forked from github/server
making shit compile with cmake on unix
This commit is contained in:
parent
c8a8c0f862
commit
a17bb2b9d9
19 changed files with 42 additions and 383 deletions
33
src/CMakeLists.txt
Normal file
33
src/CMakeLists.txt
Normal file
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@ -0,0 +1,33 @@
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cmake_minimum_required(VERSION 2.4)
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project (eressea)
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if (WIN32)
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add_definitions(-D_CRT_SECURE_NO_WARNINGS -D_CRT_SECURE_NO_DEPRECATE)
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else (WIN32)
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include_directories (src /usr/include/lua5.1/ /usr/include/libxml2)
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set(CMAKE_C_FLAGS "-g -Wall -Werror -Wno-unknown-pragmas -Wstrict-prototypes -Wpointer-arith -Wno-char-subscripts")
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endif (WIN32)
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include_directories (external)
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set (LIB_SRCS
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external/sqlite3.c
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external/md5.c
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external/bson/bson.c
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external/bson/numbers.c
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external/dlmalloc/malloc.c
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src/build/gamecode.c
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src/build/kernel.c
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src/build/lib.c
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src/build/util.c
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)
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set (ERESSEA_SRCS
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eressea/src/server.c
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)
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add_executable (eressea ${LIB_SRCS} ${ERESSEA_SRCS})
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target_link_libraries (eressea tolua xml2 ncurses lua5.1 pthread)
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if (WIN32)
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else (WIN32)
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target_link_libraries (eressea tolua xml2 ncurses lua5.1 pthread)
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endif (WIN32)
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11
src/Jamfile
11
src/Jamfile
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@ -1,11 +0,0 @@
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SubDir TOP ;
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if $(BUILDTYPE) = UNITY {
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SubInclude TOP eressea ;
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}
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if $(BUILDTYPE) = REGULAR {
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SubInclude TOP src ;
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SubInclude TOP eressea ;
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SubInclude TOP tools ;
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}
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@ -1,38 +0,0 @@
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SubDir TOP eressea ;
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TargetDirectory ;
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SubDirHdrs $(SUBDIR)/../src/build ;
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SubDirHdrs $(SUBDIR)/../src/kernel ;
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SubDirHdrs $(SUBDIR)/../src/util ;
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SubDirHdrs $(SUBDIR)/../src ;
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SubDirHdrs $(SUBDIR)/../external ;
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SubDirHdrs $(SUBDIR)/.. ;
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UsingLua ;
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SEARCH_SOURCE += [ FDirName $(TOP) src build ] ;
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SEARCH_SOURCE += [ FDirName $(SUBDIR) src ] ;
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SubDirC++Flags -DHAVE_LUA ;
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SubDirHdrs $(XMLHDRS) ;
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SERVER = eressea ;
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SERVER_SOURCES =
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<build!external.c>
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<build!gamecode.c>
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<build!kernel.c>
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<build!lib.c>
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<build!util.c>
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<src!server.c>
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;
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libtolua $(SERVER) ;
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liblua $(SERVER) ;
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# eressea-server with lua scripting
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libxml2 $(SERVER) ;
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libcurses $(SERVER) ;
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LINKLIBS on $(SERVER) += -lm -ldl -lstdc++ ;
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Main $(SERVER) : $(SERVER_SOURCES) ;
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@ -10,6 +10,7 @@
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#include <assert.h>
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#include <locale.h>
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#include <wctype.h>
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static const char * luafile = "init.lua";
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static const char * entry_point = NULL;
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@ -2846,7 +2846,7 @@ mk_deathcloud(unit * mage, region * r, double force, int duration)
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#define COMPAT_DEATHCLOUD
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#ifdef COMPAT_DEATHCLOUD
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static int
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dc_read_compat(struct attrib * a, const void * target, storage * store)
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dc_read_compat(struct attrib * a, void * target, storage * store)
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/* return AT_READ_OK on success, AT_READ_FAIL if attrib needs removal */
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{
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region * r = NULL;
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1
src/external/bson/bson.c
vendored
1
src/external/bson/bson.c
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@ -1,5 +1,6 @@
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/* bson.c */
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#include <stddef.h>
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#include "bson.h"
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#include <stdlib.h>
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#include <string.h>
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@ -1,16 +0,0 @@
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SubDir TOP src ;
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if $(BUILDTYPE) = REGULAR {
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SubInclude TOP src kernel ;
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SubInclude TOP src gamecode ;
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SubInclude TOP src spells ;
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SubInclude TOP src races ;
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SubInclude TOP src triggers ;
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SubInclude TOP src util ;
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SubInclude TOP src attributes ;
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SubInclude TOP src modules ;
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SubInclude TOP src items ;
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} else {
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# UNITY build
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SubInclude TOP src build ;
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}
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@ -1,38 +0,0 @@
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SubDir TOP src attributes ;
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TargetDirectory ;
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SubDirHdrs $(SUBDIR)/../gamecode ;
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SubDirHdrs $(SUBDIR)/../kernel ;
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SubDirHdrs $(SUBDIR)/../util ;
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SubDirHdrs $(SUBDIR)/.. ;
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SubDirHdrs $(SUBDIR)/../.. ;
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SOURCES =
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alliance.c
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attributes.c
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fleechance.c
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follow.c
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giveitem.c
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gm.c
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hate.c
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iceberg.c
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key.c
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matmod.c
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movement.c
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moved.c
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object.c
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option.c
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orcification.c
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otherfaction.c
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overrideroads.c
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racename.c
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raceprefix.c
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reduceproduction.c
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targetregion.c
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viewrange.c
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variable.c
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;
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if $(BUILDTYPE) = REGULAR {
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Library attributes : $(SOURCES) ;
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}
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@ -1,62 +0,0 @@
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SubDir TOP src build ;
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TargetDirectory ;
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SubDirHdrs $(SUBDIR)/../../eressea ;
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SubDirHdrs $(SUBDIR)/../../src/gamecode ;
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SubDirHdrs $(SUBDIR)/../../src/kernel ;
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SubDirHdrs $(SUBDIR)/../../src/util ;
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SubDirHdrs $(SUBDIR)/../../src ;
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SubDirHdrs $(SUBDIR)/../../tools ;
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SubDirHdrs $(SUBDIR)/../../external ;
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SubDirHdrs $(SUBDIR)/.. ;
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UsingLua ;
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SEARCH_SOURCE += [ FDirName $(TOP) src iniparser ] ;
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SEARCH_SOURCE += [ FDirName $(SUBDIR) curses ] ;
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if $(BINDINGS) = LUABIND {
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SEARCH_SOURCE += [ FDirName $(SUBDIR) lua ] ;
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}
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if $(BINDINGS) = TOLUA {
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SEARCH_SOURCE += [ FDirName $(SUBDIR) tolua ] ;
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}
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SubDirC++Flags -DHAVE_LUA ;
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SubDirHdrs $(XMLHDRS) ;
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SERVER = eressea ;
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SERVER_SOURCES =
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curses.c
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gamecode.c
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kernel.c
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stdafx.c
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util.c
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external.c
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;
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CCFLAGS += -DSQLITE_THREADSAFE=0 ;
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if $(MSPACES) {
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SERVER_SOURCES += malloc.c ;
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}
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if $(BINDINGS) = LUABIND {
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SERVER_SOURCES += bindings.cpp ;
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libluabind $(SERVER) ;
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}
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if $(BINDINGS) = TOLUA {
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libtolua $(SERVER) ;
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}
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liblua $(SERVER) ;
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# eressea-server with lua scripting
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libxml2 $(SERVER) ;
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libcurses $(SERVER) ;
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libmcheck $(SERVER) ;
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LINKLIBS on $(SERVER) += -lm -ldl -lstdc++ ;
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Main $(SERVER) : $(SERVER_SOURCES) ;
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Main atoi36 : atoi36.c ;
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@ -1 +0,0 @@
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#include "util/dl/malloc.c"
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@ -1,32 +0,0 @@
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SubDir TOP src gamecode ;
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TargetDirectory ;
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SubDirHdrs $(SUBDIR)/../kernel ;
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SubDirHdrs $(SUBDIR)/../util ;
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SubDirHdrs $(SUBDIR)/.. ;
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SubDirHdrs $(SUBDIR)/../.. ;
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SubDirHdrs $(XMLHDRS) ;
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SOURCES =
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archetype.c
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creation.c
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creport.c
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economy.c
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give.c
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items.c
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laws.c
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luck.c
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market.c
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monster.c
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randenc.c
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report.c
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spells.c
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spy.c
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study.c
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summary.c
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xmlreport.c
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;
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if $(BUILDTYPE) = REGULAR {
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Library gamecode : $(SOURCES) ;
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}
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@ -1,23 +0,0 @@
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SubDir TOP src items ;
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TargetDirectory ;
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SubDirHdrs $(SUBDIR)/../gamecode ;
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SubDirHdrs $(SUBDIR)/../kernel ;
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SubDirHdrs $(SUBDIR)/../util ;
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SubDirHdrs $(SUBDIR)/.. ;
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SubDirHdrs $(SUBDIR)/../.. ;
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SubDirHdrs $(XMLHDRS) ;
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SOURCES =
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artrewards.c
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demonseye.c
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itemtypes.c
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phoenixcompass.c
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seed.c
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weapons.c
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xerewards.c
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;
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if $(BUILDTYPE) = REGULAR {
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Library items : $(SOURCES) ;
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}
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@ -1,54 +0,0 @@
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SubDir TOP src kernel ;
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TargetDirectory ;
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SubDirHdrs $(SUBDIR)/../util ;
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SubDirHdrs $(SUBDIR)/.. ;
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SubDirHdrs $(SUBDIR)/../.. ;
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SubDirHdrs $(SUBDIR)/../../external ;
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SubDirHdrs $(XMLHDRS) ;
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SOURCES =
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alchemy.c
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alliance.c
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battle.c
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build.c
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building.c
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calendar.c
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command.c
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connection.c
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curse.c
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eressea.c
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equipment.c
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faction.c
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group.c
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item.c
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karma.c
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magic.c
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message.c
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move.c
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names.c
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order.c
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pathfinder.c
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plane.c
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player.c
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pool.c
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race.c
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region.c
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reports.c
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resources.c
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save.c
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ship.c
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skill.c
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spell.c
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sqlite.c
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teleport.c
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terrain.c
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unit.c
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xmlreader.c
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textstore.c
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binarystore.c
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;
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if $(BUILDTYPE) = REGULAR {
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Library kernel : $(SOURCES) ;
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}
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@ -28,7 +28,7 @@ extern "C" {
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/* this should always be the first thing included after platform.h */
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#include "types.h"
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typedef struct _dictionary_ dictionary;
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struct _dictionary_;
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/* experimental gameplay features (that don't affect the savefile) */
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/* TODO: move these settings to settings.h or into configuration files */
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@ -366,7 +366,7 @@ extern void set_datapath(const char * path);
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extern const char * basepath(void);
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extern void set_basepath(const char *);
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void load_inifile(dictionary * d);
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void load_inifile(struct _dictionary_ * d);
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extern const char * reportpath(void);
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extern void set_reportpath(const char *);
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void * vm_state;
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float producexpchance;
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int cookie;
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dictionary * inifile;
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struct _dictionary_ * inifile;
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struct global_functions {
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int (*wage)(const struct region *r, const struct faction * f, const struct race * rc, int in_turn);
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@ -677,9 +677,6 @@ ship_allowed(const struct ship * sh, const region * r)
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static boolean
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flying_ship(const ship * sh)
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{
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static int init = 0;
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static const curse_type * ct_flyingship;
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if (sh->type->flags & SFL_FLY) return true;
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if (sh->flags & SF_FLYING) return true;
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return false;
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@ -1,28 +0,0 @@
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SubDir TOP src modules ;
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TargetDirectory ;
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SubDirHdrs $(SUBDIR)/../gamecode ;
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SubDirHdrs $(SUBDIR)/../kernel ;
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SubDirHdrs $(SUBDIR)/../util ;
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SubDirHdrs $(SUBDIR)/.. ;
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SubDirHdrs $(SUBDIR)/../.. ;
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SubDirHdrs $(XMLHDRS) ;
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SOURCES =
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arena.c
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autoseed.c
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dungeon.c
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gmcmd.c
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infocmd.c
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museum.c
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score.c
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weather.c
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wormhole.c
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xecmd.c
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xmas.c
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;
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if $(BUILDTYPE) = REGULAR {
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Library modules : $(SOURCES) ;
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}
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@ -1,29 +0,0 @@
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SubDir TOP src triggers ;
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TargetDirectory ;
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SubDirHdrs $(SUBDIR)/../gamecode ;
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SubDirHdrs $(SUBDIR)/../kernel ;
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SubDirHdrs $(SUBDIR)/../util ;
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SubDirHdrs $(SUBDIR)/.. ;
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SubDirHdrs $(SUBDIR)/../.. ;
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SOURCES =
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changefaction.c
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changerace.c
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clonedied.c
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createcurse.c
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createunit.c
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gate.c
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giveitem.c
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killunit.c
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removecurse.c
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shock.c
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timeout.c
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triggers.c
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unguard.c
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unitmessage.c
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;
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if $(BUILDTYPE) = REGULAR {
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Library triggers : $(SOURCES) ;
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}
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@ -1,44 +0,0 @@
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SubDir TOP src util ;
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TargetDirectory ;
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SubDirHdrs $(SUBDIR)/.. ;
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SubDirHdrs $(SUBDIR)/../.. ;
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SubDirHdrs $(XMLHDRS) ;
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SEARCH_SOURCE +=
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[ FDirName $(SUBDIR) dl ] ;
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SOURCES =
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attrib.c
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base36.c
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bsdstring.c
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crmessage.c
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cvector.c
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dice.c
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event.c
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filereader.c
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functions.c
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goodies.c
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language.c
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lists.c
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log.c
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message.c
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nrmessage.c
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parser.c
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rand.c
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resolve.c
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sql.c
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strncpy.c
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translation.c
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umlaut.c
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unicode.c
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xml.c
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;
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SOURCES += mt19937ar.c ;
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if $(MSPACES) {
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SOURCES += <dl>malloc.c ;
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}
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Library util : $(SOURCES) ;
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@ -7,6 +7,8 @@
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* prior permission by the authors of Eressea.
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**/
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#ifndef H_LUA_CONSOLE
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#define H_LUA_CONSOLE
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#ifdef __cplusplus
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extern "C" {
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#endif
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|
@ -23,3 +25,4 @@ extern "C" {
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}
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#endif
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#endif
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