forked from github/server
compilation fix, disable catapult damage code.
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7b01581302
commit
a286cb45f1
3 changed files with 5 additions and 3 deletions
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@ -41,8 +41,6 @@ extern "C" {
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void make_block(int x, int y, int radius, const struct terrain_type *terrain);
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void seed_players(struct newfaction **players, bool new_island);
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int wxborder(WINDOW *win);
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#ifdef __cplusplus
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}
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#endif
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@ -90,6 +90,8 @@ extern "C" {
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#define TWIDTH 2 /* width of tile */
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#define THEIGHT 1 /* height of tile */
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int wxborder(WINDOW *win);
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#ifdef __cplusplus
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}
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#endif
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@ -138,14 +138,16 @@ int *casualties)
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/* If battle succeeds */
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if (hits(*at, dt, wp)) {
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d += terminate(dt, *at, AT_STANDARD, wp->type->damage[0], true);
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/* CATAPULT_STRUCTURAL_DAMAGE
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if (dt.fighter->unit->building && rng_int() % 100 < 5) {
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double dmg = config_get_flt("rules.building.damage.catapult", 1);
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damage_building(b, dt.fighter->unit->building, dmg);
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}
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else if (dt.fighter->unit->ship && rng_int() % 100 < 5) {
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double dmg = config_get_flt("rules.ship.damage.catapult", 0.01);
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damage_ship(dt.fighter->unit->ship, dmg)
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damage_ship(dt.fighter->unit->ship, dmg);
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}
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*/
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}
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}
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