- Kein Test auf UFL_MOVED (weil sonst teleports vorm Kampf den Kampf verhindern)

- Dafür LONGACTION setzen bei einer Flucht
This commit is contained in:
Enno Rehling 2004-05-30 01:52:54 +00:00
parent b15e0d3ad2
commit a240be83a2
1 changed files with 1 additions and 1 deletions

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@ -3299,7 +3299,7 @@ join_allies(battle * b)
int size = cv_size(&b->sides); int size = cv_size(&b->sides);
for (u=r->units;u;u=u->next) for (u=r->units;u;u=u->next)
/* Was ist mit Schiffen? */ /* Was ist mit Schiffen? */
if (u->status != ST_FLEE && u->status != ST_AVOID && !fval(u, UFL_MOVED) && u->number > 0) if (u->status != ST_FLEE && u->status != ST_AVOID && !fval(u, UFL_LONGACTION) && u->number > 0)
{ {
int si; int si;
faction * f = u->faction; faction * f = u->faction;