forked from github/server
do not delayed-resolve regions
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25b5f797e9
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a2fe396b68
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@ -1274,7 +1274,7 @@ int read_region_reference(gamedata * data, region **rp)
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READ_INT(store, &id);
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*rp = findregionbyid(id);
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if (*rp == NULL) {
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ur_add(RESOLVE_REGION | id, (void **)rp, NULL);
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*rp = region_create(id);
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}
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return id;
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}
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