forked from github/server
tests for plan_monster
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384a2ea7d7
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@ -200,6 +200,7 @@ set(TESTS_SRC
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laws.test.c
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magic.test.c
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market.test.c
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monsters.test.c
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move.test.c
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piracy.test.c
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prefix.test.c
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@ -71,7 +71,7 @@
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#include <string.h>
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#include <assert.h>
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#define MOVECHANCE 25 /* chance fuer bewegung */
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#define MOVECHANCE .25 /* chance fuer bewegung */
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#define DRAGON_RANGE 20 /* Max. Distanz zum nächsten Drachenziel */
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#define MAXILLUSION_TEXTS 3
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@ -85,6 +85,10 @@ static double monster_attack_chance(void) {
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return get_param_flt(global.parameters, "rules.monsters.attack_chance", 0.4f);
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}
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static double random_move_chance(void) {
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return get_param_flt(global.parameters, "rules.monsters.random_move_chance", MOVECHANCE);
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}
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static void reduce_weight(unit * u)
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{
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int capacity, weight = 0;
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@ -157,7 +161,7 @@ static order *monster_attack(unit * u, const unit * target)
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return create_order(K_ATTACK, u->faction->locale, "%i", target->no);
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}
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static int monster_attacks(unit * monster, bool respect_buildings, bool rich_only)
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int monster_attacks(unit * monster, bool respect_buildings, bool rich_only)
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{
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region *r = monster->region;
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unit *u2;
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@ -786,6 +790,7 @@ void plan_monsters(faction * f)
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if (attacking && is_guard(u, GUARD_TAX)) {
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monster_attacks(u, true, false);
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}
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/* units with a plan to kill get ATTACK orders: */
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ta = a_find(u->attribs, &at_hate);
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if (ta && !monster_is_waiting(u)) {
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@ -818,7 +823,7 @@ void plan_monsters(faction * f)
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}
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}
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else if (u_race(u)->flags & RCF_MOVERANDOM) {
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if (rng_int() % 100 < MOVECHANCE || check_overpopulated(u)) {
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if (chance(random_move_chance()) || check_overpopulated(u)) {
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long_order = monster_move(r, u);
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}
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}
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@ -0,0 +1,247 @@
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#include <platform.h>
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#include <stdlib.h>
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#include <kernel/config.h>
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#include <kernel/faction.h>
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#include <kernel/item.h>
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#include <kernel/order.h>
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#include <kernel/race.h>
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#include <kernel/region.h>
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#include <kernel/terrain.h>
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#include <kernel/unit.h>
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#include "monster.h"
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#include "guard.h"
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#include "skill.h"
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#include <util/language.h>
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#include <util/language_struct.h>
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#include <CuTest.h>
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#include <tests.h>
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#include <assert.h>
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#include <stdio.h>
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#include <string.h>
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extern void plan_monsters(struct faction *f);
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extern int monster_attacks(unit * monster, bool respect_buildings, bool rich_only);
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static void init_language(void)
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{
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locale* lang;
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int i;
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lang = get_or_create_locale("de");
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locale_setstring(lang, "skill::unarmed", "Waffenloser Kampf");
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locale_setstring(lang, "keyword::attack", "ATTACKIERE");
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locale_setstring(lang, "keyword::study", "LERNE");
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locale_setstring(lang, "keyword::tax", "TREIBE");
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locale_setstring(lang, "keyword::loot", "PLUENDERE");
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locale_setstring(lang, "keyword::guard", "BEWACHE");
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locale_setstring(lang, "keyword::move", "NACH");
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locale_setstring(lang, "keyword::message", "BOTSCHAFT");
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locale_setstring(lang, "REGION", "REGION");
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locale_setstring(lang, "east", "O");
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for (i = 0; i < MAXKEYWORDS; ++i) {
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if (!locale_getstring(lang, mkname("keyword", keywords[i])))
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locale_setstring(lang, mkname("keyword", keywords[i]), keywords[i]);
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}
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for (i = 0; i < MAXSKILLS; ++i) {
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if (!locale_getstring(lang, mkname("skill", skillnames[i])))
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locale_setstring(lang, mkname("skill", skillnames[i]), skillnames[i]);
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}
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init_keywords(lang);
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init_skills(lang);
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}
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static order *find_order(const char *expected, const unit *unit)
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{
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char cmd[32];
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order *order;
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for (order = unit->orders; order; order = order->next) {
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if (strcmp(expected, get_command(order, cmd, sizeof(cmd))) == 0) {
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return order;
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}
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}
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return NULL;
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}
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static void create_monsters(faction **player, faction **monsters, region **r, unit **u, unit **m) {
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race* rc;
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test_cleanup();
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init_language();
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test_create_world();
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*player = test_create_faction(NULL);
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*monsters = get_or_create_monsters();
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assert(rc_find((*monsters)->race->_name));
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rc = rc_get_or_create((*monsters)->race->_name);
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fset(rc, RCF_UNARMEDGUARD);
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fset(rc, RCF_NPC);
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fset(*monsters, FFL_NOIDLEOUT);
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assert(fval(*monsters, FFL_NPC) && fval((*monsters)->race, RCF_UNARMEDGUARD) && fval((*monsters)->race, RCF_NPC) && fval(*monsters, FFL_NOIDLEOUT));
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(*monsters)->locale = default_locale;
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*r = findregion(0, 0);
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*u = test_create_unit(*player, *r);
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unit_setid(*u, 1);
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*m = test_create_unit(*monsters, *r);
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}
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static void test_monsters_attack(CuTest * tc)
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{
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faction *f, *f2;
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region *r;
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unit *u, *m;
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create_monsters(&f, &f2, &r, &u, &m);
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guard(m, GUARD_TAX);
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set_param(&global.parameters, "rules.monsters.attack_chance", "1");
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plan_monsters(f2);
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CuAssertPtrNotNull(tc, find_order("ATTACKIERE 1", m));
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test_cleanup();
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}
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static void test_monsters_attack_ocean(CuTest * tc)
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{
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faction *f, *f2;
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region *r;
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unit *u, *m;
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create_monsters(&f, &f2, &r, &u, &m);
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r = findregion(-1, 0);
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u = test_create_unit(u->faction, r);
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unit_setid(u, 2);
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m = test_create_unit(m->faction, r);
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assert(!m->region->land);
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set_param(&global.parameters, "rules.monsters.attack_chance", "1");
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plan_monsters(f2);
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CuAssertPtrNotNull(tc, find_order("ATTACKIERE 2", m));
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test_cleanup();
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}
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static void test_monsters_waiting(CuTest * tc)
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{
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faction *f, *f2;
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region *r;
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unit *u, *m;
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create_monsters(&f, &f2, &r, &u, &m);
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guard(m, GUARD_TAX);
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fset(m, UFL_ISNEW);
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monster_attacks(m, false, false);
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CuAssertPtrEquals(tc, 0, find_order("ATTACKIERE 1", m));
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test_cleanup();
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}
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static void test_monsters_attack_not(CuTest * tc)
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{
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faction *f, *f2;
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region *r;
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unit *u, *m;
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create_monsters(&f, &f2, &r, &u, &m);
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guard(m, GUARD_TAX);
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guard(u, GUARD_TAX);
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set_param(&global.parameters, "rules.monsters.attack_chance", "0");
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plan_monsters(f2);
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CuAssertPtrEquals(tc, 0, find_order("ATTACKIERE 1", m));
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test_cleanup();
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}
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static void test_dragon_attacks_the_rich(CuTest * tc)
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{
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faction *f, *f2;
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region *r;
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unit *u, *m;
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const item_type *i_silver;
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init_language();
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create_monsters(&f, &f2, &r, &u, &m);
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guard(m, GUARD_TAX);
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set_level(m, SK_WEAPONLESS, 10);
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rsetmoney(r, 1);
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rsetmoney(findregion(1, 0), 0);
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i_silver = it_find("money");
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assert(i_silver);
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i_change(&u->items, i_silver, 5000);
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set_param(&global.parameters, "rules.monsters.attack_chance", "0.00001");
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plan_monsters(f2);
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CuAssertPtrNotNull(tc, find_order("ATTACKIERE 1", m));
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CuAssertPtrNotNull(tc, find_order("PLUENDERE", m));
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test_cleanup();
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}
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static void test_dragon_moves(CuTest * tc)
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{
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faction *f, *f2;
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region *r;
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unit *u, *m;
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create_monsters(&f, &f2, &r, &u, &m);
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rsetpeasants(r, 0);
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rsetmoney(r, 0);
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rsetmoney(findregion(1, 0), 1000);
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set_level(m, SK_WEAPONLESS, 10);
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set_param(&global.parameters, "rules.monsters.attack_chance", ".0");
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plan_monsters(f2);
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CuAssertPtrNotNull(tc, find_order("NACH O", m));
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test_cleanup();
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}
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static void test_monsters_learn_exp(CuTest * tc)
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{
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faction *f, *f2;
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region *r;
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unit *u, *m;
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skill* sk;
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create_monsters(&f, &f2, &r, &u, &m);
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set_param(&global.parameters, "study.from_use", "1");
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u_setrace(u, u_race(m));
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produceexp(u, SK_MELEE, u->number);
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sk = unit_skill(u, SK_MELEE);
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CuAssertTrue(tc, !sk);
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produceexp(m, SK_MELEE, u->number);
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sk = unit_skill(m, SK_MELEE);
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CuAssertTrue(tc, sk && (sk->level > 0 || (sk->level == 0 && sk->weeks > 0)));
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test_cleanup();
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}
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CuSuite *get_monsters_suite(void)
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{
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CuSuite *suite = CuSuiteNew();
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SUITE_ADD_TEST(suite, test_monsters_attack);
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SUITE_ADD_TEST(suite, test_monsters_attack_ocean);
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SUITE_ADD_TEST(suite, test_monsters_waiting);
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SUITE_ADD_TEST(suite, test_monsters_attack_not);
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SUITE_ADD_TEST(suite, test_dragon_attacks_the_rich);
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SUITE_ADD_TEST(suite, test_dragon_moves);
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SUITE_ADD_TEST(suite, test_monsters_learn_exp);
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return suite;
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}
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@ -118,6 +118,7 @@ int RunAllTests(int argc, char *argv[])
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ADD_SUITE(give);
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ADD_SUITE(laws);
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ADD_SUITE(market);
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ADD_SUITE(monsters);
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ADD_SUITE(move);
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ADD_SUITE(piracy);
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ADD_SUITE(stealth);
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@ -238,10 +238,10 @@ void test_create_world(void)
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test_create_itemtype("iron");
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test_create_itemtype("stone");
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t_plain = test_create_terrain("plain", LAND_REGION | FOREST_REGION | WALK_INTO | CAVALRY_REGION);
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t_plain = test_create_terrain("plain", LAND_REGION | FOREST_REGION | WALK_INTO | CAVALRY_REGION | FLY_INTO);
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t_plain->size = 1000;
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t_plain->max_road = 100;
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t_ocean = test_create_terrain("ocean", SEA_REGION | SAIL_INTO | SWIM_INTO);
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t_ocean = test_create_terrain("ocean", SEA_REGION | SAIL_INTO | SWIM_INTO | FLY_INTO);
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t_ocean->size = 0;
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island[0] = test_create_region(0, 0, t_plain);
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