- new and improved seeding (use oceans)

This commit is contained in:
Enno Rehling 2009-06-26 05:29:25 +00:00
parent bb2397e141
commit a21dbbbadf
4 changed files with 88 additions and 58 deletions

View File

@ -59,7 +59,6 @@ extern void init_potions(void);
extern int get_effect(const struct unit * u, const struct potion_type * effect);
extern int change_effect(struct unit * u, const struct potion_type * effect, int value);
extern struct attrib_type at_effect;
extern struct attrib_type at_potiondelay;
/* rausnehmen, sobald man attribute splitten kann: */
typedef struct effect_data {

View File

@ -2955,7 +2955,6 @@ attrib_init(void)
/* neue UNIT-Attribute */
at_register(&at_siege);
at_register(&at_effect);
at_register(&at_potiondelay);
at_register(&at_private);
at_register(&at_icastle);

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@ -810,8 +810,8 @@ random_neighbours(region * r, region_list ** rlist, const terrain_type *(*terraf
const terrain_type * terrain = terraformer(dir);
rn = new_region(r->x+delta_x[dir], r->y+delta_y[dir], 0);
terraform_region(rn, terrain);
if (rn->land) {
regionqueue_push(rlist, rn);
if (rn->land) {
++nsize;
}
}
@ -824,11 +824,10 @@ const terrain_type * get_ocean(direction_t dir)
return newterrain(T_OCEAN);
}
int region_quality(const region * r)
int region_quality(const region * r, region * rn[])
{
region * rn[MAXDIRECTIONS];
int n, result = 0;
get_neighbours(r, rn);
for (n=0;n!=MAXDIRECTIONS;++n) {
if (rn[n] && rn[n]->land) {
if (rn[n]->terrain==newterrain(T_VOLCANO)) {
@ -841,7 +840,22 @@ int region_quality(const region * r)
return result;
}
static void smooth_island(region_list * island)
static void
oceans_around(region * r, region * rn[])
{
int n;
for (n=0;n!=MAXDIRECTIONS;++n) {
region * rx = rn[n];
if (rx==NULL) {
rx = new_region(r->x+delta_x[n], r->y+delta_y[n], 0);
terraform_region(rx, newterrain(T_OCEAN));
rn[n] = rx;
}
}
}
static void
smooth_island(region_list * island)
{
region * rn[MAXDIRECTIONS];
region_list * rlist = NULL;
@ -849,7 +863,7 @@ static void smooth_island(region_list * island)
region * r = rlist->data;
int n, nland = 0;
assert(r->land);
if (r->land) {
get_neighbours(r, rn);
for (n=0;n!=MAXDIRECTIONS && nland<=1;++n) {
if (rn[n]->land) {
@ -872,24 +886,36 @@ static void smooth_island(region_list * island)
rhash(r);
rhash(rn[n]);
rlist->data = r;
for (n=0;n!=MAXDIRECTIONS;++n) {
region * rx = rconnect(r, n);
if (rx==NULL) {
rx = new_region(r->x+delta_x[n], r->y+delta_y[n], 0);
terraform_region(rx, newterrain(T_OCEAN));
}
}
oceans_around(r, rn);
break;
}
}
}
}
}
}
static void
starting_region(region * r, region * rn[])
{
unit * u;
int n;
freset(r, RF_MARK);
for (n=0;n!=MAXDIRECTIONS;++n) {
freset(rn[n], RF_MARK);
}
terraform_region(r, newterrain(T_PLAIN));
prepare_starting_region(r);
r->land->money = 50 * 1000; /* 2% = 1000 silver */
u = addplayer(r, addfaction("enno@eressea.de", itoa36(rng_int()), races,
default_locale, 0));
}
/* E3A island generation */
int
build_island_e3(short x, short y, int numfactions, int minsize)
{
#define MIN_QUALITY 1000
int nfactions = 0;
region_list * rlist = NULL;
region_list * island = NULL;
@ -900,15 +926,15 @@ build_island_e3(short x, short y, int numfactions, int minsize)
terraform_region(r, random_terrain_e3(NODIRECTION));
while (r) {
if (r->land) {
fset(r, RF_MARK);
regionqueue_push(&island, r);
}
if (r->land) {
if (nsize<minsize) {
nsize += random_neighbours(r, &rlist, &random_terrain_e3);
} else {
nsize += random_neighbours(r, &rlist, &get_ocean);
}
}
regionqueue_push(&island, r);
r = regionqueue_pop(&rlist);
}
@ -916,25 +942,31 @@ build_island_e3(short x, short y, int numfactions, int minsize)
for (rlist=island;rlist;rlist=rlist->next) {
r = rlist->data;
if (fval(r, RF_MARK)) {
if (r->land && fval(r, RF_MARK)) {
region *rn[MAXDIRECTIONS];
int n;
unit * u;
freset(r, RF_MARK);
get_neighbours(r, rn);
for (n=0;n!=MAXDIRECTIONS;++n) {
freset(rn[n], RF_MARK);
}
q = region_quality(r);
if (q>=1000 && nfactions<numfactions) {
terraform_region(r, newterrain(T_PLAIN));
q = region_quality(r,rn);
if (q>=MIN_QUALITY && nfactions<numfactions) {
starting_region(r, rn);
minq = MIN(minq, q);
maxq = MAX(maxq, q);
++nfactions;
}
}
}
for (rlist=island;rlist && nfactions<numfactions;rlist=rlist->next) {
r = rlist->data;
if (!r->land && fval(r, RF_MARK)) {
region *rn[MAXDIRECTIONS];
get_neighbours(r, rn);
q = region_quality(r, rn);
if (q>=MIN_QUALITY*4/3 && nfactions<numfactions) {
oceans_around(r, rn);
starting_region(r, rn);
minq = MIN(minq, q);
maxq = MAX(maxq, q);
prepare_starting_region(r);
r->land->money = 50 * 1000; /* 2% = 1000 silver */
u = addplayer(r, addfaction("enno@eressea.de", itoa36(rng_int()), races,
default_locale, 0));
++nfactions;
}
}

View File

@ -44,7 +44,7 @@
<resource name="p2" appearance="vial">
<!-- Wasser des Lebens -->
<item weight="0" score="30">
<function name="use" value="usepotion"/>
<function name="use" value="usepotion_delayed"/>
<potion level="1"/>
</item>
</resource>