forked from github/server
added a lua-test
New lua-test for the bug concerning the minskill for castle-stages. (#1859)
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2 changed files with 26 additions and 1 deletions
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@ -50,3 +50,26 @@ function test_build_packice()
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process_orders()
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process_orders()
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assert_equal(nil, u.building)
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assert_equal(nil, u.building)
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end
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end
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function test_build_castle_stages()
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local r = region.create(0,0, "plain")
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local f = faction.create("castle@eressea.de", "human", "de")
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local u = unit.create(f, r, 1000)
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local b = building.create(r, "castle")
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u:add_item("stone", 1000)
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u:set_skill("building", 1)
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u:clear_orders()
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u:add_order("MACHE BURG " .. itoa36(b.id))
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process_orders()
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assert_equal(10, b.size)
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u:set_skill("building", 3)
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u:clear_orders()
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u:add_order("MACHE BURG " .. itoa36(b.id))
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process_orders()
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assert_equal(250, b.size)
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end
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@ -522,7 +522,9 @@ int build(unit * u, const construction * ctype, int completed, int want)
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if (basesk < type->minskill) {
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if (basesk < type->minskill) {
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if (made == 0)
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if (made == 0)
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return ELOWSKILL; /* not good enough to go on */
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return ELOWSKILL;
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else
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return made; /* not good enough to go on */
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}
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}
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/* n = maximum buildable size */
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/* n = maximum buildable size */
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