Merge pull request #97 from badgerman/bug-2059-force-leave

Bug 2059: force non-allies to leave ships and buildings
This commit is contained in:
Enno Rehling 2015-01-13 17:24:19 +01:00
commit 9f9043e4dd
16 changed files with 181 additions and 46 deletions

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@ -1,5 +1,23 @@
<?xml version="1.0" encoding="ISO-8859-1"?> <?xml version="1.0" encoding="ISO-8859-1"?>
<messages> <messages>
<message name="force_leave_ship" section="events">
<type>
<arg name="unit" type="unit"/>
<arg name="owner" type="unit"/>
<arg name="ship" type="ship"/>
</type>
<text locale="de">$unit($owner) bittet $unit($unit), $ship($ship) zu verlassen.</text>
<text locale="en">$unit($owner) asks $unit($unit) to leave $ship($ship).</text>
</message>
<message name="force_leave_building" section="events">
<type>
<arg name="unit" type="unit"/>
<arg name="owner" type="unit"/>
<arg name="building" type="building"/>
</type>
<text locale="de">$unit($owner) bittet $unit($unit), $building($building) zu verlassen.</text>
<text locale="en">$unit($owner) asks $unit($unit) to leave $building($building).</text>
</message>
<message name="alp_destroyed" section="events"> <message name="alp_destroyed" section="events">
<type> <type>
<arg name="region" type="region"/> <arg name="region" type="region"/>

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@ -1,4 +1,3 @@
#include <config.h>
#include <platform.h> #include <platform.h>
#include <kernel/unit.h> #include <kernel/unit.h>
#include <kernel/region.h> #include <kernel/region.h>

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@ -1,3 +1,4 @@
#include <platform.h>
#pragma warning(push) #pragma warning(push)
#pragma warning(disable: 4100) #pragma warning(disable: 4100)
#include "config.pkg.c" #include "config.pkg.c"

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@ -1,4 +1,3 @@
#include <config.h>
#include <platform.h> #include <platform.h>
#include "callback.h" #include "callback.h"
#include <stdlib.h> #include <stdlib.h>

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@ -82,7 +82,6 @@ typedef struct faction {
int no_units; int no_units;
struct ally *allies; struct ally *allies;
struct group *groups; struct group *groups;
bool alive; /* enno: sollte ein flag werden */
int nregions; int nregions;
int money; int money;
#if SCORE_MODULE #if SCORE_MODULE
@ -104,6 +103,7 @@ typedef struct faction {
struct item *items; /* items this faction can claim */ struct item *items; /* items this faction can claim */
struct seen_region **seen; struct seen_region **seen;
struct quicklist *seen_factions; struct quicklist *seen_factions;
bool alive; /* enno: sollte ein flag werden */
} faction; } faction;
extern struct faction *factions; extern struct faction *factions;

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@ -193,11 +193,11 @@ extern "C" {
typedef struct armor_type { typedef struct armor_type {
const item_type *itype; const item_type *itype;
unsigned int flags;
double penalty; double penalty;
double magres; double magres;
int prot; int prot;
float projectile; /* chance, dass ein projektil abprallt */ float projectile; /* chance, dass ein projektil abprallt */
unsigned int flags;
} armor_type; } armor_type;
#define WTF_NONE 0x00 #define WTF_NONE 0x00

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@ -140,14 +140,13 @@ extern "C" {
int at_bonus; /* Verändert den Angriffsskill (default: 0) */ int at_bonus; /* Verändert den Angriffsskill (default: 0) */
int df_bonus; /* Verändert den Verteidigungskill (default: 0) */ int df_bonus; /* Verändert den Verteidigungskill (default: 0) */
const struct spell *precombatspell; const struct spell *precombatspell;
struct att attack[10];
signed char bonus[MAXSKILLS];
signed char *study_speed; /* study-speed-bonus in points/turn (0=30 Tage) */ signed char *study_speed; /* study-speed-bonus in points/turn (0=30 Tage) */
bool __remove_me_nonplayer;
int flags; int flags;
int battle_flags; int battle_flags;
int ec_flags; int ec_flags;
race_t oldfamiliars[MAXMAGIETYP]; race_t oldfamiliars[MAXMAGIETYP];
struct att attack[10];
signed char bonus[MAXSKILLS];
const char *(*generate_name) (const struct unit *); const char *(*generate_name) (const struct unit *);
const char *(*describe) (const struct unit *, const struct locale *); const char *(*describe) (const struct unit *, const struct locale *);

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@ -4269,6 +4269,36 @@ static void enter_2(region * r)
do_enter(r, 1); do_enter(r, 1);
} }
static bool help_enter(unit *uo, unit *u) {
return uo->faction == u->faction || alliedunit(uo, u->faction, HELP_GUARD);
}
void force_leave(region *r) {
unit *u;
for (u = r->units; u; u = u->next) {
unit *uo = NULL;
if (u->building) {
uo = building_owner(u->building);
}
if (u->ship && r->land) {
uo = ship_owner(u->ship);
}
if (uo && !help_enter(uo, u)) {
message *msg = NULL;
if (u->building) {
msg = msg_message("force_leave_building", "unit owner building", u, uo, u->building);
}
else {
msg = msg_message("force_leave_ship", "unit owner ship", u, uo, u->ship);
}
if (msg) {
ADDMSG(&u->faction->msgs, msg);
}
leave(u, false);
}
}
}
static void maintain_buildings_1(region * r) static void maintain_buildings_1(region * r)
{ {
maintain_buildings(r, false); maintain_buildings(r, false);
@ -4306,71 +4336,72 @@ void init_processor(void)
int p; int p;
p = 10; p = 10;
add_proc_global(p, &new_units, "Neue Einheiten erschaffen"); add_proc_global(p, new_units, "Neue Einheiten erschaffen");
p += 10; p += 10;
add_proc_unit(p, update_long_order, "Langen Befehl aktualisieren"); add_proc_unit(p, update_long_order, "Langen Befehl aktualisieren");
add_proc_order(p, K_BANNER, banner_cmd, 0, NULL); add_proc_order(p, K_BANNER, banner_cmd, 0, NULL);
add_proc_order(p, K_EMAIL, &email_cmd, 0, NULL); add_proc_order(p, K_EMAIL, email_cmd, 0, NULL);
add_proc_order(p, K_PASSWORD, &password_cmd, 0, NULL); add_proc_order(p, K_PASSWORD, password_cmd, 0, NULL);
add_proc_order(p, K_SEND, &send_cmd, 0, NULL); add_proc_order(p, K_SEND, send_cmd, 0, NULL);
add_proc_order(p, K_GROUP, &group_cmd, 0, NULL); add_proc_order(p, K_GROUP, group_cmd, 0, NULL);
p += 10; p += 10;
add_proc_order(p, K_QUIT, &quit_cmd, 0, NULL); add_proc_order(p, K_QUIT, quit_cmd, 0, NULL);
add_proc_order(p, K_URSPRUNG, &origin_cmd, 0, NULL); add_proc_order(p, K_URSPRUNG, origin_cmd, 0, NULL);
add_proc_order(p, K_ALLY, &ally_cmd, 0, NULL); add_proc_order(p, K_ALLY, ally_cmd, 0, NULL);
add_proc_order(p, K_PREFIX, &prefix_cmd, 0, NULL); add_proc_order(p, K_PREFIX, prefix_cmd, 0, NULL);
add_proc_order(p, K_SETSTEALTH, &setstealth_cmd, 0, NULL); add_proc_order(p, K_SETSTEALTH, setstealth_cmd, 0, NULL);
add_proc_order(p, K_STATUS, &status_cmd, 0, NULL); add_proc_order(p, K_STATUS, status_cmd, 0, NULL);
add_proc_order(p, K_COMBATSPELL, &combatspell_cmd, 0, NULL); add_proc_order(p, K_COMBATSPELL, combatspell_cmd, 0, NULL);
add_proc_order(p, K_DISPLAY, &display_cmd, 0, NULL); add_proc_order(p, K_DISPLAY, display_cmd, 0, NULL);
add_proc_order(p, K_NAME, &name_cmd, 0, NULL); add_proc_order(p, K_NAME, name_cmd, 0, NULL);
add_proc_order(p, K_GUARD, &guard_off_cmd, 0, NULL); add_proc_order(p, K_GUARD, guard_off_cmd, 0, NULL);
add_proc_order(p, K_RESHOW, &reshow_cmd, 0, NULL); add_proc_order(p, K_RESHOW, reshow_cmd, 0, NULL);
if (get_param_int(global.parameters, "rules.alliances", 0) == 1) { if (get_param_int(global.parameters, "rules.alliances", 0) == 1) {
p += 10; p += 10;
add_proc_global(p, &alliance_cmd, NULL); add_proc_global(p, alliance_cmd, NULL);
} }
p += 10; p += 10;
add_proc_region(p, do_contact, "Kontaktieren"); add_proc_region(p, do_contact, "Kontaktieren");
add_proc_order(p, K_MAIL, &mail_cmd, 0, "Botschaften"); add_proc_order(p, K_MAIL, mail_cmd, 0, "Botschaften");
p += 10; /* all claims must be done before we can USE */ p += 10; /* all claims must be done before we can USE */
add_proc_region(p, &enter_1, "Betreten (1. Versuch)"); /* for GIVE CONTROL */ add_proc_region(p, &enter_1, "Betreten (1. Versuch)"); /* for GIVE CONTROL */
add_proc_order(p, K_USE, &use_cmd, 0, "Benutzen"); add_proc_order(p, K_USE, use_cmd, 0, "Benutzen");
p += 10; /* in case it has any effects on alliance victories */ p += 10; /* in case it has any effects on alliance victories */
add_proc_order(p, K_GIVE, &give_control_cmd, 0, "GIB KOMMANDO"); add_proc_order(p, K_GIVE, give_control_cmd, 0, "GIB KOMMANDO");
p += 10; /* in case it has any effects on alliance victories */ p += 10; /* in case it has any effects on alliance victories */
add_proc_order(p, K_LEAVE, &leave_cmd, 0, "Verlassen"); add_proc_order(p, K_LEAVE, leave_cmd, 0, "Verlassen");
p += 10; p += 10;
add_proc_region(p, &enter_1, "Betreten (2. Versuch)"); /* to allow a buildingowner to enter the castle pre combat */ add_proc_region(p, enter_1, "Betreten (2. Versuch)"); /* to allow a buildingowner to enter the castle pre combat */
p += 10; p += 10;
add_proc_region(p, &do_battle, "Attackieren"); add_proc_region(p, do_battle, "Attackieren");
if (!keyword_disabled(K_BESIEGE)) { if (!keyword_disabled(K_BESIEGE)) {
p += 10; p += 10;
add_proc_region(p, &do_siege, "Belagern"); add_proc_region(p, do_siege, "Belagern");
} }
p += 10; /* can't allow reserve before siege (weapons) */ p += 10; /* can't allow reserve before siege (weapons) */
add_proc_region(p, &enter_1, "Betreten (3. Versuch)"); /* to claim a castle after a victory and to be able to DESTROY it in the same turn */ add_proc_region(p, enter_1, "Betreten (3. Versuch)"); /* to claim a castle after a victory and to be able to DESTROY it in the same turn */
if (get_param_int(global.parameters, "rules.reserve.twophase", 0)) { if (get_param_int(global.parameters, "rules.reserve.twophase", 0)) {
add_proc_order(p, K_RESERVE, &reserve_self, 0, "RESERVE (self)"); add_proc_order(p, K_RESERVE, &reserve_self, 0, "RESERVE (self)");
p += 10; p += 10;
} }
add_proc_order(p, K_RESERVE, &reserve_cmd, 0, "RESERVE (all)"); add_proc_order(p, K_RESERVE, &reserve_cmd, 0, "RESERVE (all)");
add_proc_order(p, K_CLAIM, &claim_cmd, 0, NULL); add_proc_order(p, K_CLAIM, &claim_cmd, 0, NULL);
add_proc_unit(p, &follow_unit, "Folge auf Einheiten setzen"); add_proc_unit(p, follow_unit, "Folge auf Einheiten setzen");
p += 10; /* rest rng again before economics */ p += 10; /* rest rng again before economics */
add_proc_region(p, &economics, "Zerstoeren, Geben, Rekrutieren, Vergessen"); add_proc_region(p, force_leave, "kick non-allies out of buildings/ships");
add_proc_region(p, economics, "Zerstoeren, Geben, Rekrutieren, Vergessen");
add_proc_order(p, K_PROMOTION, &promotion_cmd, 0, "Heldenbefoerderung"); add_proc_order(p, K_PROMOTION, &promotion_cmd, 0, "Heldenbefoerderung");
p += 10; p += 10;

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@ -105,6 +105,7 @@ extern "C" {
bool seefaction(const struct faction *f, const struct region *r, bool seefaction(const struct faction *f, const struct region *r,
const struct unit *u, int modifier); const struct unit *u, int modifier);
int armedmen(const struct unit *u, bool siege_weapons); int armedmen(const struct unit *u, bool siege_weapons);
void force_leave(struct region *r);
#ifdef __cplusplus #ifdef __cplusplus

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@ -15,6 +15,7 @@
#include <util/base36.h> #include <util/base36.h>
#include <util/language.h> #include <util/language.h>
#include <util/message.h>
#include <CuTest.h> #include <CuTest.h>
#include <tests.h> #include <tests.h>
@ -226,6 +227,74 @@ static void test_display_cmd(CuTest *tc) {
test_cleanup(); test_cleanup();
} }
static void test_force_leave_buildings(CuTest *tc) {
ally *al;
region *r;
unit *u1, *u2, *u3;
building * b;
message *msg;
test_cleanup();
r = test_create_region(0, 0, test_create_terrain("plain", LAND_REGION));
u1 = test_create_unit(test_create_faction(NULL), r);
u2 = test_create_unit(u1->faction, r);
u3 = test_create_unit(test_create_faction(NULL), r);
b = test_create_building(r, NULL);
u_set_building(u1, b);
building_set_owner(u1);
u_set_building(u2, b);
u_set_building(u3, b);
force_leave(r);
CuAssertPtrEquals_Msg(tc, "owner should not be forecd to leave", b, u1->building);
CuAssertPtrEquals_Msg(tc, "same faction should not be forced to leave", b, u2->building);
CuAssertPtrEquals_Msg(tc, "non-allies should be forced to leave", NULL, u3->building);
msg = test_get_last_message(u3->faction->msgs);
CuAssertStrEquals(tc, "force_leave_building", test_get_messagetype(msg));
u_set_building(u3, b);
al = ally_add(&u1->faction->allies, u3->faction);
al->status = HELP_GUARD;
force_leave(r);
CuAssertPtrEquals_Msg(tc, "allies should not be forced to leave", b, u3->building);
test_cleanup();
}
static void test_force_leave_ships(CuTest *tc) {
region *r;
unit *u1, *u2;
ship *sh;
message *msg;
test_cleanup();
r = test_create_region(0, 0, test_create_terrain("plain", LAND_REGION));
u1 = test_create_unit(test_create_faction(NULL), r);
u2 = test_create_unit(test_create_faction(NULL), r);
sh = test_create_ship(r, NULL);
u_set_ship(u1, sh);
u_set_ship(u2, sh);
ship_set_owner(u1);
force_leave(r);
CuAssertPtrEquals_Msg(tc, "non-allies should be forced to leave", NULL, u2->ship);
msg = test_get_last_message(u2->faction->msgs);
CuAssertStrEquals(tc, "force_leave_ship", test_get_messagetype(msg));
test_cleanup();
}
static void test_force_leave_ships_on_ocean(CuTest *tc) {
region *r;
unit *u1, *u2;
ship *sh;
test_cleanup();
r = test_create_region(0, 0, test_create_terrain("ocean", SEA_REGION));
u1 = test_create_unit(test_create_faction(NULL), r);
u2 = test_create_unit(test_create_faction(NULL), r);
sh = test_create_ship(r, NULL);
u_set_ship(u1, sh);
u_set_ship(u2, sh);
ship_set_owner(u1);
force_leave(r);
CuAssertPtrEquals_Msg(tc, "no forcing out of ships on oceans", sh, u2->ship);
test_cleanup();
}
static void test_fishing_feeds_2_people(CuTest * tc) static void test_fishing_feeds_2_people(CuTest * tc)
{ {
const resource_type *rtype; const resource_type *rtype;
@ -649,5 +718,9 @@ CuSuite *get_laws_suite(void)
SUITE_ADD_TEST(suite, test_enter_building); SUITE_ADD_TEST(suite, test_enter_building);
SUITE_ADD_TEST(suite, test_enter_ship); SUITE_ADD_TEST(suite, test_enter_ship);
SUITE_ADD_TEST(suite, test_display_cmd); SUITE_ADD_TEST(suite, test_display_cmd);
SUITE_ADD_TEST(suite, test_force_leave_buildings);
SUITE_ADD_TEST(suite, test_force_leave_ships);
SUITE_ADD_TEST(suite, test_force_leave_ships_on_ocean);
return suite; return suite;
} }

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@ -26,7 +26,11 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
#ifdef _MSC_VER #ifdef _MSC_VER
# define VC_EXTRALEAN # define VC_EXTRALEAN
# define WIN32_LEAN_AND_MEAN # define WIN32_LEAN_AND_MEAN
#pragma warning(push)
#pragma warning(disable:4820 4255 4668)
# include <windows.h> # include <windows.h>
# include <io.h>
#pragma warning(pop)
# undef MOUSE_MOVED # undef MOUSE_MOVED
# define STDIO_CP 1252 /* log.c, convert to console character set */ # define STDIO_CP 1252 /* log.c, convert to console character set */
# pragma warning (disable: 4201 4214 4514 4115 4711) # pragma warning (disable: 4201 4214 4514 4115 4711)
@ -41,6 +45,8 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
# pragma warning(disable: 4996) # pragma warning(disable: 4996)
/* <name> is not defined as a preprocessor macro, replacing with '0' for '#if/#elif' */ /* <name> is not defined as a preprocessor macro, replacing with '0' for '#if/#elif' */
# pragma warning(disable: 4668) # pragma warning(disable: 4668)
/* <type>: <num> bytes padding after data member <member> */
# pragma warning(disable: 4820)
/* warning C4100: <name> was declared deprecated */ /* warning C4100: <name> was declared deprecated */
#ifndef _CRT_SECURE_NO_DEPRECATE #ifndef _CRT_SECURE_NO_DEPRECATE
@ -113,9 +119,5 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
#include <strings.h> #include <strings.h>
#endif #endif
#ifdef HAVE_IO_H
#include <io.h>
#endif
#endif #endif

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@ -1,3 +1,4 @@
#include <platform.h>
#include <config.h> #include <config.h>
#include "reports.h" #include "reports.h"

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@ -14,6 +14,7 @@
#include <kernel/spell.h> #include <kernel/spell.h>
#include <kernel/spellbook.h> #include <kernel/spellbook.h>
#include <kernel/terrain.h> #include <kernel/terrain.h>
#include <kernel/messages.h>
#include <util/functions.h> #include <util/functions.h>
#include <util/language.h> #include <util/language.h>
#include <util/message.h> #include <util/message.h>
@ -82,14 +83,14 @@ test_create_terrain(const char * name, unsigned int flags)
building * test_create_building(region * r, const building_type * btype) building * test_create_building(region * r, const building_type * btype)
{ {
building * b = new_building(btype?btype:bt_find("castle"), r, default_locale); building * b = new_building(btype?btype:bt_get_or_create("castle"), r, default_locale);
b->size = b->type->maxsize>0?b->type->maxsize:1; b->size = b->type->maxsize>0?b->type->maxsize:1;
return b; return b;
} }
ship * test_create_ship(region * r, const ship_type * stype) ship * test_create_ship(region * r, const ship_type * stype)
{ {
ship * s = new_ship(stype?stype:st_find("boat"), r, default_locale); ship * s = new_ship(stype?stype:st_get_or_create("boat"), r, default_locale);
s->size = s->type->construction?s->type->construction->maxsize:1; s->size = s->type->construction?s->type->construction->maxsize:1;
return s; return s;
} }
@ -193,6 +194,14 @@ void test_create_world(void)
test_create_shiptype("boat"); test_create_shiptype("boat");
} }
message * test_get_last_message(message_list *msgs) {
struct mlist *iter = msgs->begin;
while (iter->next) {
iter = iter->next;
}
return iter->msg;
}
const char * test_get_messagetype(const message *msg) { const char * test_get_messagetype(const message *msg) {
const char * name = msg->type->name; const char * name = msg->type->name;
if (strcmp(name, "missing_message") == 0) { if (strcmp(name, "missing_message") == 0) {

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@ -14,6 +14,7 @@ extern "C" {
struct building; struct building;
struct ship; struct ship;
struct message; struct message;
struct message_list;
struct item_type; struct item_type;
struct building_type; struct building_type;
struct ship_type; struct ship_type;
@ -37,6 +38,7 @@ extern "C" {
int RunAllTests(void); int RunAllTests(void);
void test_translate_param(const struct locale *lang, param_t param, const char *text); void test_translate_param(const struct locale *lang, param_t param, const char *text);
const char * test_get_messagetype(const struct message *msg); const char * test_get_messagetype(const struct message *msg);
struct message * test_get_last_message(struct message_list *mlist);
#ifdef __cplusplus #ifdef __cplusplus
} }

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@ -1,3 +1,4 @@
#include <platform.h>
#include <CuTest.h> #include <CuTest.h>
#include "unicode.h" #include "unicode.h"
#include <stdlib.h> #include <stdlib.h>

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@ -1,4 +1,3 @@
#include <config.h>
#include <platform.h> #include <platform.h>
#include "vortex.h" #include "vortex.h"