forked from github/server
- Kein Test auf UFL_MOVED (weil sonst teleports vorm Kampf den Kampf verhindern)
- Dafür LONGACTION setzen bei einer Flucht
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@ -3299,7 +3299,7 @@ join_allies(battle * b)
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int size = cv_size(&b->sides);
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for (u=r->units;u;u=u->next)
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/* Was ist mit Schiffen? */
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if (u->status != ST_FLEE && u->status != ST_AVOID && !fval(u, UFL_MOVED) && u->number > 0)
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if (u->status != ST_FLEE && u->status != ST_AVOID && !fval(u, UFL_LONGACTION) && u->number > 0)
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{
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int si;
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faction * f = u->faction;
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