 @@
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#include "group.h"
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#include "ally.h"
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#include "faction.h"
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#include "region.h"
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#include "version.h"
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#include <triggers/changefaction.h>
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#include <triggers/createunit.h>
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#include <triggers/timeout.h>
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#include <util/attrib.h>
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#include <util/event.h>
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#include <CuTest.h>
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#include <tests.h>
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@ -63,7 +69,7 @@ static void test_readwrite_unit(CuTest * tc)
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test_cleanup();
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}
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static void test_readwrite_dead_faction(CuTest *tc) {
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static void test_readwrite_dead_faction_group(CuTest *tc) {
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faction *f, *f2;
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unit * u;
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group *g;
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@ -103,11 +109,103 @@ static void test_readwrite_dead_faction(CuTest *tc) {
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test_cleanup();
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}
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static void test_readwrite_dead_faction_regionowner(CuTest *tc) {
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faction *f;
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region *r;
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unit * u;
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int fno;
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test_cleanup();
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config_set("rules.region_owners", "1");
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f = test_create_faction(0);
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fno = f->no;
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u = test_create_unit(f, r = test_create_region(0, 0, 0));
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region_set_owner(r, f, turn);
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destroyfaction(&factions);
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CuAssertTrue(tc, !f->_alive);
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remove_empty_units();
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writegame("test.dat");
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free_gamedata();
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f = NULL;
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readgame("test.dat", false);
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f = factions;
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CuAssertPtrEquals(tc, 0, f);
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r = regions;
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CuAssertPtrNotNull(tc, r);
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CuAssertPtrEquals(tc, 0, region_get_owner(r));
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test_cleanup();
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}
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static void test_readwrite_dead_faction_changefaction(CuTest *tc) {
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faction *f, *f2;
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region *r;
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trigger *tr;
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unit * u;
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test_cleanup();
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config_set("rules.region_owners", "1");
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f = test_create_faction(0);
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f2 = test_create_faction(0);
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u = test_create_unit(f2, r = test_create_region(0, 0, 0));
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tr = trigger_changefaction(u, f);
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add_trigger(&u->attribs, "timer", trigger_timeout(10, tr));
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CuAssertPtrNotNull(tc, a_find(u->attribs, &at_eventhandler));
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destroyfaction(&factions);
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CuAssertTrue(tc, !f->_alive);
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remove_empty_units();
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writegame("test.dat");
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free_gamedata();
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f = NULL;
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readgame("test.dat", false);
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f = factions;
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CuAssertPtrNotNull(tc, f);
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r = regions;
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CuAssertPtrNotNull(tc, r);
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u = r->units;
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CuAssertPtrNotNull(tc, u);
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CuAssertPtrEquals(tc, 0, a_find(u->attribs, &at_eventhandler));
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test_cleanup();
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}
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static void test_readwrite_dead_faction_createunit(CuTest *tc) {
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faction *f, *f2;
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region *r;
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trigger *tr;
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unit * u;
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test_cleanup();
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config_set("rules.region_owners", "1");
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f = test_create_faction(0);
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f2 = test_create_faction(0);
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u = test_create_unit(f2, r = test_create_region(0, 0, 0));
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tr = trigger_createunit(r, f, f->race, 1);
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add_trigger(&u->attribs, "timer", trigger_timeout(10, tr));
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CuAssertPtrNotNull(tc, a_find(u->attribs, &at_eventhandler));
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destroyfaction(&factions);
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CuAssertTrue(tc, !f->_alive);
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remove_empty_units();
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writegame("test.dat");
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free_gamedata();
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f = NULL;
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readgame("test.dat", false);
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f = factions;
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CuAssertPtrNotNull(tc, f);
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r = regions;
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CuAssertPtrNotNull(tc, r);
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u = r->units;
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CuAssertPtrNotNull(tc, u);
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CuAssertPtrEquals(tc, 0, a_find(u->attribs, &at_eventhandler));
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test_cleanup();
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}
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CuSuite *get_save_suite(void)
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{
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CuSuite *suite = CuSuiteNew();
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SUITE_ADD_TEST(suite, test_readwrite_data);
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SUITE_ADD_TEST(suite, test_readwrite_unit);
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SUITE_ADD_TEST(suite, test_readwrite_dead_faction);
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SUITE_ADD_TEST(suite, test_readwrite_dead_faction_createunit);
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SUITE_ADD_TEST(suite, test_readwrite_dead_faction_changefaction);
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SUITE_ADD_TEST(suite, test_readwrite_dead_faction_regionowner);
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SUITE_ADD_TEST(suite, test_readwrite_dead_faction_group);
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return suite;
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}
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@ -84,9 +84,15 @@ static void changefaction_write(const trigger * t, struct storage *store)
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static int changefaction_read(trigger * t, struct storage *store)
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{
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variant var;
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changefaction_data *td = (changefaction_data *)t->data.v;
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read_reference(&td->unit, store, read_unit_reference, resolve_unit);
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read_reference(&td->faction, store, read_faction_reference, resolve_faction);
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var = read_faction_reference(store);
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if (var.i == 0) {
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return AT_READ_FAIL;
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}
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ur_add(var, &td->faction, resolve_faction);
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// read_reference(&td->faction, store, read_faction_reference, resolve_faction);
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return AT_READ_OK;
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}
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@ -91,21 +91,27 @@ static void createunit_write(const trigger * t, struct storage *store)
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static int createunit_read(trigger * t, struct storage *store)
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{
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createunit_data *td = (createunit_data *)t->data.v;
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variant var;
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int result = AT_READ_OK;
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int uc =
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read_reference(&td->f, store, read_faction_reference, resolve_faction);
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int rc =
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var = read_faction_reference(store);
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if (var.i > 0) {
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td->f = findfaction(var.i);
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if (!td->f) {
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ur_add(var, &td->f, resolve_faction);
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}
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}
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else {
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result = AT_READ_FAIL;
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}
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read_reference(&td->r, store, read_region_reference,
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RESOLVE_REGION(global.data_version));
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td->race = (const struct race *)read_race_reference(store).v;
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if (uc == 0 && rc == 0) {
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if (!td->f || !td->r)
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return AT_READ_FAIL;
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if (!td->race) {
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result = AT_READ_FAIL;
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}
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READ_INT(store, &td->number);
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return AT_READ_OK;
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return result;
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}
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trigger_type tt_createunit = {
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