forked from github/server
test giving stuff to 0.
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@ -23,7 +23,6 @@ end
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function test_goblins()
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function test_goblins()
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local r = region.create(0, 0, "plain")
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local r = region.create(0, 0, "plain")
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assert(r)
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local f1 = faction.create("goblin@eressea.de", "goblin", "de")
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local f1 = faction.create("goblin@eressea.de", "goblin", "de")
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local f2 = faction.create("dwarf@eressea.de", "dwarf", "de")
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local f2 = faction.create("dwarf@eressea.de", "dwarf", "de")
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local f3 = faction.create("elf@eressea.de", "elf", "de")
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local f3 = faction.create("elf@eressea.de", "elf", "de")
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@ -51,3 +50,27 @@ function test_goblins()
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ud:add_order("ATTACKIERE " .. itoa36(u3.id))
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ud:add_order("ATTACKIERE " .. itoa36(u3.id))
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process_orders()
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process_orders()
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end
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end
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function test_make_horse()
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eressea.settings.set("rules.horses.growth", "0")
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local r = region.create(0, 0, "plain")
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local f = faction.create("horses@eressea.de", "human", "de")
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local u = unit.create(f, r, 1)
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u:set_skill("training", 4)
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r:set_resource("horse", 100)
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u:add_order("MACHE 1 PFERD")
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process_orders()
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assert_equal(1, u:get_item("horse"))
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assert_equal(99, r:get_resource("horse"))
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u:clear_orders()
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u:add_order("MACHE 1 STREITROSS")
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u:add_item("money", 200)
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u:add_item("iron", 1)
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process_orders()
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assert_equal(1, u:get_item("charger"))
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assert_equal(0, u:get_item("horse"))
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assert_equal(0, u:get_item("iron"))
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assert_equal(0, u:get_item("money"))
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assert_equal(99, r:get_resource("horse"))
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end
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13
src/laws.c
13
src/laws.c
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@ -333,7 +333,7 @@ int peasant_luck_effect(int peasants, int luck, int maxp, double variance)
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#endif
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#endif
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static void peasants(region * r)
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static void peasants(region * r, int rule)
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{
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{
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int peasants = rpeasants(r);
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int peasants = rpeasants(r);
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int money = rmoney(r);
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int money = rmoney(r);
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@ -341,7 +341,7 @@ static void peasants(region * r)
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int n, satiated;
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int n, satiated;
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int dead = 0;
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int dead = 0;
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if (peasants > 0 && config_get_int("rules.peasants.growth", 1)) {
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if (peasants > 0 && rule > 0) {
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int luck = 0;
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int luck = 0;
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double fraction = peasants * peasant_growth_factor();
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double fraction = peasants * peasant_growth_factor();
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int births = RAND_ROUND(fraction);
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int births = RAND_ROUND(fraction);
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@ -812,6 +812,8 @@ void demographics(void)
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static int last_weeks_season = -1;
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static int last_weeks_season = -1;
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static int current_season = -1;
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static int current_season = -1;
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int plant_rules = config_get_int("rules.grow.formula", 2);
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int plant_rules = config_get_int("rules.grow.formula", 2);
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int horse_rules = config_get_int("rules.horses.growth", 1);
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int peasant_rules = config_get_int("rules.peasants.growth", 1);
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const struct building_type *bt_harbour = bt_find("harbour");
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const struct building_type *bt_harbour = bt_find("harbour");
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if (current_season < 0) {
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if (current_season < 0) {
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@ -843,7 +845,8 @@ void demographics(void)
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* und gewandert sind */
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* und gewandert sind */
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calculate_emigration(r);
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calculate_emigration(r);
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peasants(r);
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peasants(r, peasant_rules);
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if (r->age > 20) {
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if (r->age > 20) {
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double mwp = MAX(region_maxworkers(r), 1);
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double mwp = MAX(region_maxworkers(r), 1);
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double prob =
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double prob =
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@ -854,7 +857,9 @@ void demographics(void)
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plagues(r);
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plagues(r);
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}
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}
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}
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}
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horses(r);
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if (horse_rules > 0) {
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horses(r);
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}
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if (plant_rules == 2) { /* E2 */
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if (plant_rules == 2) { /* E2 */
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growing_trees(r, current_season, last_weeks_season);
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growing_trees(r, current_season, last_weeks_season);
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growing_herbs(r, current_season, last_weeks_season);
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growing_herbs(r, current_season, last_weeks_season);
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