forked from github/server
- Fix 'schlägt mit Katapult'
- Detaillierte Kampfmeldungen ausgeschaltet: Zu viele irritierende/falsche Texte.
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@ -1711,16 +1711,15 @@ attack_message(const troop at, const troop dt, const weapon * wp, int dist)
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return smallbuf;
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return smallbuf;
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}
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}
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if (dist > 1) {
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if (dist > 1 || wp->type->itype == olditemtype[I_CATAPULT]) {
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sprintf(smallbuf, "%s schießt mit %s auf %s",
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sprintf(smallbuf, "%s schießt mit %s auf %s",
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a_unit,
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a_unit,
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locale_string(default_locale, resourcename(wp->type->itype->rtype, GR_INDEFINITE_ARTICLE)), d_unit);
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locale_string(default_locale, resourcename(wp->type->itype->rtype, GR_INDEFINITE_ARTICLE)), d_unit);
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return smallbuf;
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} else {
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}
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sprintf(smallbuf, "%s schlägt mit %s nach %s",
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sprintf(smallbuf, "%s schlägt mit %s nach %s",
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a_unit,
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a_unit,
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locale_string(default_locale, resourcename(wp->type->itype->rtype, GR_INDEFINITE_ARTICLE)), d_unit);
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locale_string(default_locale, resourcename(wp->type->itype->rtype, GR_INDEFINITE_ARTICLE)), d_unit);
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}
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return smallbuf;
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return smallbuf;
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}
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}
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@ -3610,11 +3609,16 @@ do_battle(void)
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fighter *fig = *fi;
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fighter *fig = *fi;
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b->dh += fig->unit->number;
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b->dh += fig->unit->number;
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}
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}
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#if 0
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if (b->dh <= 30) {
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if (b->dh <= 30) {
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b->small = true;
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b->small = true;
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} else {
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} else {
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b->small = false;
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b->small = false;
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}
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}
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#else
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b->small = false;
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#endif
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for (;battle_report(b) && b->turn<=COMBAT_TURNS;++b->turn) {
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for (;battle_report(b) && b->turn<=COMBAT_TURNS;++b->turn) {
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char lbuf[256];
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char lbuf[256];
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@ -642,13 +642,13 @@ static requirement inn_req[] = {
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};
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};
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static const construction inn_bld = {
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static const construction inn_bld = {
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SK_BUILDING, 2, /* skill, minskill */
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SK_BUILDING, 2, /* skill, minskill */
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10, 10, inn_req, /* maxsize, reqsize, required for size */
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-1, 10, inn_req, /* maxsize, reqsize, required for size */
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NULL /* improvement */
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NULL /* improvement */
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};
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};
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building_type bt_inn = {
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building_type bt_inn = {
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"inn", /* _name */
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"inn", /* _name */
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BFL_NONE, /* flags */
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BFL_NONE, /* flags */
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1, 10, -1, /* capac/size, maxcapac, maxsize */
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1, -1, -1, /* capac/size, maxcapac, maxsize */
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inn_keep, /* maintenance */
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inn_keep, /* maintenance */
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&inn_bld, /* construction */
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&inn_bld, /* construction */
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NULL /* name() */
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NULL /* name() */
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