forked from github/server
Bug 2584: gray mages can regenerate aura.
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3434bbe67d
commit
a461bff6f0
95
src/magic.c
95
src/magic.c
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@ -117,6 +117,11 @@ typedef struct sc_mage {
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struct spellbook *spellbook;
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} sc_mage;
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void mage_set_spellpoints(sc_mage *m, int aura)
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{
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m->spellpoints = aura;
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}
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int mage_get_spellpoints(const sc_mage *m)
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{
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return m ? m->spellpoints : 0;
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@ -603,7 +608,7 @@ void set_spellpoints(unit * u, int sp)
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{
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sc_mage *m = get_mage(u);
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if (m) {
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m->spellpoints = sp;
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mage_set_spellpoints(m, sp);
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}
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}
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@ -615,18 +620,6 @@ int change_spellpoints(unit * u, int mp)
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return mage_change_spellpoints(get_mage(u), mp);
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}
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/**
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* Bietet die Moeglichkeit, die maximale Anzahl der Magiepunkte mit
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* Regionszaubern oder Attributen zu beinflussen
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*/
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static int get_spchange(const unit * u)
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{
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sc_mage *m;
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m = get_mage(u);
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return m ? m->spchange : 0;
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}
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/* ein Magier kann normalerweise maximal Stufe^2.1/1.2+1 Magiepunkte
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* haben.
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* Manche Rassen haben einen zusaetzlichen Multiplikator
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@ -655,12 +648,15 @@ int max_spellpoints(const struct unit *u, const region * r)
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double potenz = 2.1;
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double divisor = 1.2;
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const struct resource_type *rtype;
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const sc_mage *m;
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assert(u);
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if (!r) r = u->region;
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sk = effskill(u, SK_MAGIC, r);
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msp = rc_maxaura(u_race(u)) * (pow(sk, potenz) / divisor + 1) + get_spchange(u);
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msp = rc_maxaura(u_race(u)) * (pow(sk, potenz) / divisor + 1);
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m = get_mage(u);
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if (m) msp += m->spchange;
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rtype = rt_find("aurafocus");
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if (rtype && i_get(u->items, rtype->itype) > 0) {
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@ -1464,44 +1460,47 @@ void regenerate_aura(void)
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for (r = regions; r; r = r->next) {
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for (u = r->units; u; u = u->next) {
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if (u->number && is_mage(u)) {
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aura = get_spellpoints(u);
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auramax = max_spellpoints_depr(r, u);
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if (aura < auramax) {
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struct building *b = inside_building(u);
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const struct building_type *btype = building_is_active(b) ? b->type : NULL;
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reg_aura = regeneration(u);
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if (u->number && u->attribs) {
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sc_mage *m = get_mage(u);
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if (m) {
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aura = mage_get_spellpoints(m);
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auramax = max_spellpoints(u, r);
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if (aura < auramax) {
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struct building *b = inside_building(u);
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const struct building_type *btype = building_is_active(b) ? b->type : NULL;
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reg_aura = regeneration(u);
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/* Magierturm erhoeht die Regeneration um 75% */
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/* Steinkreis erhoeht die Regeneration um 50% */
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if (btype)
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reg_aura *= btype->auraregen;
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/* Magierturm erhoeht die Regeneration um 75% */
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/* Steinkreis erhoeht die Regeneration um 50% */
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if (btype)
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reg_aura *= btype->auraregen;
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/* Bonus/Malus durch Zauber */
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mod = get_curseeffect(u->attribs, &ct_auraboost);
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if (mod > 0) {
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reg_aura = (reg_aura * mod) / 100.0;
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/* Bonus/Malus durch Zauber */
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mod = get_curseeffect(u->attribs, &ct_auraboost);
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if (mod > 0) {
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reg_aura = (reg_aura * mod) / 100.0;
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}
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/* Einfluss von Artefakten */
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/* TODO (noch gibs keine) */
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/* maximal Differenz bis Maximale-Aura regenerieren
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* mindestens 1 Aura pro Monat */
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regen = (int)reg_aura;
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reg_aura -= regen;
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if (chance(reg_aura)) {
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++regen;
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}
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if (regen < 1) regen = 1;
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if (regen > auramax - aura) regen = auramax - aura;
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aura += regen;
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ADDMSG(&u->faction->msgs, msg_message("regenaura",
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"unit region amount", u, r, regen));
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}
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/* Einfluss von Artefakten */
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/* TODO (noch gibs keine) */
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/* maximal Differenz bis Maximale-Aura regenerieren
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* mindestens 1 Aura pro Monat */
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regen = (int)reg_aura;
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reg_aura -= regen;
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if (chance(reg_aura)) {
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++regen;
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}
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if (regen < 1) regen = 1;
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if (regen > auramax - aura) regen = auramax - aura;
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aura += regen;
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ADDMSG(&u->faction->msgs, msg_message("regenaura",
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"unit region amount", u, r, regen));
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if (aura > auramax) aura = auramax;
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mage_set_spellpoints(m, aura);
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}
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if (aura > auramax) aura = auramax;
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set_spellpoints(u, aura);
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}
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}
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}
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@ -210,6 +210,7 @@ extern "C" {
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const struct spell *mage_get_combatspell(const struct sc_mage *mage, int nr, int *level);
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struct spellbook * mage_get_spellbook(const struct sc_mage * mage);
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int mage_get_spellpoints(const struct sc_mage *m);
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void mage_set_spellpoints(struct sc_mage *m, int aura);
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int mage_change_spellpoints(struct sc_mage *m, int delta);
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enum magic_t unit_get_magic(const struct unit *u);
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